Commit Graph

95 Commits

Author SHA1 Message Date
semion piskarev
582964265a MeshModelingTools: Harden tool targets against underlying objects being replaced via blueprints and/or garbage collected.
#rb Lonnie.Li, Jimmy.Andrews
#jira UE-184401
#preflight 64525c58743c256cd692d59e

[CL 25334286 by semion piskarev in ue5-main branch]
2023-05-04 09:51:24 -04:00
tyson brochu
23204d6190 Cloth Paint Tool:
- Add a Gradient Interaction Type. The user selects "high" and "low" vertices and a gradient is automatically computed between them

#jira UE-183874
#rb jimmy.andrews
#preflight 644805ccd07064cbaea8ce5a

[CL 25183697 by tyson brochu in ue5-main branch]
2023-04-25 13:16:11 -04:00
jimmy andrews
728376569f add initial triangulate splines tool
#jira UE-182355
#preflight 6446f41e2804595a04519002
#rb ryan.schmidt, david.hill

[CL 25175562 by jimmy andrews in ue5-main branch]
2023-04-24 23:31:18 -04:00
ryan schmidt
96d47b526d InteractiveToolsFramework: add UInteractiveToolManager::bInToolShutdown flag, set during DeactivateToolInternal and use in DeactivateTool() to prevent tool shutdown from being called while tool is actively shutting down. This can occur if higher-level Mode calls shutdown on (eg) editor delegates, which might be fired by a shutdown that is actively ocurring.
#rb jimmy.andrews
#preflight 64430297b14f1faacf30fcaf

[CL 25175466 by ryan schmidt in ue5-main branch]
2023-04-24 23:20:54 -04:00
benoit gadreau
c58b1167bf Skeleton Mesh Editing tool: multi selection + transform gizmo
- multiselection: bones can be multi-selected (using shift/ctrl) so that they can be bulk edited
    - bones can be transformed individually (unlike in the level editor where the last selected element's transform is used as pivot)
    - added USkeletalMeshGizmoContextObject to manage gizmo wrappers for skeletal mesh tools
    - gizmo: re-used the transform gizmo work done with several fixes/improvements so that they can be used in other contexts
        - UTransformGizmo can be used without TransformGizmoSource, most of the infos can be retrieved from the IToolsContextQueriesAPI
        - UTransformGizmo can be passed an external StateTarget to handle transaction externally
        - UTransformGizmo fixed rotations going in the wrong direction when dragging

#jira UE-183454
#jira UE-183453
#rb kiaran.ritchie
#preflight 643d63df8e01968448cf53db

[CL 25085825 by benoit gadreau in ue5-main branch]
2023-04-18 10:17:27 -04:00
jimmy andrews
e5b9310407 add support for querying LOD support in a mesh description provider, and use this to add an option to apply Bake Transform and Pivot tools to all LODs
#jira UE-182339
#rb ryan.schmidt
#preflight 6439a35c8e019684483b37dd

[CL 25068419 by jimmy andrews in ue5-main branch]
2023-04-17 11:09:56 -04:00
Steve Robb
400da72613 Disabled deprecation warnings in FToolBuilderState's special member functions.
#rb none
#jira none
#preflight none

[CL 24925864 by Steve Robb in ue5-main branch]
2023-04-05 07:42:19 -04:00
jimmy andrews
5337719d2e Fix vox offset tool issues:
- Warn about artifacts on meshes with open boundaries
 - Fix some settings not being saved/restored
 - Fix transaction name on undo/redo not matching the tool name

Also: Make the asset warning for base interactive tool only clear the tool's display message if it set a display message when it was last called, so that it is less likely to clear unrelated display messages when called with no warning to display.

