Commit Graph

4 Commits

Author SHA1 Message Date
tyson brochu
23204d6190 Cloth Paint Tool:
- Add a Gradient Interaction Type. The user selects "high" and "low" vertices and a gradient is automatically computed between them

#jira UE-183874
#rb jimmy.andrews
#preflight 644805ccd07064cbaea8ce5a

[CL 25183697 by tyson brochu in ue5-main branch]
2023-04-25 13:16:11 -04:00
henrik karlsson
3b6716a3fc Fixed missing includes when building non unity/pch
#rb none
#preflight skipped

[CL 22803785 by henrik karlsson in ue5-main branch]
2022-10-26 23:30:49 -04:00
semion piskarev
e1d6ffd423 MeshModelingTools: Add detail customization for selection filter in PolyEd and TriEd, make loop/ring selection imply edge selection, per discussion with ux team.
#rb Lonnie.Li
#jira none
#preflight 633c994a0e66c104f1d2889e

[CL 22338072 by semion piskarev in ue5-main branch]
2022-10-04 16:48:57 -04:00
tyson brochu
9efcc70606 ModelingComponents/Selection:
- create a new MeshTopologySelector base class. The existing GroupTopologySelector class now inherits from it, as does a new BoundarySelector class
- likewise, create a new MeshTopologySelectionMehchanic base class and have (existing) PolygonSelectionMechanic and (new) BoundarySelectionMechanic inherit from it
- the new Boundary classes use FMeshBoundary loops to define selectable loops rather than FGroupTopology

HoleFillTool:
- change to using BoundarySelectionMechanic instead of GroupTopologySelector

Misc:
- allow FMeshBoundaryLoops to fail untangling a loop with bowties but still continue processing other loops


#jira UE-144821
#rb jimmy.andrews
#preflight 63222176e93a80888cb7d3df

[CL 22013854 by tyson brochu in ue5-main branch]
2022-09-14 15:25:19 -04:00