Commit Graph

221 Commits

Author SHA1 Message Date
Stefan Boberg
83b5e0ce32 Merging //UE4/Main @ 9360122 to //UE4/Dev-Core (stefan.boberg_rdu-p4merge-02_6162)
(ushell-p4-mergedown)

#rb none

[CL 9375569 by Stefan Boberg in Dev-Core branch]
2019-10-02 14:23:10 -04:00
mieszko zielinski
707695a12a CIS fix
#rb none
#rnx

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 8651696 via CL 8653793 via CL 8658688
#ROBOMERGE-BOT: CORE (Main -> Dev-Core) (v429-8924992)

[CL 8926694 by mieszko zielinski in Dev-Core branch]
2019-09-20 10:10:42 -04:00
yoan stamant
bd7a051b92 Fixed CIS build for GameplayDebuggerCategoryReplicator when ENABLE_VISUAL_LOG is not defined
#rnx
#rb none

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 8643103 via CL 8652945 via CL 8657928
#ROBOMERGE-BOT: CORE (Main -> Dev-Core) (v422-8689730)

[CL 8735174 by yoan stamant in Dev-Core branch]
2019-09-17 04:51:49 -04:00
mieszko zielinski
f6f9431c2f Added a piece of information to GameplayDebugger that allows syncing it to specific VisLogger recording file (if recoding-to-file is in progress).
#rb none

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 8641042 via CL 8652607 via CL 8657768
#ROBOMERGE-BOT: CORE (Main -> Dev-Core) (v422-8689730)

[CL 8734876 by mieszko zielinski in Dev-Core branch]
2019-09-17 04:46:54 -04:00
mieszko zielinski
fc66122441 CIS fix
#rb none
#rnx


#ROBOMERGE-SOURCE: CL 8651696 via CL 8653793
#ROBOMERGE-BOT: (v417-8656536)

[CL 8658688 by mieszko zielinski in Main branch]
2019-09-12 14:21:44 -04:00
yoan stamant
110c67f74c Fixed CIS build for GameplayDebuggerCategoryReplicator when ENABLE_VISUAL_LOG is not defined
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 8643103 via CL 8652945
#ROBOMERGE-BOT: (v417-8656536)

[CL 8657928 by yoan stamant in Main branch]
2019-09-12 13:58:47 -04:00
mieszko zielinski
aec134e035 Added a piece of information to GameplayDebugger that allows syncing it to specific VisLogger recording file (if recoding-to-file is in progress).
#rb none


#ROBOMERGE-SOURCE: CL 8641042 via CL 8652607
#ROBOMERGE-BOT: (v417-8656536)

[CL 8657768 by mieszko zielinski in Main branch]
2019-09-12 13:54:39 -04:00
yoan stamant
aec81913f3 GameplayDebugger_NavMesh new features
- can switch between debug actor and player actor as position reference for navmesh display [Shift + Substract]
- possible to cycle through all available navigation data [Shift + Add]
- no longer fetch the entire navigation data when no tiles are found around reference position

[at]mieszko.zielinski
#rb mieszko.zielinski

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 8193937 via CL 8207666 via CL 8207827
#ROBOMERGE-BOT: CORE (Main -> Dev-Core) (v401-8057353)

[CL 8274002 by yoan stamant in Dev-Core branch]
2019-08-24 14:16:12 -04:00
yoan stamant
d9bc2ae771 GameplayDebugger_NavMesh new features
- can switch between debug actor and player actor as position reference for navmesh display [Shift + Substract]
- possible to cycle through all available navigation data [Shift + Add]
- no longer fetch the entire navigation data when no tiles are found around reference position

[at]mieszko.zielinski
#rb mieszko.zielinski


#ROBOMERGE-SOURCE: CL 8193937 via CL 8207666
#ROBOMERGE-BOT: (v401-8057353)

[CL 8207827 by yoan stamant in Main branch]
2019-08-21 23:59:48 -04:00
Steve Robb
bbf8e8e81d Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
#rb none

[CL 7924370 by Steve Robb in Dev-Core branch]
2019-08-09 08:30:26 -04:00
lukasz furman
5ac6afabfe fixed gameplay debugger crash on replay recording
#rb none


#ROBOMERGE-SOURCE: CL 7463758 via CL 7464871 via CL 7469781
#ROBOMERGE-BOT: (v371-7306989)

[CL 7469938 by lukasz furman in Main branch]
2019-07-20 11:15:03 -04:00
mieszko zielinski
82b9f36883 Manual merge of CL#4560353 over from the original stream
Original description:
Fixed a crash in FGameplayDebuggerExtension_Spectator::ToggleSpectatorMode resulting from ADebugCameraController.OriginalPlayer being null (for whatever reason)