#jira UE-180838
#jira UE-180758
#jira UE-180838
#rb rinat.abdrashitov
#preflight 641be32f25389270b7300ae4

[CL 24783364 by jimmy andrews in ue5-main branch]
2023-03-24 14:05:46 -04:00
steve robb
4900d8a570 Replaced TModels traits class with TModels_V.
#rb devin.doucette
#preflight 63d3aabf5354589b5cd2343b

[CL 23889491 by steve robb in ue5-main branch]
2023-01-27 14:51:16 -05:00
semion piskarev
f18d6198cc MeshModelingTools: Add gizmo numerical UI.
- Added FTransformGizmoDataBinder which allows for gizmos to be bound to vectors such that the vectors are updated when the gizmo changes, and the gizmo is updated from vectors when asked. This should make it easy-ish to create displays of gizmos.
- Used the data binder in STransformGizmoNumericalUIOverlay, an overlay containing a draggable numerical UI panel for gizmos. Note that currently all changes, including typing, intentionally go down a gizmo drag path, meaning that they trigger the begin/end transform edit sequence calls, to make the tools treat them as a gizmo drag (in part because some tools might otherwise assume that a gizmo update is from an undo transaction or some other path that is special-cased).
- Added some slate things to ModelingEditorUI to support the numerical UI, in particular a viewport draggable box, and a widget that emits a tick delegate.
- Added some delegates to gizmo context object and combined transform gizmos to allow things to bind/unbind to/from them appropriately.

#rb Ryan.Schmidt
#preflight 63ce97ebf2318350a2f3a6c4

[CL 23815889 by semion piskarev in ue5-main branch]
2023-01-23 12:48:47 -05:00
ryan schmidt
46630c002f ModelingMode: Selection system improvements. Add Disconnect command and various new Selection-Edit Commands
Add UInteractiveCommandResult, UInteractiveCommand::ExecuteCommand() now optionally can return a result subclass
Add UGeometrySelectionEditCommandResult, UGeometrySelectionEditCommand now can optionally return an "output" selection via this type
UGeometrySelectionManager::ExecuteSelectionCommand optionally can restore a selection after a command, via UGeometrySelectionEditCommandResult

Add UDisconnectGeometrySelectionCommand, implements disconnection of selected triangles (ie separates but not into a new mesh)
Add UModifyGeometrySelectionCommand, implements various selection edits (select all, expand to connected, invert, invert connected, expand, contract)
Add IGeometrySelector::InitializeSelectionFromPredicate() and ::UpdateSelectionFromSelection(), implement in UDynamicMeshSelector, used to implement selection edit commands
Add UI to enable new commands in Modeling Mode

#rb none
#preflight 63c047f4305002c64170f6a2

[CL 23667880 by ryan schmidt in ue5-main branch]
2023-01-12 14:52:52 -05:00
bryan sefcik
b30383a834 Fixed compile issues found after moving module files around in the unity files.
Also added missing generated.h includes.

#jira
#preflight 639bbcb2776b61ba3b35a835

[CL 23535000 by bryan sefcik in ue5-main branch]
2022-12-15 19:56:15 -05:00
nathan mitchell
2a80a7febe InteractiveToolsFramework: Adds new helper methods to determine count ActorComponents that match TargetRequirements and an additional test predicate for specialized scenarios. Additionally adds a couple of helper methods to test for Volume components and component classes that support UVs. This is to fix the issues surrounding the UV modeling tools that shouldn't be viable for Volume type targets.
#rb Ryan.Schmidt
#preflight 639b914e2540a78d2702f8d8
#jira UE-169112

[CL 23533564 by nathan mitchell in ue5-main branch]
2022-12-15 18:17:12 -05:00
ryan schmidt
aab78a868d ToolsFramework: Support optional Relative translation snapping (in World & Local coordinates) in CombinedTransformGizmo while still optionally supporting Absolute translation snapping in World coordinates. Previously only supported Absolute snapping in World coordinates. Relative is now the default, similar to standard UE gizmo.
- moved most functions defined in ParameterToTransformAdapters.h header into a new cpp to simplify debugging/etc
- UGizmoAxisTranslationParameterSource and UGizmoPlaneTranslationParameterSource now support optional constraints on the translation Delta
- CombinedTransformGizmo now has PositionAxisDeltaSnapFunction that, when in 'relative' mode, snaps the translation Deltas to increments via those constraints
- Added CombinedTransformGizmo::RelativeTranslationSnapping which controls relative vs absolute translation snapping, and can fetch value from ToolsContext
- Also added rotation-angle-delta constraint support UGizmoAxisRotationParameterSource and switched the gizmo to explicitly snap angle-deltas instead of trying to snap to "world rotation grid"
- Moved SnapToIncrement function to UE::Geometry namespace (in VectorUtil.h) and cleaned up a bit of duplicate code in UModelingSceneSnappingManager left over from pre-GeometryCore times

