#ROBOMERGE-SOURCE: CL 16883430 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16883436 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16883390 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16883408 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16883248 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16883253 by ben marsh in ue5-release-engine-test branch]
#rb trivial
#rnx
#ROBOMERGE-SOURCE: CL 16883089 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16883115 by tim smith in ue5-release-engine-test branch]
#rb none
#rnx
#preflight 60f5732c1d824300016d0630
#ROBOMERGE-SOURCE: CL 16882977 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16882990 by tim smith in ue5-release-engine-test branch]
- Enabled "HighDPI" support for Unreal Insights app.
- Fixed size and location of app windows (for both browser and viewer modes) when high dpi is enabled and DPIScaleFactor is not 1.
- Added name of trace in the application's title.
#rb Catalin.Dragoiu
#ROBOMERGE-SOURCE: CL 16882805 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16882816 by ionut matasaru in ue5-release-engine-test branch]
- add option to allow async checkout
- resolved problems that caused with many commands running at once
- fix issue with P4V command waiting for exit
- resolve issue where Checkout on Edit was not honoring the user option
- add ReleaseNotes to the plugin
- add UpdateInstructions for future engineers
#rb none
[FYI] luke.thatcher brandon.dawson
#ROBOMERGE-SOURCE: CL 16877172 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16877176 by andrew firth in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16874650 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16874662 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16874340 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16874344 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16874183 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16874193 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16873399 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16873416 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16872732 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16872772 by ben marsh in ue5-release-engine-test branch]
Hopefully I can get Microsoft to fix this.
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 16869544 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16869548 by joe kirchoff in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16867309 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16867327 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16867148 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16867166 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16866190 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16866206 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16863712 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16863717 by ben marsh in ue5-release-engine-test branch]
Process.StartTime raises an exception on non-windows platforms if the process has already exited, so cache it immediately after starting the FrameworkProcess
Process.TotalProcessorTime raises an exception on non-windows if the process has also exited, so don't do that
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 16863633 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16863635 by joe kirchoff in ue5-release-engine-test branch]
[FYI] joe.kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: Use process directly to get wall clock execution time
Process.StartTime raises an exception on non-windows platforms if the process has already exited, so cache it immediately after starting the FrameworkProcess
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 16863370 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16863374 by joe kirchoff in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16863233 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16863239 by ben marsh in ue5-release-engine-test branch]
Process.StartTime raises an exception on non-windows platforms if the process has already exited, so cache it immediately after starting the FrameworkProcess
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 16863209 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16863223 by joe kirchoff in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16862379 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16862387 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16861914 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16861920 by ben marsh in ue5-release-engine-test branch]