Commit Graph

5 Commits

Author SHA1 Message Date
marc audy
311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00
Zousar Shaker
fd2e870030 Automated search-and-replace pass to change uses of UE_TRANSITIONAL_OBJECT_PTR(Type) to TObjectPtr<Type>.
There were two instance of the type being incorrect and they were manually fixed.

#rb none

[CL 17472048 by Zousar Shaker in ue5-main branch]
2021-09-09 10:05:04 -04:00
Zousar Shaker
1278dab8f3 Callsite upgrades needed to permit a refresh of Wrapped Object Pointer usage in Engine + ShooterGame
#rb none
#preflight 60f0a0000123b700014f44da

[CL 16868579 by Zousar Shaker in ue5-main branch]
2021-07-15 18:12:46 -04:00
Zousar Shaker
b6f7dafdb1 Fixing callsites for new raw pointer to TObjectPtr upgrade pass on Engine + ShooterGame.
#rb none

[CL 16640949 by Zousar Shaker in ue5-main branch]
2021-06-11 10:09:47 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00