Commit Graph

132 Commits

Author SHA1 Message Date
Michael Lentine
6bc8446142 Update Chaos in 4.25 to fix a number of collision and character movement issues.
#rb none
#jira nojira

[CL 11670007 by Michael Lentine in 4.25 branch]
2020-02-27 12:57:57 -05:00
Stefan Boberg
55a8b15f1f Copying //UE4/Dev-Core to Main (//UE4/Main)
#rb none

[CL 11258477 by Stefan Boberg in Main branch]
2020-02-05 14:26:36 -05:00
chris caulfield
a111bbb112 RBAN - speculative fix for possible null world
[FYI] michael.lentine
#rb none


#ROBOMERGE-SOURCE: CL 11187870 via CL 11190267 via CL 11192440 via CL 11192495
#ROBOMERGE-BOT: (v640-11091645)

[CL 11192671 by chris caulfield in Main branch]
2020-01-31 01:39:50 -05:00
chris caulfield
02b7729432 Chaos
- workaround for capsule-box manifold issues
- pass a collision context from game into low-level collision functions
- allows collision detection to know about world-space (as well as sim space)

#rb none


#ROBOMERGE-SOURCE: CL 11125881 via CL 11126319 via CL 11126401 via CL 11126474
#ROBOMERGE-BOT: (v640-11091645)

[CL 11126589 by chris caulfield in Main branch]
2020-01-28 05:19:25 -05:00
PJ Kack
3a9ca4d2f9 Merging //UE4/Main @ 11112898 to //UE4/Dev-Core (dev-core-l0178)
#rb none

(ushell-p4-mergedown)

[CL 11113592 by PJ Kack in Dev-Core branch]
2020-01-26 11:33:22 -05:00
chris caulfield
a050f25d77 Chaos - fix AnimNode_RigidBody_Chaos to match regular version after iterations changes.
#rb none


#ROBOMERGE-SOURCE: CL 11091160 via CL 11091161 via CL 11091162 via CL 11091163
#ROBOMERGE-BOT: (v640-11091645)

[CL 11093023 by chris caulfield in Main branch]
2020-01-23 10:16:11 -05:00
Thomas Sarkanen
90a3d72ec6 Fix anim node traces in the evaluation pass
Incorrect indices were being used for skeletal controls and most other component-space-related nodes

#rb none
#jira none

[CL 11062786 by Thomas Sarkanen in Dev-Core branch]
2020-01-20 04:10:23 -05:00
chris caulfield
551634399c Chaos
- expose RBAN iteration counts in PhAt, RBAN and blueprint
- hook up physics materials
- adjust default line thickness

[FYI] ori.cohen,benn.gallagher
#rb none


#ROBOMERGE-SOURCE: CL 11060506 via CL 11060509 via CL 11061546 via CL 11061564
#ROBOMERGE-BOT: (v637-11041722)

[CL 11061581 by chris caulfield in Main branch]
2020-01-18 20:07:46 -05:00
Thomas Sarkanen
1dee2903c0 Added schematic view of animation graphs
Initial basic implementation, more features to follow.
Accessed via the context menu of a graph track.
Shows anim graph nodes in a linearized tree similar to ShowDebug ANIMATION.
Select a node to 'pin' all the properties that it traced (multi select supported) to the bottom of the window.
Scrub the timeline to see those properties change over time.
Asset references use clickable hyperlinks to go to the specified asset editor.

#rb Jurre.deBaare

[CL 11041140 by Thomas Sarkanen in Dev-Core branch]
2020-01-17 03:32:34 -05:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
chris caulfield
5ca6ab385e Chaos - hack in Poke force in PhAt
#rb none


#ROBOMERGE-SOURCE: CL 10837680 via CL 10841173 via CL 10843458 via CL 10843562
#ROBOMERGE-BOT: (v610-10636431)

[CL 10843725 by chris caulfield in Main branch]
2019-12-19 23:33:50 -05:00
Robert Manuszewski
7b6f840f7f Copying //UE4/Dev-Core @ 10708550 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 10708666 by Robert Manuszewski in Main branch]
2019-12-13 11:07:03 -05:00
chris caulfield
f142ff1039 Chaos - Chaos PhAt Simulate uses Rigid Body Node
#rb none


#ROBOMERGE-SOURCE: CL 10698479 via CL 10700788 via CL 10700834
#ROBOMERGE-BOT: (v610-10636431)

[CL 10700919 by chris caulfield in Main branch]
2019-12-12 20:53:50 -05:00
chris caulfield
e572d5b01a Chaos - minot cleanup
#rb none


#ROBOMERGE-SOURCE: CL 10386740 via CL 10387186 via CL 10387223
#ROBOMERGE-BOT: (v594-10333955)

