marc audy
59fd8bc716
Non-unity fixes
...
#ROBOMERGE-SOURCE: CL 16818409 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16818411 by marc audy in ue5-release-engine-test branch]
2021-07-09 13:57:42 -04:00
mikko mononen
4fc4c8c9dd
Visual Logger: Added circle shape
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#rb Mieszko.Zielinski
#preflight 60d19d7b634cd100013fd71a
#ROBOMERGE-SOURCE: CL 16740177 via CL 16740184
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16740207 by mikko mononen in ue5-release-engine-test branch]
2021-06-22 05:55:14 -04:00
yoan stamant
a082d0a196
[VisualLogger] Removed commented code submitted by mistake
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#ROBOMERGE-SOURCE: CL 16706403 via CL 16706410
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16706420 by yoan stamant in ue5-release-engine-test branch]
2021-06-17 12:59:41 -04:00
yoan stamant
b5c45bcc01
[VisualLogger]Refresh in Editor not running mode
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#preflight 60cb55564ce02c0001d9c5d6
#ROBOMERGE-SOURCE: CL 16704676 via CL 16704682
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16704688 by yoan stamant in ue5-release-engine-test branch]
2021-06-17 10:47:10 -04:00
yoan stamant
b11aa112f7
[FDebugDrawDelegateHelper] Allow calls to method InitDelegateHelper from Parallel For called from game thread (i.e. IsInParallelGameThread() || IsInGameThread() )
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Removed previous hack added in UEQSRenderingComponent and fixed some typos in method names.
#rb mikko.mononen mieszko.zielinski
#preflight 60c887272da7840001313475
#ROBOMERGE-SOURCE: CL 16672461 via CL 16672469
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)
[CL 16672473 by yoan stamant in ue5-release-engine-test branch]
2021-06-15 08:21:34 -04:00
aurel cordonnier
25a11deeac
Merge from Release-Engine-Staging @ 16579919
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This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576
[CL 16581170 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-07 20:09:45 -04:00
Patrick Boutot
568f3f8b74
Slate: Deprecate SSpliter's slot public variable.
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#jira UE-109145
#preflight 60b4d992928b1d0001ea46e3
[CL 16509074 by Patrick Boutot in ue5-main branch]
2021-05-31 10:10:28 -04:00
Andrew Davidson
3ddc3a4da3
Merge up from //UE5/Dev-LargeWorldCoordinates
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#rb none
[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
Aris Theophanidis
8140cd09c8
Fix VisualLogger cylinder display
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#review @Mikko.Mononen
#rb Mikko.Mononen
#jira none
#preflight 60929c4d93d92d00015f1cd5
[CL 16207024 by Aris Theophanidis in ue5-main branch]
2021-05-05 10:14:27 -04:00
Yoan StAmant
696b3cf776
[VisualLogger] Reset data on PIE (also clear all entries if bResetDataWithNewSession)
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#preflight 608ffad70d440d0001f72fa9
[CL 16183826 by Yoan StAmant in ue5-main branch]
2021-05-03 10:08:26 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Marc Audy
01b7c9f4f5
Merge UE5/RES @ 15958325 to UE5/Main
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This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304
[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
louise rasmussen
af40e9cac5
Level Editor Menu Clean Up, Part 2
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#JIRA UETOOL-3039
#rb Lauren.Barnes
#lockdown Simon.Tourangeau
#preflight 606d2c11dc3e5b0001c915aa
#ROBOMERGE-OWNER: louise.rasmussen
#ROBOMERGE-AUTHOR: louise.rasmussen
#ROBOMERGE-SOURCE: CL 15937971 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
#ROBOMERGE-CONFLICT from-shelf
[CL 15938452 by louise rasmussen in ue5-main branch]
2021-04-07 02:56:12 -04:00
louise rasmussen
825c64a6f5
Level Editor Menu Re-org, Part 1
...
#JIRA UETOOL-3039
#rb Lauren.Barnes
#lockdown Simon.Tourangeau
#preflight 606b8e0315d4190001b1698b
#ROBOMERGE-SOURCE: CL 15924633 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15924652 by louise rasmussen in ue5-main branch]
2021-04-05 19:11:24 -04:00
Yoan StAmant
d265153bd8
[VisualLogger] Renamed some slate widgets to fix some symbol mixup between modules
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#jira UE-110591
#review-15869247 @maxime.mercier @brandon.schaefer
#preflight 6064ba47b262d500010330d7
[CL 15879561 by Yoan StAmant in ue5-main branch]
2021-03-31 15:07:57 -04:00
mark lintott
86f5949387
#jira UE-111548
...
#rb trivial
Removed reference to ue4
#ROBOMERGE-SOURCE: CL 15801766 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)
[CL 15807997 by mark lintott in ue5-main branch]
2021-03-24 16:38:38 -04:00
Yoan StAmant
df07501b17
[LogVisualizer] Fixed some typos
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#review-15495108 @mieszko.zielinski
[CL 15513328 by Yoan StAmant in ue5-main branch]
2021-02-24 08:33:37 -04:00
Marc Audy
9753392e2b
Merge UE5/RES CL# 15462083 to UE5/Main
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This represents UE4/Main @ 15414221
[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
vincent gauthier
4968f1003c
Fix to warning message on Slate Styling.
...
#jira UE-108786, UE-104317
#rb Lauren.Barnes
#rnx
#ROBOMERGE-SOURCE: CL 15438427 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15454131 by vincent gauthier in ue5-main branch]
2021-02-18 13:07:57 -04:00
Marc Audy
cac1fe0019
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
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This represents UE4/Main @ CL# 15277572
[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Zousar Shaker
3b4c8fc1c5
Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
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#rb none
[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
Matt Kuhlenschmidt
036e2d0733
Removed all instances of large toolbars with 40x40 icons and reset their layouts to confrom to the new standard toolbar size and tabless design
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[CL 14999694 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-06 12:07:36 -04:00
Andrew Davidson
10bca5261b
Double math ambiguity Engine fixes
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#rb jeanfrancois.dube, trivial
[CL 14974758 by Andrew Davidson in ue5-main branch]
2021-01-04 07:59:22 -04:00
Marc Audy
a7f9391231
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
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This represents UE4/Main @ 14768117
For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer
[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Zousar Shaker
3cdeeb8075
Prototype Wrapped Object Pointers (ObjectHandle/ObjectPtr) Change ternary operators that are ambiguous when TObjectPtr can be implicitly constructed from a raw pointer. Also allow TObjectPtr to be implicitly constructed from an appropriate raw pointer.
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#rb devin.doucette
[CL 14739879 by Zousar Shaker in ue5-main branch]
2020-11-12 18:18:02 -04:00