Changed so that on start up we find the font dir and assign it to a global.
Double checked that 'droidsans' is a safe ttf to default to - it is.
#codereview chris.babcock, nick.atamas
[CL 2290870 by Robert Jones in Main branch]
- Added option to allow for splitting up into multiple .apks, or a single "fat" .apk (also not exposed yet in the project settings)
- A fat binary is just named <Project>.apk, no longer <Project>-armv7.apk
- x86 almost works, except missing libCurl and ICU
- x64 and arm64 will come next now that this framework is in place
#codereview chris.babcock
[CL 2272105 by Josh Adams in Main branch]
- Unified some of the hardware survey code to use Set/GetStoredValue() for last survey time
- Added Get/SetStoredValue for IOS (to use NSUserDefaults)
- NOTE: Mobile devices will report very often - settings are per app, and when they are deleted and re-installed, they will report again.
#codereview chris.babcock,ian.thomas
[CL 2267419 by Josh Adams in Main branch]
Log files are labeled with timestamp and are not deleted on each run.
Added set -e to allow early exit on errors.
[CL 2261033 by Adric Worley in Main branch]
#TTP 342902 CRITICAL: Regression: HTML5: Code templates fails to launch
#TTP 342884 CRITICAL: Regression: HTML5: UFE: Fails to cook then gets a mac crash
-fix up html template ( argument ordering )
-don't use pak when packaging for html5
-properly quote pathname with spaces on mac.
-fix linking of plugins on first run of ubt.
#codereview peter.sauerbrei
[CL 2241888 by Ankit Khare in Main branch]
Second pass
Removed new interface and change implementation to use the Indentify interface
Created Android implementation of the same.
[CL 2239877 by Robert Jones in Main branch]
Initial pass
Adds component for blueprint and interface
Contains Android implementation only.
Everything else is null stubbed out.
Todo: figure out how to deal with failure error codes properly
[CL 2238494 by Robert Jones in Main branch]
TTP 335378 TappyChicken: HTML5: Need better error handling if the WebGL device context is NULL
Added checks to detect the presence of webgl, load game .js files if and only if we detect webgl.
if WebGL is not preset, show an error message and point user to appropriate location for more diagonistics
( tested w/ enabling/disabling webgl in firefox ).
#codereview peter.sauerbrei
[CL 2236372 by Ankit Khare in Main branch]