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dc107df1976e4e2ac1c3a34a58f2eda6f9052d0f
8 Commits
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42c199aeb6 |
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none [CL 5225772 by Chris Gagnon in Dev-Editor branch] |
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a48e767b94 |
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none [CL 4835066 by Chris Gagnon in Dev-Editor branch] |
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8fc25ea18e |
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none [CL 4676797 by Chris Gagnon in Dev-Editor branch] |
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06601c192a |
Moving Lumin SDK Settings back into per project from per user
#lockdown: nick.penwarden #RB: none [CL 4312419 by Jason Bestimt in Main branch] |
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d3658c6d29 |
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4296730)
#lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3775128 by Nick.Atamas Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR) Change 4166311 by Jason.Bestimt #DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411 Change 4185551 by Joe.Graf Added support to query and specify the desired video format for an AR session Change 4269190 by Ethan.Geller [Dev-VR] #jira UE-62644 Deescalate resampling logs to display, and make sure that Lumin does not get Resampling settings from Android runtime settings. Change 4269386 by Ryan.Vance #jira UE-62274 We need to recompute the view frustum and related distances if the projection matrix is changed. Change 4269401 by Ryan.Vance #jira UE-62155 Debug canvas layer fixes Change 4270710 by Chance.Ivey Merging //UE4/Dev-Partner-MagicLeap-4.20 to Dev-VR (//UE4/Dev-VR) - 4262963 - 4261100 - 4261103 - 4265565 Change 4270822 by Ryan.Vance #jira UE-61462 Work around for csm shadow culling bug on Lumiun Change 4271396 by Jason.Bestimt #DEV-VR - Saving off original MLSDK variable for future editor "restarts" within the same process #JIRA: UE-58634 Change 4271402 by Jason.Bestimt #DEV-VR - Making bUseMobileRendering non-editable for binary builds #JIRA: UE-60956 Change 4271454 by Jason.Bestimt #DEV-VR - Integrating CL 4239939, 4236178 and 4269702 from Partners-Google-VR Change 4272387 by Ryan.Vance #jira UEVR-1281 Oculus 1.28 Plugin changes Change 4273410 by Jason.Bestimt #DEV-VR - Fixing MagicLeapSDK Settings to be globaluserconfig (by removing the defaultconfig). #JIRA: UE-62092 Change 4273929 by Ryan.Vance #jira UE-62744 Fixing missing includes.. Change 4274147 by Kyle.Fung Round-robin occlusion queries for stereoscopic rendering With the vr.RoundRobinOcclusion flag turned on, each frame will only render occlusion queries for one eye with an alternating scheme (ie odd frames only left eye, even frames only right eye). Additionally, the interface for class FPrimitiveOcclusionHistory has been changed along with a slight modification in its implementation. With round-robin occlusion, when extracing history entries we perform a search through the entire history to look for the oldest entry in a primitive's occlusion history. #jira UEVR-1289 Change 4274206 by Kyle.Fung Fixed some compiler warnings #jira UEVR-1289 Change 4275212 by Jason.Bestimt #DEV-VR - Fixing CIS error (forcing value to bool) Change 4275973 by Jason.Bestimt #DEV-VR - Merging CL 4275879 from Partner-Google-VR GoogleVR 1.170 Release Update. - Removed reference to GetHMDDeviceType. - Updated to final version of SDK libraries. Change 4276154 by Jason.Bestimt #DEV-VR - fix for CIS warning about PngPtr being used before it is checked Change 4277171 by Jeff.Fisher UE-62399 Graphical corruption when opening the debug console -Switched from the fast hardware clear to the slower shader clear because the slower one works. Perhaps a better fix exists that would make the faster clear work? Costs 60us when debug ui is up, but only when rendering debug to a stereo layer (vr/ar). #jira UE-62399 #review-4277026 Change 4277633 by Joe.Conley #jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay" Don't call GetStereoLayers if stereo is not enabled. Change 4277723 by Ryan.Vance #jira UE-62776 Cleaning up questionable partner code found by SA. I'm pretty confident the SA warning is a false positive, but there was a lot to fix here regardless. Change 4280289 by Joe.Graf Added some "Ignored by ARCore" comments Google requested Change 4280479 by Joe.Graf Fixed a member copy step in AppleARKitFrame::operator= that Wanghao reported Change 4280824 by Jason.Bestimt #DEV-VR - removing