#rb none
#rnx


#ROBOMERGE-SOURCE: CL 7260174 via CL 7267247
#ROBOMERGE-BOT: (v369-7254125)

[CL 7267428 by mieszko zielinski in Main branch]
2019-07-10 17:16:38 -04:00
Stefan Boberg
8607ecb30d Copying //UE4/Dev-Core to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 6815521 by Stefan Boberg in Main branch]
2019-06-03 15:32:00 -04:00
marc audy
61c6f848d0 Use TActorRange instead of FConstPawnIterator
#rb
#rnx


#ROBOMERGE-SOURCE: CL 6545054 via CL 6545646

[CL 6545694 by marc audy in Main branch]
2019-05-17 12:35:09 -04:00
Johan Torp
b6207ed8ee Deprecated default FName operator < and >
We've had several cases where the previously default alphabetical sorting caused performance issues when it wasn't needed. We now require you to explicitly choose either slow alphabetical sorting or fast non-alphabetical order.

The fast order does not decode, access or compare actual string data, but the order is not stable between process runs.

#rb steve.robb

[CL 5915265 by Johan Torp in Dev-Core branch]
2019-04-16 07:16:12 -04:00
maxime mercier
ed6625f239 Fix build break
#jira UE-71251
#rb trivial

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: maxime.mercier
#ROBOMERGE-SOURCE: CL 5359443 in //UE4/Main/...
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 5408998 by maxime mercier in Dev-Core branch]
2019-03-15 04:43:38 -04:00
maxime mercier
3682a360bb Fix build break
#rb none

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: maxime.mercier
#ROBOMERGE-SOURCE: CL 5336932 via CL 5338226 via CL 5338257
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 5407672 by maxime mercier in Dev-Core branch]
2019-03-15 03:13:38 -04:00
maxime mercier
632f0db715 When picking pawn in the GameplayDebugger, also selecting it in the editor. That way the BehaviorTreeEditor automatically changes to the right one.
#rb meiszko.zielinski

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: maxime.mercier
#ROBOMERGE-SOURCE: CL 5336887 via CL 5338221 via CL 5338253
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 5407668 by maxime mercier in Dev-Core branch]
2019-03-15 03:13:28 -04:00
Maxime Mercier
4135abf10a Fix build break
#jira UE-71251
#rb trivial

[CL 5359443 by Maxime Mercier in Main branch]
2019-03-11 10:59:27 -04:00
maxime mercier
bc2ef4e460 Fix build break
#rb none


#ROBOMERGE-SOURCE: CL 5336932 via CL 5338226

[CL 5338257 by maxime mercier in Main branch]
2019-03-07 12:21:33 -05:00
maxime mercier
dd41644cb6 When picking pawn in the GameplayDebugger, also selecting it in the editor. That way the BehaviorTreeEditor automatically changes to the right one.
#rb meiszko.zielinski


#ROBOMERGE-SOURCE: CL 5336887 via CL 5338221

[CL 5338253 by maxime mercier in Main branch]
2019-03-07 12:21:25 -05:00
Robert Manuszewski
2752c82adc Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00
Josh Adams
4f63a76b48 - Changed compression methods to be an FName instead of hardcoded enum
- Added support for compression plugins
- Removed the Custom compression concept, now using plugins properly
- Modified UnrealPak to use FNames, and allow for multiple compression methods (fallbacks on error or unavailability, etc)
- Added project settings for compression method selection for UnrealPak, and additional settings to be passed to UnrealPak (for instance, to control compression size/speed, etc)
- Deprecated a bunch of old function calls
- Improved pak file "old format" reading ability
- Brought over some changes from Fortnite for pak file encryption and memory savings
- Implemented a parallel compression pull request (#4129) to speed up pak file compression
#jira UE-51294
#rb ben.marsh

[CL 4480944 by Josh Adams in Dev-Core branch]
2018-10-17 14:18:10 -04:00
Robert Manuszewski
5cfb721650 Merging //UE4/Dev-Main @ 4166795 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4168931 by Robert Manuszewski in Dev-Core branch]
2018-06-28 02:30:53 -04:00
ben zeigler
e4549adade #jira UE-60254 Fix shutdown crash in nativization module. Also fix several other places that were loading modules during module shutdown
#rb phillip.kavan

#ROBOMERGE-SOURCE: CL 4136215 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)
#ROBOMERGE-AUTHOR: ben.zeigler

[CL 4136217 by ben zeigler in Staging-4.20 branch]
2018-06-18 16:22:43 -04:00