Merging using Fortnite_Main<->Fortnite_ControlRig
#rb none
#ROBOMERGE-OWNER: helge.mathee
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 7321580 via CL 7323175
#ROBOMERGE-BOT: (v371-7306989)
[CL 7323351 by helge mathee in Main branch]
#rb Michael.Lentine
#ROBOMERGE-SOURCE: CL 7041340 via CL 7042232 via CL 7047490
#ROBOMERGE-BOT: (v367-6836689)
[CL 7048351 by satchit subramanian in Main branch]
Merging
//Tasks/Fortnite/Dev-UEA-ControlRig/...
to //Fortnite/Main/...
[FYI] lina.halper
#ROBOMERGE-SOURCE: CL 6597997 via CL 6601432
#ROBOMERGE-BOT: (v351-6581450)
[CL 6601520 by helge mathee in Main branch]
Add option to simulate rigidbody animnodes in the frame in which they're reset (effectively skipping forward a frame).
#ROBOMERGE-SOURCE: CL 6431438 via CL 6431522 via CL 6432480
[CL 6442365 by satchit subramanian in Main branch]
//Tasks/Fortnite/Dev-UEA-ControlRig/Engine/...
to //Fortnite/Main/Engine/...
Original CL: 6081637
#jira: UEA-490
#rb lina.halper
#ROBOMERGE-SOURCE: CL 6098916 via CL 6100686
[CL 6100754 by helge mathee in Main branch]
#rb Steven.Barnett
[FYI] Lina.Halper
#ROBOMERGE-SOURCE: CL 6023527 via CL 6023529 via CL 6023813 via CL 6023852 via CL 6024825
[CL 6024947 by satchit subramanian in Main branch]
#rb Steven.Barnett
[FYI] Lina.Halper
#ROBOMERGE-SOURCE: CL 6019009 via CL 6019011 via CL 6019212 via CL 6019249 via CL 6023326
[CL 6023427 by satchit subramanian in Main branch]
Added force params to allow debugging of frame skip/interpolation issues.
Fixed rigid body node being continually reset when running external frame skips.
#rb Jurre.deBaare
#ROBOMERGE-SOURCE: CL 5424932 via CL 5432591
[CL 5432738 by thomas sarkanen in Main branch]
[FYI] Luke.Tannenbaum
Validate BaseBoneRef in Update FAnimNode_RigidBody::IsValidToEvaluate(). Should fix crashes caused by referencing bones that don't exist at some LODs.
#ROBOMERGE-SOURCE: CL 5064673 via CL 5065477
[CL 5066422 by aaron cox in Main branch]