marc audy
311f7464bf
Updated ../Engine/Source/Runtime/... to inline gen.cpp files
...
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds
After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds
#jira
#preflight
[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00
Zousar Shaker
fd2e870030
Automated search-and-replace pass to change uses of UE_TRANSITIONAL_OBJECT_PTR(Type) to TObjectPtr<Type>.
...
There were two instance of the type being incorrect and they were manually fixed.
#rb none
[CL 17472048 by Zousar Shaker in ue5-main branch]
2021-09-09 10:05:04 -04:00
Zousar Shaker
1278dab8f3
Callsite upgrades needed to permit a refresh of Wrapped Object Pointer usage in Engine + ShooterGame
...
#rb none
#preflight 60f0a0000123b700014f44da
[CL 16868579 by Zousar Shaker in ue5-main branch]
2021-07-15 18:12:46 -04:00
Zousar Shaker
b6f7dafdb1
Fixing callsites for new raw pointer to TObjectPtr upgrade pass on Engine + ShooterGame.
...
#rb none
[CL 16640949 by Zousar Shaker in ue5-main branch]
2021-06-11 10:09:47 -04:00
Marc Audy
9753392e2b
Merge UE5/RES CL# 15462083 to UE5/Main
...
This represents UE4/Main @ 15414221
[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00