[CL 10387310 by chris caulfield in Main branch]
2019-11-24 15:51:58 -05:00
chris caulfield
1633823d81 Chaos
- pair iterations for joint solver
- pair iterations for collision solver
- maintain accurate velocity in joint Apply step (required to work properly collisions)
- dense matrix for linear equations solving (runtime dimensioned with compile-time maximium)
- Cholesky factorizing and linear equation solver for dense matrix
- dense matrix units tests
- dense matrix natvis
- transient handle natvis

#rb none


#ROBOMERGE-SOURCE: CL 10262914 via CL 10262930 via CL 10262935
#ROBOMERGE-BOT: (v591-10236483)

[CL 10262943 by chris caulfield in Main branch]
2019-11-15 13:44:29 -05:00
jose villarroel
63f0fb5b45 # Fix for crash when skeleton has missing bones on rigidbody initialize
[CODEREVIEW] Laurent.Delayen, Aaron.Cox
#rnx


#ROBOMERGE-SOURCE: CL 10082457 via CL 10082460 via CL 10082463 via CL 10082466
#ROBOMERGE-BOT: (v574-10069753)

[CL 10082604 by jose villarroel in Main branch]
2019-11-08 10:00:08 -05:00
chris caulfield
ddf75325d2 Fix RBAN body scale for PhysX skeletal mesh physics initialization
#rb none
[FYI] benn.gallagher, jose.villarroel, andrew.ladenberger


#ROBOMERGE-SOURCE: CL 10073217 via CL 10073223 via CL 10073226
#ROBOMERGE-BOT: (v574-10069753)

[CL 10074879 by chris caulfield in Main branch]
2019-11-07 15:27:44 -05:00
thomas sarkanen
1b8d1df751 Updated and expanded CSV Animation stats
#rb Martin.Wilson


#ROBOMERGE-SOURCE: CL 10070346 via CL 10070347 via CL 10070350 via CL 10070352
#ROBOMERGE-BOT: (v574-10069753)

[CL 10074387 by thomas sarkanen in Main branch]
2019-11-07 15:11:17 -05:00
chris caulfield
b94e152b59 Fix CIS for AnimNode_RigidBody_Chaos
#rb none


#ROBOMERGE-SOURCE: CL 9883364 via CL 9883543
#ROBOMERGE-BOT: (v553-9872581)

[CL 9883549 by chris caulfield in Main branch]
2019-10-29 13:57:48 -04:00
chris caulfield
2ba5ba2de6 Chaos 6dof joint
- add kinematic target interpolation
- fix non-cone swing axis index in joint solve
- disable velocity solve by default (Unit tests are set up for position solve. RBAN overrides it anyway)

#rb none


#ROBOMERGE-SOURCE: CL 9882611 via CL 9882624
#ROBOMERGE-BOT: (v553-9872581)

[CL 9882799 by chris caulfield in Main branch]
2019-10-29 13:35:01 -04:00
chris caulfield
07644fe820 Chaos RBAN joints
- Joint Velocity solve
- Fix capsule inertia
- Fix race condition in Evolution velocity update

#rb none


#ROBOMERGE-SOURCE: CL 9838329 via CL 9838331
#ROBOMERGE-BOT: (v546-9757112)

[CL 9838332 by chris caulfield in Main branch]
2019-10-25 08:35:55 -04:00
chris caulfield
96b3d7991b Chaos 6dof joint
- adding projection (WIP)
- cleanup

#rb none


#ROBOMERGE-SOURCE: CL 9745742 via CL 9745745
#ROBOMERGE-BOT: (v542-9736015)

[CL 9745844 by chris caulfield in Main branch]
2019-10-22 11:12:17 -04:00
andrew ladenberger
36ebdf12a9 Added SkeletalMeshComponent option to disable rigid body anim nodes. Enables more selective rban use to save on memory and anim init time for distant meshes.
#rb jordan.cristiano, chris.caulfield, thomas.sarkanen
[FYI] ben.woodhouse, chris.bunner


#ROBOMERGE-SOURCE: CL 9603884 via CL 9603950 via CL 9603954
#ROBOMERGE-BOT: (v526-9587114)

[CL 9604203 by andrew ladenberger in Main branch]
2019-10-15 16:08:35 -04:00
chris caulfield
adef3339d5 Chaos RBAN - Kinematic Targets
#rb none


#ROBOMERGE-SOURCE: CL 9550276 via CL 9550278
#ROBOMERGE-BOT: (v521-9539702)

[CL 9550281 by chris caulfield in Main branch]
2019-10-11 13:50:12 -04:00
andrew ladenberger
fb6b4b3597 Scoped stat counter for AnimNode_RigidBody init time
#rb Chris.Caulfield
[FYI] Jordan.Cristiano, Thomas.Sarkanen


#ROBOMERGE-SOURCE: CL 9424520 via CL 9424522 via CL 9424523
#ROBOMERGE-BOT: (v480-9420520)

[CL 9424524 by andrew ladenberger in Main branch]
2019-10-04 18:34:07 -04:00