CL# 15481362 changed the behavior of ObjectsUseNameArea so that the object name was visible, and upon auditing the current use of ObjectsUseNameArea it was found that all but a few cases likely intended to use HideNameArea instead.
Breaking: This change also renames FDetailsViewArgs::bShowActorLabel to FDetailsViewArgs::bShowObjectLabel to reflect what it actually does.
#rb Brooke.Hubert
#ROBOMERGE-SOURCE: CL 15496125 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15496134 by jamie dale in ue5-main branch]
#ROBOMERGE-SOURCE: CL 11964108 via CL 11964109 via CL 11964110 via CL 11964114
#ROBOMERGE-BOT: (v656-11643781)
[CL 11964117 by nick darnell in Main branch]
#rb chris.gagnon
#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 11604269 via CL 11604360 via CL 11604439
#ROBOMERGE-BOT: (v656-11643781)
[CL 11743509 by rex hill in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870584 by ryan durand in Main branch]
Note: Bitmap fonts require FreeType 2.10, and support is compiled out if using an older version.
Font Rendering:
- ApplySizeAndScale now computes the desired pixel size manually (using our desired DPI) rather than calling FT_Set_Char_Size.
- This also includes the font scale, which avoids the call to FT_Set_Transform and lets us remove some workarounds for inconsistent scaling from FreeType.
- For scalable fonts the desired pixel size is passed to FT_Set_Pixel_Sizes.
- For bitmap fonts the desired pixel size is used to find the most suitable strike size (set via FT_Select_Size) and the ratio needed to scale that strike to the desired size (see GetBitmapAtlasScale and GetBitmapRenderScale).
- AppendGlyphFlags has been updated to load color data (when available), and to only exclude bitmap data for fonts that also have scalable data.
- FSlateFontRenderer::GetRenderDataInternal has been updated to handle color bitmap rendering (BGRA, sRGB) in addition to the existing grayscale rendering.
- It will also handle scaling down bitmap font strikes that are larger than the desired size, which saves space in the atlas (see GetBitmapAtlasScale).
- It won't scale up any bitmaps, as that is handled by the transform applied when batching the glyph quads for rendering (see GetBitmapRenderScale).
- Added support for disabling outline and tint for bitmap fonts (in Slate and Canvas).
- Added support for batching both grayscale (8-bit alpha-only) and color (8-bit per-channel BGRA) font quads from a font texture atlas (in RHI, D3D, and OpenGL).
- Removed unused data from FCharacterRenderData.
#jira
#rb Matt.Kuhlenschmidt
#ROBOMERGE-SOURCE: CL 8177432 via CL 8197318
#ROBOMERGE-BOT: (v401-8057353)
[CL 8197520 by jamie dale in Main branch]