Fix an issue where FCrashReportClient would not call its dtor due to being held by SCrashReportClient
#jira UE-75354
[CODEREVIEW] Arciel.Rekman
[at]Arciel.Rekman
#rb Arciel.Rekman
#ROBOMERGE-SOURCE: CL 7675363 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v381-7673386)
[CL 7675365 by brandon schaefer in Main branch]
Remove old CrashReportHelper
Move files dealing with crash upload and reporting to Runtime/CrashReportCore from CrashReportClient
Addition of CrashReporter Plugin in Fortnite for use with IOS
#rb brandon.schaefer, chris.bunner
#ROBOMERGE-OWNER: peter.sauerbrei
#ROBOMERGE-AUTHOR: peter.sauerbrei
#ROBOMERGE-SOURCE: CL 5814730 via CL 5814731 via CL 5814748 via CL 5817030
[CL 5817031 by peter sauerbrei in Main branch]
#rb none
#jira UE-70207
#ROBOMERGE-SOURCE: CL 5284948 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5284959 by ben marsh in Main branch]
Calling FGenericCrashContext::AddGameData(TEXT("Foo"), TEXT("Bar")) will add a key/value, which will also be sent as an analytics event from CrashReportClient (with the key name "GameData.Foo").
#rb none
[FYI] Wes.Hunt, Bob.Tellez
#ROBOMERGE-SOURCE: CL 4986525 via CL 4987702
[CL 4993491 by ben marsh in Main branch]
The values that it previously forced values to are now configured as follows:
* bBuildEditor is a read-only property that returns true if and only if the target type is Editor.
* bCompileSimplygon and bCompileSimplygonSSF now a property which will default to true for Windows editor, if Simplygon is available. It can also be explicitly enabled or disabled.
* bCompileSpeedTree is now a property which will default to true for editor targets, and can also be explicitly enabled or disabled.
#rb none
[CL 4596311 by Ben Marsh in Dev-Build branch]