#jira none
#rb none
[FYI] ben.marsh
#ROBOMERGE-SOURCE: CL 7662385 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v372-7473910)
[CL 7662393 by chad garyet in Main branch]
#rb none
#rnx
#jira
#ROBOMERGE-SOURCE: CL 7321405 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)
[CL 7321407 by ben marsh in Main branch]
#rb none
#rnx
#jira
#ROBOMERGE-SOURCE: CL 7321402 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)
[CL 7321404 by ben marsh in Main branch]
-fixes hololens arm64 packaging error about mspdbcore.dll, this affected non-installed builds as well
-several other jiras are linked from that one that will still remain for packaging from installed builds
-(actually implemented by joe, reviewed and tested by me)
#rb joe.conley
#jira UE-76509
#ROBOMERGE-SOURCE: CL 7265359 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v369-7254125)
[CL 7265361 by jeff fisher in Main branch]
#rb none
#rnx
#jira UE-76072
#ROBOMERGE-SOURCE: CL 7173969 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v367-6836689)
[CL 7173985 by ben marsh in Main branch]
#rb none
#rnx
#jira UE-76490
#ROBOMERGE-SOURCE: CL 7098139 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v367-6836689)
[CL 7098159 by ben marsh in Main branch]
#rb none
[FYI] Joe.Conley
#rnx
#jira
#ROBOMERGE-SOURCE: CL 7065060 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v367-6836689)
[CL 7065077 by ben marsh in Main branch]
#jira UE-75978
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 6956986 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v366-6836689)
[CL 6966777 by ben marsh in Main branch]
#rb none
#jira
#ROBOMERGE-SOURCE: CL 6956965 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v366-6836689)
[CL 6966776 by ben marsh in Main branch]
#rb none
#rnx
#jira
#ROBOMERGE-SOURCE: CL 6956821 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v366-6836689)
[CL 6966771 by ben marsh in Main branch]
Merging in fixes to better support SNDBS in UBT with use of cl-filter.
#lockdown ben.marsh
#rnx
#rb none
#jira UE-72225
#ROBOMERGE-SOURCE: CL 6489426 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 6489461 by ryan durand in Main branch]
#jira UE-74018
#rb none
#ROBOMERGE-SOURCE: CL 6265880 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 6317333 by ben marsh in Main branch]
#rb none
#jira
#ROBOMERGE-SOURCE: CL 5824508 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5824511 by ben marsh in Main branch]
#rb ben.woodhouse
[FYI] ben.marsh, chris bunner, nick darnell
#ROBOMERGE-SOURCE: CL 5806911 via CL 5806913 via CL 5806914 via CL 5806966
[CL 5806970 by david harvey in Main branch]
#rb none
#jira UE-72305
#ROBOMERGE-SOURCE: CL 5767591 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5767593 by ben marsh in Main branch]
#rb none
#jira UE-72305
#ROBOMERGE-SOURCE: CL 5766636 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5766637 by ben marsh in Main branch]
#rb none
#jira UE-72305
#ROBOMERGE-SOURCE: CL 5749069 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5749075 by ben marsh in Main branch]
#rb none
#jira UE-72305
#ROBOMERGE-SOURCE: CL 5746419 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5746421 by ben marsh in Main branch]
-This fix breaks the ddc build, which is more important.
#rb build
#jira UE-67120
#ROBOMERGE-SOURCE: CL 5423419 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5423420 by jeff fisher in Main branch]
UE-67297 ShaderCompiler crash when opening the editor with Morpheus plugin and project setting enabled
-Moved this shader file out of platform shader directory into the plugin shaders (it isn't actually for use on that platform, its used in the editor). Sadly we still need to use it from engine code if the shader file exists because a postprocesspass cannot be defined in a plugin and I couldn't find a way to pull the shader from the plugin and use it in the pass so I had to hardcode the shader path mapping for this plugin in launchengineloop. A rendering refactor is coming along that will make postprocess passes more like other passes, so it makes sense to defer refactoring this until after that.
#jira UE-67120 UE-67297
#rb Ryan.Vance
#ROBOMERGE-SOURCE: CL 5417701 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5417707 by jeff fisher in Main branch]