Commit Graph

8783 Commits

Author SHA1 Message Date
devin doucette
dd8df40e87 DDC: Fixed a crash when creating the build context fails
#rb Zousar.Shaker
#rnx

#ROBOMERGE-SOURCE: CL 16883576 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16883585 by devin doucette in ue5-release-engine-test branch]
2021-07-19 10:51:53 -04:00
devin doucette
bed1f486f8 DDC: Added EPutStatus::Skipped to avoid slow retry when simulating cache misses
#rb Zousar.Shaker
#preflight 60f12443a34bf50001654df1

#ROBOMERGE-SOURCE: CL 16883247 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16883252 by devin doucette in ue5-release-engine-test branch]
2021-07-19 10:12:20 -04:00
devin doucette
6619a666b6 DDC: Fixed a missing include in DerivedDataBuildVersion.h
#rb trivial
#rnx

#ROBOMERGE-SOURCE: CL 16883233 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16883240 by devin doucette in ue5-release-engine-test branch]
2021-07-19 10:11:00 -04:00
ionut matasaru
d652fca555 [Insights]
- Enabled "HighDPI" support for Unreal Insights app.
  - Fixed size and location of app windows (for both browser and viewer modes) when high dpi is enabled and DPIScaleFactor is not 1.
  - Added name of trace in the application's title.

#rb Catalin.Dragoiu

#ROBOMERGE-SOURCE: CL 16882805 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16882816 by ionut matasaru in ue5-release-engine-test branch]
2021-07-19 08:55:22 -04:00
ionut matasaru
465cc2d103 Fixed misspelled variable name.
#rb none

#ROBOMERGE-SOURCE: CL 16881893 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16881935 by ionut matasaru in ue5-release-engine-test branch]
2021-07-19 06:55:40 -04:00
sara schvartzman
88221aba55 Control Rig: Python Command Log
#jira UE-114616
#rb helge.mathee

#ROBOMERGE-SOURCE: CL 16881672 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16881704 by sara schvartzman in ue5-release-engine-test branch]
2021-07-19 06:35:29 -04:00
richard malo
eab7d798b1 Fixed exclusion of PackedLevelInstances from HLOD not actually excluded.
#rb jeanfrancois.dube
[FYI] sebastien.lussier

#ROBOMERGE-SOURCE: CL 16873308 via CL 16873312
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16873321 by richard malo in ue5-release-engine-test branch]
2021-07-16 13:21:53 -04:00
devin doucette
5299622734 DDC: Schedule non-blocking builds using tasks
#rb Zousar.Shaker
#rnx

#ROBOMERGE-SOURCE: CL 16870688 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16870691 by devin doucette in ue5-release-engine-test branch]
2021-07-16 01:25:15 -04:00
devin doucette
0af9901545 DDC: Fixed race conditions in the build job
#rb Zousar.Shaker
#rnx

#ROBOMERGE-SOURCE: CL 16870676 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16870677 by devin doucette in ue5-release-engine-test branch]
2021-07-16 01:11:34 -04:00
zousar shaker
f092ebb249 Callsite upgrades needed to permit a refresh of Wrapped Object Pointer usage in Engine + ShooterGame
#rb none
#preflight 60f0a0000123b700014f44da

#ROBOMERGE-SOURCE: CL 16868579 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16868587 by zousar shaker in ue5-release-engine-test branch]
2021-07-15 18:13:08 -04:00
zousar shaker
1e1378f013 Avoid indexing into a requests output datas array before we have established if we have output, as this can contribute to an out-of-bounds array lookup.
#rb devin.doucette
[FYI] francis.hurteau

#ROBOMERGE-SOURCE: CL 16867872 via CL 16867881
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16867888 by zousar shaker in ue5-release-engine-test branch]
2021-07-15 17:31:20 -04:00
zousar shaker
485523ba33 First pass header changes in support of Engine+ShooterGame TObjectPtr refresh.
#rb devin.doucette

#ROBOMERGE-SOURCE: CL 16865811 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16865821 by zousar shaker in ue5-release-engine-test branch]
2021-07-15 15:17:08 -04:00
devin doucette
80d84b6b68 DDC: Added FOptionalBuildSession
#rb Zousar.Shaker
#rnx

#ROBOMERGE-SOURCE: CL 16864041 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16864072 by devin doucette in ue5-release-engine-test branch]
2021-07-15 12:58:14 -04:00
devin doucette
449072c4e6 DDC: Added cpu trace scopes to the build job
#rb Zousar.Shaker
#rnx

#ROBOMERGE-SOURCE: CL 16864034 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16864068 by devin doucette in ue5-release-engine-test branch]
2021-07-15 12:58:07 -04:00
devin doucette
540937d6f0 DDC: Fixed errors with NO_LOGGING
#rb trivial
#rnx

