[FYI] sebastian.arleryd
Original CL Desc
-----------------------------------------------------------------
Move macOS main menu into UE window by default
* On the Mac, this change moves the Unreal Engine editor's main menu from the macOS system main menu into the editor window.
* Remove the CVAR Slate.MacMainMenuInsideUnrealWindow that previously turned this main menu move on or off on the Mac.
* Remove FGenericPlatformMisc::CanShowMenusInWindows because menus in the UE window is default on all platforms now. Note that this function was never released so we don't need to deprecate it (added after 5.3).
#jira UE-195597
#rb brooke.hubert, zack.neyland
[CL 28671864 by sean boocock in ue5-main branch]
Migration logic from LocalExposureHighlightContrastScale/LocalExposureShadowContrastScale to LocalExposureHighlightContrast/LocalExposureShadowContrast was causing issues with blueprints inheritance.
[CL 28668453 by tiago costa in ue5-main branch]
* On the Mac, this change moves the Unreal Engine editor's main menu from the macOS system main menu into the editor window.
* Remove the CVAR Slate.MacMainMenuInsideUnrealWindow that previously turned this main menu move on or off on the Mac.
* Remove FGenericPlatformMisc::CanShowMenusInWindows because menus in the UE window is default on all platforms now. Note that this function was never released so we don't need to deprecate it (added after 5.3).
#jira UE-195597
#rb brooke.hubert, zack.neyland
[CL 28655765 by sebastian arleryd in ue5-main branch]
* Added ability to prefer a Replication System via the GameMode class.
* When a game mode selects a specific replication system, the server will create its GameNetDriver using that mode if compatible.
* Note that the clients are NOT able to ask the game mode for the proper repsystem, so use this only when you can correctly predict the proper mode before connecting on the server. Otherwise the clients may disconnect due to incompatible netdrivers.
* PIE clients started inside a single process will use the correct repsystem of the dedicated server.
* Setting -UseIrisReplication=0/1 on the cmdline will override the GameMode's requested system.
#rb Ryan.Gerleve
[CL 28628549 by louisphilippe seguin in ue5-main branch]
The DBuffer layout and most code is the same as for the desktop renderer.
Added new CVar r.Mobile.DBuffer so that is disabled by default. DBuffer for the SM5 renderer on mobile is enabled by default.
#rb Dmitriy.Dyomin, Sebastien.Hillaire
[CL 28598190 by florian penzkofer in ue5-main branch]
Licensees has been requesting a way to configure the timeout used when processing a crash.
#rb Jimmy.Andrews
[CL 28490704 by johan berg in ue5-main branch]
- Add new total memory estimate to logs and crash context.
- Add memory available estimate to logs and crash context.
#rb chris.babcock
[CL 28450956 by allan bentham in ue5-main branch]