stale comment about ML SDK Settings using defaultengine.ini Change 4281117 by Jason.Bestimt #DEV-VR - Removing warnings on LUMIN from trying to load missing modules #JIRA: UE-62748 Change 4281514 by Jason.Bestimt #DEV-VR - Moving FunctionalTesting dependency under bCompileAgainstEngine Change 4281847 by Joe.Graf Added a UPL file to AppleARKit that modifies the plist to include the requirement of ARKit and request for camera access #jira: UE-60050, UE-62837 Change 4281945 by Joe.Graf Removed the ensures from the ARBlueprintLibrary code since the code handles the failure cases properly #jira: UE-61845, UE-61846 Change 4282098 by Ethan.Geller #jira UE-62863 fix audio on lumin #rb none Change 4283974 by Joe.Graf Deprecated bIsTracked on tracked images and face geo per Google API reunification feedback Change 4284118 by Jason.Bestimt #DEV-VR - Moving FunctionalTest dependency to be both non-shipping and CompileAgainstEngine. Allowing FunctionalTesting to be compiled in binary build Change 4285339 by Ethan.Geller #jira UE-62087 Whitelist AudioCapture module for mac while not whitelisting the AudioCaptureEditor module, which should only work on Windows. Change 4286024 by Ryan.Vance Copying //UE4/Partner-Microsoft-XR to Dev-VR (//UE4/Dev-VR) Windows mixed reality integration. Disabled by default Change 4289812 by Jason.Bestimt #DEV-VR - Fix for non-unity build issue with windows header Change 4296399 by Jason.Bestimt RSync fixes for xml files #JIRA: UE-62994 Change 4296679 by Jason.Bestimt #DEV-VR - Fixing remote iOS compile issue with BP projects that require plugins #JIRA: UE-62967 [CL 4299100 by Jason Bestimt in Main branch] |
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3c46333b75 |
#ROBOMERGE-AUTHOR: ben.marsh
Fix out of date copyright notices. #rb none #jira UE-59151 #rnx #ROBOMERGE-SOURCE: CL 4097781 in //UE4/Release-4.20/... #ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20) [CL 4097786 by ben marsh in Staging-4.20 branch] |
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257b75b884 |
#ROBOMERGE-AUTHOR: ben.marsh
Add missing copyright notices. #rb none #jira UE-59151 #rnx #ROBOMERGE-SOURCE: CL 4097759 in //UE4/Release-4.20/... #ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20) [CL 4097760 by ben marsh in Staging-4.20 branch] |
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9c1629fae7 |
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4064755)
#lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3873313 by Nick.Atamas Merging CL 3834212 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a Merging CL 3805354, CL 3822769, CL 3827454, CL 3831789 //UE4/Partner-Google-VR/Engine/... to //Tasks/UE4/Dev-VR-4.19a/Engine/... Change 3873330 by Nick.Atamas Merging CL 3835373 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a Merging CL 3777058 //UE4/Partner-Google-VR/Engine/... to //Tasks/UE4/Dev-VR-4.19a/Engine/... and fixing up QAARApp to work with latest ARCore changes. Change 3873791 by Nick.Atamas Merging //UE4/Dev-Main@3866324 to Dev-VR (//UE4/Dev-VR) to get missing files and fixing CIS. Change 3933769 by Keli.Hlodversson Remove unused IStereoRendering::GetCustomPresent #jira UEVR-1083 Change 3935219 by Nick.Atamas QAARApp re-write. Change 3935664 by Mike.Beach Oculus SI 1.23 changes Change 3941505 by Joe.Graf Made the send & recv buffer sizes for the BackChannel plugin configurable Added send & recv counters for tracking the amount of transmission data Change 3944003 by Joe.Graf Added -buildscw to the CMake build command lines for editors to match what XCode is doing on Mac Change 3945189 by Douglas.Copeland Saving Material with Use w/ Static Lighting Flag set to resolve Engine warnings Change 3945245 by Douglas.Copeland Resaving QA_MeshTypes asset to resolve warnings produced by missing info Change 3945266 by Douglas.Copeland Updating TM-HMDNodes LevelBP WallofGets to use PxielDensity instead of ScreenPercentage. Resolving Engine warnings Change 3947785 by Mike.Beach Oculus changes to Android core count - only count usable cores not deadicated to the OS, etc. Change 3951763 by Joe.Graf Fixed thread ordering bug with remote session frame compression Change 3952242 by Joe.Graf Saved about 20-25% of the cpu time for compressing jpeg when performing the cpu swizzle Change 3954571 by Keli.Hlodversson * Add FXRRenderBridge base class containing common code from different CustomPresent implementations. * Create a default implementation of UpdateViewportRHIBridge in FXRRenderTargetManager by adding GetActiveRenderBridge_GameThread. ** The default implementation now handles