#ROBOMERGE-SOURCE: CL 16863666 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16863682 by devin doucette in ue5-release-engine-test branch]
2021-07-15 12:30:05 -04:00
zousar shaker
08276955eb Use a hierarchical versioning scheme for texture build functions.
#rb devin.doucette

#ROBOMERGE-SOURCE: CL 16861933 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16861938 by zousar shaker in ue5-release-engine-test branch]
2021-07-15 09:59:12 -04:00
catalin dragoiu
5a921094ea [Insights] .ucache file is now created in the same folder the session is located
#rb Ionut.Matasaru #jira UE-118293

#ROBOMERGE-SOURCE: CL 16860680 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16860721 by catalin dragoiu in ue5-release-engine-test branch]
2021-07-15 07:01:59 -04:00
zahra nikbakht
1d959b9c7d - Bug Fix for styling of menu in the widget reflector #RB patrick.boutot #jira none
#preflight 60ef54ef925f140001b2edfc

#ROBOMERGE-SOURCE: CL 16856781 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16856783 by zahra nikbakht in ue5-release-engine-test branch]
2021-07-14 18:46:17 -04:00
devin doucette
90ef834660 DDC: Added FBuildVersionBuilder as a standard way to create build versions
#rb Zousar.Shaker
#rnx

#ROBOMERGE-SOURCE: CL 16855837 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16855841 by devin doucette in ue5-release-engine-test branch]
2021-07-14 17:35:21 -04:00
zousar shaker
418cb0c3ad Avoid a deadlock when running Oodle texture compression on low core count machines. Suggested by andriy.tylychko in this JIRA:
https://jira.it.epicgames.com/browse/UE-119594
as a temporary measure until arne.schober has a chance to put in place a long term fix.

#rb devin.doucette
[FYI] andriy.tylychko
[FYI] arne.schober

#ROBOMERGE-SOURCE: CL 16853912 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16853923 by zousar shaker in ue5-release-engine-test branch]
2021-07-14 15:32:19 -04:00
zousar shaker
a48d9e9497 Expand texture build functions to all current texture formats.
Expand texture build workers to all current platform specific texture formats, or added build functions to the base build worker.  Workers are buildable, but not discoverable yet as discovery will be refactored soon to use Target Receipts.
Reduce boilerplate involved in setup of build worker.

#rb devin.doucette

#ROBOMERGE-SOURCE: CL 16853856 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16853877 by zousar shaker in ue5-release-engine-test branch]
2021-07-14 15:27:36 -04:00
per larsson
e29cc6c467 Simplify command line arguments when running COTF with Zen loader/storage server
- changed Cooker arguments from -CookOnTheFly -IoStore to -CookOnTheFly -ZenStore
- changed Zen host argument from -StorageServerHost to -ZenStoreHost
- updated UAT to support running CBTB with -ZenStore
- updated StorageServerConnection to handle multiple hosts from command line

Cooker:
  CBTB: -ZenStore
  COTF: -ZenStore -CookOnTheFly

Game:
  CBTB: -ZenStoreHost=<ip> or <ip1,ip2>
  COTF: -ZenStoreHost=<ip> or <ip1,ip2> -CookOnTheFly

#rb CarlMagnus.Nordin
#jira none
#rnx

#ROBOMERGE-SOURCE: CL 16849969 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16849982 by per larsson in ue5-release-engine-test branch]
2021-07-14 10:40:16 -04:00
guillaume abadie
b5a4dfc800 Kills FPostProcessSettings::ScreenPercentage
#rb none

#ROBOMERGE-SOURCE: CL 16848903 via CL 16848904
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16848909 by guillaume abadie in ue5-release-engine-test branch]
2021-07-14 08:25:29 -04:00
catalin dragoiu
b2115072d3 [Insights] Menu option to show/hide context switches header tracks
#rb Ionut.Matasaru

#ROBOMERGE-SOURCE: CL 16847201 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16847202 by catalin dragoiu in ue5-release-engine-test branch]
2021-07-14 05:53:50 -04:00
jeanfrancois dube
5bc3d688c5 SceneComponent bounds calculation optimizations:
- Added bComputeFastLocalBounds: when set, the component will use its current bounds transformed back into local space instead of calling CalcBounds with an identity transform.
- Added bComputeBoundsOnceDuringCook: when set, this component will cache its bounds during cooking and never recompute it for cooked builds. This is for components that are known to be static.
- Set both of theses flags automatically to all HLODs components; this greatly reduce the cost of recomputing bounds for HLODs (GT and RT).

#rb sebastien.lussier, richard.malo
#preflight 60edcf7819a0060001145664

#ROBOMERGE-SOURCE: CL 16840643 via CL 16841810
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16841897 by jeanfrancois dube in ue5-release-engine-test branch]
2021-07-13 16:08:56 -04:00