* Changed so cl.exe has a weight of 1.0 when not using unity files. When unity it is set to 1.5 but we very very rarely end up with 100% cpu utilization with 1.5.
Discussed with Joe.Kirchoff
[CL 28691861 by henrik karlsson in ue5-main branch]
[FYI] robert.millar
Original CL Desc
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Add ability for gauntlet to parse BP script callstack from error messages matching regex \[ScriptStack\]\s*.+
#rb jerome.delattre,andrew.grant
[CL 28688187 by robert millar in ue5-main branch]
Set the kinematic target in SetGlobalPose so that this is a teleport and velocity reset for kinematics as intended (if a teleport is not desired, the user should be calling SetKinematicTarget, not SetGlobalPose). Previously there could be problems with interpolation in async physics.
#jira UE-196442
#rb cedric.caillaud
[CL 28665908 by chris caulfield in ue5-main branch]
* Set the no-encryption setting in the template Mac plist to make uploading to TestFlight/AppStore easier
* Fixed editor to not compile as universal when using -distribution, only the client should be universal
* Further improvements to stripping out nested .app's in a final .app (remove them from the staged directory helps)
* Changed how the Mac app name is displayed, since the .app name itself is shown in the Finder, unlike IOS where the CFBundleName is shown (the archived .app name in the .xcarchive is named by a project setting, falling back to the .uproject name if not set)
* Disabled the SignExecutables function on Modern because they attempt to sign the wrong .apps, and one is no longer (previously it was uselessly signing .apps, but now it throws an error due to changes for the third item in this list)
[CONSIDER5.3]
#rb calvin.zheng
#jira UE-197465
[CL 28619839 by josh adams in ue5-main branch]