- Enabled "HighDPI" support for Unreal Insights app.
- Fixed size and location of app windows (for both browser and viewer modes) when high dpi is enabled and DPIScaleFactor is not 1.
- Added name of trace in the application's title.
#rb Catalin.Dragoiu
#ROBOMERGE-SOURCE: CL 16882805 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16882816 by ionut matasaru in ue5-release-engine-test branch]
#rb jeanfrancois.dube
[FYI] sebastien.lussier
#ROBOMERGE-SOURCE: CL 16873308 via CL 16873312
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16873321 by richard malo in ue5-release-engine-test branch]
https://jira.it.epicgames.com/browse/UE-119594
as a temporary measure until arne.schober has a chance to put in place a long term fix.
#rb devin.doucette
[FYI] andriy.tylychko
[FYI] arne.schober
#ROBOMERGE-SOURCE: CL 16853912 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16853923 by zousar shaker in ue5-release-engine-test branch]
Expand texture build workers to all current platform specific texture formats, or added build functions to the base build worker. Workers are buildable, but not discoverable yet as discovery will be refactored soon to use Target Receipts.
Reduce boilerplate involved in setup of build worker.
#rb devin.doucette
#ROBOMERGE-SOURCE: CL 16853856 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16853877 by zousar shaker in ue5-release-engine-test branch]
- changed Cooker arguments from -CookOnTheFly -IoStore to -CookOnTheFly -ZenStore
- changed Zen host argument from -StorageServerHost to -ZenStoreHost
- updated UAT to support running CBTB with -ZenStore
- updated StorageServerConnection to handle multiple hosts from command line
Cooker:
CBTB: -ZenStore
COTF: -ZenStore -CookOnTheFly
Game:
CBTB: -ZenStoreHost=<ip> or <ip1,ip2>
COTF: -ZenStoreHost=<ip> or <ip1,ip2> -CookOnTheFly
#rb CarlMagnus.Nordin
#jira none
#rnx
#ROBOMERGE-SOURCE: CL 16849969 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16849982 by per larsson in ue5-release-engine-test branch]
- Added bComputeFastLocalBounds: when set, the component will use its current bounds transformed back into local space instead of calling CalcBounds with an identity transform.
- Added bComputeBoundsOnceDuringCook: when set, this component will cache its bounds during cooking and never recompute it for cooked builds. This is for components that are known to be static.
- Set both of theses flags automatically to all HLODs components; this greatly reduce the cost of recomputing bounds for HLODs (GT and RT).
#rb sebastien.lussier, richard.malo
#preflight 60edcf7819a0060001145664
#ROBOMERGE-SOURCE: CL 16840643 via CL 16841810
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16841897 by jeanfrancois dube in ue5-release-engine-test branch]