- Added FToolContextSnappingConfiguration::bEnableAbsoluteWorldSnapping, EdModeInteractiveToolsContext:: bEnableAbsoluteWorldSnapping and bits to hook this up
- Added UModelingToolsEditorModeSettings::bEnableAbsoluteWorldSnapping which stores this setting globally, but currently it is not serialized to config file, resets to default (Relative) on Editor restart
- Toolkit exposes toggle in the Selection toolbar menus

#rb none
#preflight 639b4036680483bcb1c33869

[CL 23532642 by ryan schmidt in ue5-main branch]
2022-12-15 17:03:36 -05:00
ryan schmidt
0e4ddc8e1a ModelingTools: add new modeling-mode Tool/Operator for extruding Mesh Selections
Add UE::ToolTarget::SupportsIncrementalMeshChanges() and ::ApplyIncrementalMeshEditChange(), these allow a Tool to directly edit a DynamicMeshComponent in the level (and emit corresponding MeshChange) so that a Tool can emit multiple undoable edits on a DynamicMesh
Add new USingleTargetWithSelectionTool base tool class, this is a USingleSelectionTool that can receive a FGeometrySelection. USingleTargetWithSelectionToolBuilder configures this type of Tool as necessary.
Add new LinearExtrusionOp dynamic mesh operator, provides linear-extrusion API to FOffsetMeshRegion using new Operator design (mesh shared via FSharedConstDynamicMesh3, CalculateResultInPlace() function to simplify direct usage in geometry script/etc)
Add new ExtrudeMeshSelectionTool, subclass of USingleTargetWithSelectionTool, exposes new LinearExtrusionOp, uses above ToolTarget functions to directly edit DynamicMeshComponent where possible
Enable new Tool in Modeling Mode

Add a few new functions to UMeshOpPreviewWithBackgroundCompute to simplify configuring InProgress and Secondary materials
Small additions to USingleSelectionTool

#preflight 639a3e250a671525500d8a7e
#rb none

[CL 23520421 by ryan schmidt in ue5-main branch]
2022-12-14 17:43:16 -05:00
ryan schmidt
d63161bb02 ToolsFramework: allow InputRouter to update the modifier-key states on active mouse capture when the modifier-keys change but the mouse hasn't moved
#preflight 639746a1c16855964d3e685e
#rb none

[CL 23480137 by ryan schmidt in ue5-main branch]
2022-12-12 13:41:02 -05:00
JeanMichel Dignard
5fc36285ba Fixed typos reported by localization
#jira UE-170395
#rb none
#preflight 63939b065c5308d18c4adbab

[CL 23468692 by JeanMichel Dignard in ue5-main branch]
2022-12-09 15:54:23 -05:00
ryan schmidt
f7c2d86114 ToolsFramework: Expose FInputRayHit and FInputDeviceRay to Blueprints, in preparation for Tool BPs. Change FInputRayHit.HitDepth to be a double, fix up FInputCaptureRequest.
#rb none
#preflight 638e27cc7e0feab0b7e8f0b4

[CL 23401464 by ryan schmidt in ue5-main branch]
2022-12-05 18:30:42 -05:00
ryan schmidt
bbd0ec3468 ToolsFramework: Hid various internal tools framework Actors from placement and blueprinting. Added some markup to various InteractiveTool UProperties to prevent them from ever being serialized, for incoming Blueprintable Tools.
remove unnecessary EToolShutdownType predeclaration from BaseToolkit.h, this was added a long time to ago when the type was referenced in this header, but that code was moved w/o removing the predecl
#rb none
#preflight 638e0c36c0652bbec2ea161b

[CL 23394677 by ryan schmidt in ue5-main branch]
2022-12-05 13:19:53 -05:00
ryan schmidt
ceb63e8e4a Modeling Mode: evolution of Mesh Selection system.
UModelingSelectionInteraction now supports concept of a "drag mode" that allows for drawing a marquee, brush-style interaction, etc. Added support for Marquee drawing but actual selection based on the marquee is not implemented yet.
ModelingToolsEditorMode now registers selector factories for Volumes and Static Meshes. Creating selectors for these types is dynamically configurable via new UProperties.
Added mesh-selection-specific UPathSelectionInteraction which provides a simple continuous-select-while-dragging interaction
Added a viewport overlay toolbar for mesh selection, supports changing selection mode, drag mode, selectable object types.
Viewport overlay toolbar also exposes a "quick settings" flyout for changing various modeling mode settings
Added URectangleMarqueeInteraction which is a simplified variant of URectangleMarqueeMechanic that does not require a Tool and doesn't create it's own InputBehavior
USingleClickOrDragInputBehavior now supports changing Drag target
Added a few placeholder icons

