UE4: Consolidated worldassets command line checks to a static function in editorengine and one in the asset registry. This will make it easier to enable
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2255048 by Bob.Tellez on 2014/08/13 15:19:54.
[CL 2255061 by Bob Tellez in Main branch]
Fixes a bug where diffs of GameplayAbilitiesBlueprints use a text diff instead of the visual diff used by blueprints.
[CL 2245559 by Fred Kimberley in Main branch]
343098 EDITOR: FBX: CRASH: Editor will crash when trying to import a skeletal mesh with multiple root bones a second time
- It was due to package is deleted, but access it again after.
[CL 2245031 by Lina Halper in Main branch]
When remap to new skeleton, you can check the option to "Convert spaces", and it will convert it correctly. It only works if they both have same shape of bind pose.
#code review: Martin.Wilson
[CL 2244367 by Lina Halper in Main branch]
no backscattering yet, might replace Preintegrated and Subsurface shading models, can be optimized, postprocess pass only runs if an object on the screen is using it, uses SeparableSSS by Jorge Jimenez and Diego Gutierrez
[CL 2236313 by Martin Mittring in Main branch]
#add Added a checkbox to deprecate a Blueprint, the Blueprint will no longer be placeable, children classes can no longer be made of it (or any of it's children) and no new variables can be designated in Blueprints of the BP type.
#change AddSubMenu will now take the tooltip as an FText attribute so the tooltip can be hooked up to a function
#ttp 304153 - LICENSEE: K2: Add support for deprecating a blueprint class
[CL 2181415 by Michael Schoell in Main branch]