* Fixed grouping by CString values to also merge equal string values (when pointer if different).
* Added default Icon and Color for a tree node.
* Increased font size and updated text colors (ex.: when tree node is hoverd/selected/filtered).
* Added FCustomTableTreeNode that can customize icon and/or color tint for a tree node.
* Added custom color for group nodes created by Callstack and Tags groupings.
#rb Catalin.Dragoiu
#preflight 645b4b9d3f4365a4446df893
[CL 25400441 by ionut matasaru in ue5-main branch]
Fix timer aggregation bug when Insights is started and the mode is not instance .
#rb Ionut.Matasaru
#preflight 6459449a9f47682963fee955
[CL 25375981 by Catalin Dragoiu in ue5-main branch]
#rb trivial
#jira none
#rnx
#preflight 6458e2596c35ad81e60f2fa9
- I thought I had already done this but I see nothing in the p4 history, so it is likely that I forgot to actually submit the change.
- Fix some additional warnings found under clang (C5219)
[CL 25370075 by paul chipchase in ue5-main branch]
- Support structured buffers in HLSL backend of SPIRV-Cross (PR #2143).
- Integrate SPIRV-Cross fix to forward opaque types in GLSL backend (PR #2110).
- Integrate SPIRV-Cross fix to use actual field offset to validate vec4 boundary alignment (#PR 2139).
- Integrate SPIRV-Cross fix to not restrict SV_RenderTargetArrayIndex to GS and MS (#PR 2138).
- Make SV_Position decoration as implicitly invariant optional (Used to address Z-fighting issues in Vulkan and Metal; Drastically impacts vertex shader performance on certain platforms).
- Don't force DXC for all shaders when r.Substrate is enabled.
#jira UE-174555
#rb Sebastien.Hillaire, Carl.Lloyd, Dan.Elksnitis
#fyi Brian.White, Jason.Nadro, JeaNoe.Morissette, Yuriy.Odonnell, Guillaume.Abadie
#preflight 6453d3df0e33f2d51d2b032e
[CL 25353473 by Laura Hermanns in ue5-main branch]
Added functionality to strip at ratios higher 1 out of every 2. testing shows good savings at stripping 2/3 frames on switch and in editor of around 8mb with no noticeable visual degradation.
2 Cvars added "a.Compression.UseVaribleFrameStripping" & "a.Compression.VaribleFrameStrippingRatio" which enable and change the amount of variable stripping.
In addition added 3 variables to anim sequences bOverrideVariableFrameStripping, UseVariableFrameStripping& FrameStrippingRatio; which allow you to override any stripping options on a per asset basis. mainly for the purpose of the case that a particular animation is behaving badly under higher stripping you don’t have to lower the whole platforms stripping to accommodate.
#preflight 642305be803cb466e858b86e
#rb alex.nischwitz
[CL 25343990 by nick baltis in ue5-main branch]
- Without doing this the found formats might not contain the format leading to a crash when compiling with the VVM
#rb Dan.Elksnitis
#jira UE-185063
#rnx
#preflight 645405e8023fe5d3ad3fbb52
[CL 25343124 by Stu McKenna in ue5-main branch]