#rb none
#preflight 6389351bb36822f1c3540259

[CL 23372864 by ryan schmidt in ue5-main branch]
2022-12-02 10:25:26 -05:00
nathan mitchell
ff0aaf7feb UVEditor: Implement functionality to allow the Seam tool to now remove seams, as well as add them.
* Provides a mode selection for the Seam tool, switching between seam cutting mode and seam joining mode.
* Seam joining mode has an optional behavioral flag to have the path finding preferentially follow existing seams, making it easier to trace seam edges.
* DynamicMeshOverlay now supports merging elements, providing a method to merge one element to another, if they share the same parent, collapsing any references from the first element into references to the second.
* DynamicMeshUVEditor now supports removing seams from edges, providing a method to remove (via the new DynamicMeshOverlay functionality) seams from an edge collection by iteratively merging elements together.

#rb semion.piskarev
#preflight 6387e2e07b4bd3f057375770

[CL 23343534 by nathan mitchell in ue5-main branch]
2022-11-30 18:25:46 -05:00
ryan schmidt
d0bf1e1168 ToolsFramework: InteractiveToolManager::PostActiveToolShutdownRequest() can now be called during UInteractiveTool::Setup(), to cancel further initialization of a Tool. This can be used to (for example) abort Tool startup if it is discovered that necessary data/etc is not available. Added the ability to pass a message to PostActiveToolShutdownRequest(), which will be forwarded to a delegate OnToolUnexpectedShutdownMessage if it is bound.
#rb none
#preflight 63853e88170bc34a9376165b

[CL 23312505 by ryan schmidt in ue5-main branch]
2022-11-29 12:35:38 -05:00
henrik karlsson
b5164ac775 Fixes to make modules compile with IWYU. We've added to IWYU toolchain so it compiles "orphaned" headers which does not have a owning cpp file. This identified lots of headers that couldn't be compiled by themselves (or if they were to included first)
Change consist of only forward declaration and additional includes

#preflight 63789c1de30d438849c48188
#rb none

[CL 23218412 by henrik karlsson in ue5-main branch]
2022-11-21 03:22:23 -05:00
ryan schmidt
a038fc6942 InteractiveToolsContext: add EToolContextTransformGizmoMode enum and IToolsContextQueriesAPI::GetCurrentTransformGizmoMode(), this provides a mechanism for ITF tools/gizmos to query the active Gizmo mode in the parent Editor.
Add UEditorInteractiveToolsContext::SetForceCombinedGizmoMode() and GetForceCombinedGizmoModeEnabled() so that an ITC can have a toggle for whether or not to respect the Editor gizmo mode.
Add implementation of new ::GetCurrentTransformGizmoMode() in FEdModeToolsContextQueriesImpl, that uses this new flag.
Add support in UCombinedTransformGizmo for specifying which sub-gizmo set is visible based on EToolContextTransformGizmoMode member, or alternately querying EToolContextTransformGizmoMode via IToolsContextQueriesAPI.

ModelingMode: add new UModelingToolsEditorModeSettings::bRespectLevelEditorGizmoMode to configure combined-vs-leveleditor gizmo mode behavior of Modeling Mode. Currently applying this setting to ModelingMode ITC in ::Begin(), so mode exit/enter is needed to apply the setting.

#rb none
#preflight 636bf5bf63037c1026d09aed

[CL 23081762 by ryan schmidt in ue5-main branch]
2022-11-10 12:11:14 -05:00
daren cheng
f6c564b03b Address multiple typos for UEFN localization
#jira UE-166004 UE-168317
#rb Robb.Surridge
#preflight 6360165b7e083afb290e187f

[CL 22889284 by daren cheng in ue5-main branch]
2022-11-01 15:30:54 -04:00