Commit Graph

10 Commits

Author SHA1 Message Date
Alexis Matte
587872ba9b fix linux CIS module dependencies by adding a module to contain LODUtilities. The MeshUtilitiesCommon module cannot depend from Engine module, so we have to move again the files to a new SkeletalMeshUtilitiesCommon module which can depend of Engine module.
#rb none
#codereview lina.halper

[CL 7661132 by Alexis Matte in Dev-Editor branch]
2019-07-30 13:35:57 -04:00
Alexis Matte
d37e9b200b Fix CIS build
#rb none

[CL 7655632 by Alexis Matte in Dev-Editor branch]
2019-07-29 18:58:06 -04:00
Alexis Matte
51136dab5a Move LOD utilities from UnrealEd to MeshUtilitiesCommon so the other module can access the LODUtilities functionnality.
#rb none
#jira UE-69881
#codereview lina.halper

[CL 7655565 by Alexis Matte in Dev-Editor branch]
2019-07-29 18:44:24 -04:00
Max Chen
4561801a81 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) @7119039
#rb none

[CL 7120528 by Max Chen in Dev-Editor branch]
2019-06-21 01:21:43 -04:00
Chris Gagnon
00f8b72a0b Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5602170 by Chris Gagnon in Dev-Editor branch]
2019-03-27 15:03:08 -04:00
Chris Gagnon
80918bea22 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5110714 by Chris Gagnon in Dev-Editor branch]
2019-02-21 13:05:30 -05:00
Chris Gagnon
a48e767b94 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Matt Kuhlenschmidt
fd31a13879 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4292489 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-08-16 11:46:17 -04:00
Yuriy ODonnell
2fce49e85a Moved duplicated code from MeshUtilities and MeshDescriptionOperations (FLayoutUV, FAllocator2D, FOverlappingCorners, etc.) into a new single module MeshUtilitiesCommon.
Add a generic opaque mesh view interface FLayoutUV::IMeshView to abstract mesh data access and allow FLayoutUV to be used with any mesh type in any module.
Replaced few instances of using an old version of overlapping corners data structure (multi-map) with new specialized FOverlappingCorners container.

#rb Alexis.Matte
#rb Brian.Karis

[CL 4242975 by Yuriy ODonnell in Dev-Editor branch]
2018-07-31 05:49:40 -04:00