calling View->SetCustomPresent instead of making it up to the custom present (now XRRenderBridge) implementation (it already had to handle when the custom present was null.) * Remove unused member variable ViewportRHI from RHICustomPresent. #jira UEVR-1081 Change 3954572 by Keli.Hlodversson * Apply XRRenderBridge and XRRenderTargetManager changes to the SteamVR plugin * Move duplicated methods into an already existing BridgeBaseImpl class #jira UEVR-592 Change 3954573 by Keli.Hlodversson * Apply XRRenderBridge refactor to Oculus plugin #jira UEVR-590 Change 3954575 by Keli.Hlodversson * Apply XRRenderBridge refactor to OSVR #jira UEVR-595 Change 3954578 by Keli.Hlodversson * Apply XRRenderBridge refactor to GoogleVR #jira UEVR-594 Change 3954596 by Keli.Hlodversson Add file missing from cl#3954572 Change 3957882 by Jeff.Fisher UEVR-1100 bLockToHmd false doesn't work correctly -CameraComponent can now tell the LateUpdateManager to store, correctly buffered, the fact that we don't want to do late update this frame. DefaultXRCamera checks that flag before applying the late upate to the camera. #jira UEVR-1100 #review-3956168 Change 3957945 by Jeff.Fisher Fix for Oculus begin/end frame problem after XRRenderBridge refactor. -The 'Frame' lifetime in the frame was not long enough, so it was null by the time GetActiveRenderBridge_GameThread was called. NextFrameToRender is the same value, but has a long enough lifetime. #review-3957897 Change 3958760 by Dongsik.Seo Adding UseCameraRotation feature to StereoPanorama plug-in. To enable this feature, use console command SP.UseCameraRotation 7 Simply add numbers to mark axis to use. 1 = Pitch, 2 = Yaw, 4 = Roll 7 means all axis (1+2+4) #review-3958756 @Joe.Conley Change 3959347 by Douglas.Copeland Fixing spelling errors in test displays Change 3964331 by Jason.Bestimt Merging CL 3959979 from 4.19 to Dev-VR + uplugin change from CL 3954046 GoogleARCore Plugin fixes for Unreal 4.19.1 hotfix: Fixed the crash in Acquire/Release UGoogleARCorePointCloud. Fixed the issue that multiple line trace channel doesn't work correctly. Fixed the issue the passthrough camera texture has blue and red channel swapped when building against gles 3.1 Fixed the issue that UGoogleARCorePointCloud::GetPoint doesn't return position in world space. Change 3967485 by Ryan.Vance Removed the exlude rect, we want to clear stencil on the entire surface. Change 3968028 by Zak.Parrish Nuking contents of existing FaceARSample, to be replaced by the one from Release-4.19. Change 3968114 by Zak.Parrish Adding in the new version of FaceARSample from Release-4.19 #rb none Change 3978381 by Mike.Beach Mirroring CL 3969503 from 4.19 Only triggering new Blueprint event, OnMotionControllerUpdated, from the game thread (causing a assert/crash when triggered from the render thread and the component has been destroyed on the main thread). #jira UE-55445 Change 3981160 by Joe.Graf Merged the BackChannel unit test fix over from Owl Change 3981705 by Mike.Beach [WIP] MR Calibration - Expose a config setting that will alter the tracking origin type used to calibrate (eye vs. floor). #jira UE-55220 Change 3981898 by Joe.Graf Added support for Apple hardware accelerated image conversion to JPEG, TIFF, PNG, and HEIF Added a Blueprint latent action to perform the conversion in the background Change 3981910 by Joe.Graf WIP AR texture support so that other systems can interact with the camera data Change 3982102 by Joe.Graf Pull request: Update CMakefileGenerator.cs for CLion Fixed an issue in the PR and added cleanup for the macro errors that result in FOO()= definitions #jira: UE-57103 GitHub #4619 Change 3982883 by Joe.Graf Added a CLionGenerator for consistency Fixed editor preferred source code accessor parsing in the project file generator Added code to detect the bad assumption of the project name always being UE4 and stripped that off in the CLionSourceCodeAccessor #jira UE-54801 Change 3983687 by Joe.Graf Fixed the lack of platform checks for adding a framework in the Apple image utils plugin causing a Switch compile error Change 3984325 by Jeff.Fisher UEVR-1141 PSVR - fix morpheus on pc render target scaling -Hard coding the target size. Perhaps the old method broke with the pixel density change. #review-3983261 Change 3984563 by Joe.Graf Temporarily disabled ConvertToHEIF on Mac until the build machines are updated to XCode 9.3 Change 3985213 by Zak.Parrish Removing a ton of excess art assets that were taking up lots of space and possibly throwing warnings. We weren't going to use them anyway. #rb none Change 3985577 by Joe.Graf WIP support for the Apple Vision API to perform computer vision tasks on images Change 3985654 by Joe.Graf Fixed missing forward declaration hidden by unity files Change 3990596 by Mike.Beach Adding a delegate for handling when the active XR system modifies the tracking space origin, and a API function for getting a transform between floor and eye space. #jira UE-55220 Change 3990788 by Mike.Beach Attempted CIS fix (fallout from CL 3990596) Change 3990824 by Ryan.Vance Re-submitting 4.19.1 hotfox 3968537 Change 3995804 by Jeff.Fisher Merging cl 3995785 //UE4/Dev-VR-Seal/Engine/Source/... to //UE4/Dev-VR/Engine/Source/... UEVR-1148 bLockToHmd change breaking qagame entry level xr camera behavior -Fixing late update when no camera component is in use. -The camera component's bLockToHMD==false behavior is supposed to be that hmd motion is ignored, meaning we should not do a late update. This behavior is being applied TO the XRCamera system FROM the camera component, but the camera component can go away or be switched at any time. We want the default to be do apply hmd motion and late update, so disabling late update needs to be a positive setting applied each frame. #review-3995764 Change 3999842 by Nick.Whiting Exposing Apple ARKit function library as public for our buddies down under. Change 4005541 by Joe.Graf UE-57541 Blacklisted TVOS since it also defines PLATFORM_IOS as 1 #jira UE-57541 Change 4006308 by Jason.Bestimt #DEV_VR - Hopeful fix for possible unity issue Change 4006543 by Joe.Graf Added code to be more correct on setting face blendshapes Change 4007508 by Jason.Bestimt #LUMIN - Adjusting automation tests. - Moved QA specific content test into QA Game - Wrapped controller not found to only happen on device Change 4007515 by Jason.Bestimt #LUMIN - Disabling privilege warning except on device Change 4007552 by Jason.Bestimt #LUMIN - Wrapping LuminTargetPlatform internals that require WITH_ENGINE Change 4008585 by Joe.Graf Added virtual curves for the head rotation information from the FaceAR's face tracking for streaming via LiveLink #jira: UE-57830 Change 4008604 by Mike.Beach MR - Making the chroma key material easier to customize & switch out. Updating the calibration to let you set whatever params you've exposed in the video processing material (removing hardcoded params for old chroma keying material). #jira UEVR-1153 Change 4009396 by Jason.Bestimt #DEV-VR - Removing warning about stat on different threads (CL 4009124) Change 4009514 by Joe.Graf Added a weighted moving average method to the modify curve anim node Change 4010125 by Jason.Bestimt #DEV-VR - Integrating 0.12 changes from Dev-VR-Seal to Dev-VR Change 4010434 by Jason.Bestimt #DEV-VR - Fix for Lumin Haptic Test include Change 4010945 by Jeff.Fisher QAHapticTests build fix -removed unused bad include Change 4011002 by Nick.Atamas Fixed Android compilation. Change 4011220 by Nick.Atamas - Adding visualization for boundary polygons. - Adding support for vertical planes. Change 4011298 by Mike.Beach MR - Revamping the VideoProcessing/ChromaKeying material so that it: 1) Better extracts luminance from the image 2) Utilizes despill to remove chroma bleed from the scene 3) Leverages the generated despill mask to add back in a faux bounce #jira UEVR-1153 Change 4011858 by Keli.Hlodversson Move ExecuteOn(RHI|Render)Thread from Oculus plugin into XRThreadUtils.{h|cpp} inside the HMD module Use TFunction and TFunctionRef instead of std::function as arguments. (Depends on the changes in CL#3987166: Allow overloading of functions which take TFunctions or TFunctionRefs with mutually exclusive signatures.) -- Ref for methods that guarantee the function has been invoked before returning, TFunction for *_NoWait, as the function may not get execured until later when RHI is in a separate thtread and not bypassed. #jira UE-57380 Change 4011956 by Keli.Hlodversson Fix missing includes after CL#4011858 Change 4012096 by Joe.Graf Disabled building AppleVision on Mac until there's a good solution for older Mac OSes Change 4012294 by Jason.Bestimt #DEV-VR - Adding dependency on LuminRuntimeSettings to MagicLeap module. Hopefully, this will fix the generated files not being found Change 4012390 by Jason.Bestimt #DEV-VR - Misc fixes for static code analysis issues - Guards around GEngine usage - Fix from Rolando for uint32 -> uint64 + shifting warning - Redundant if checks Change 4013426 by Jason.Bestimt #DEV-VR - Guarding RestoreBaseProfile so we don't crash on exit #JIRA: UE-57960 Change 4014661 by Ryan.Vance Initial support for omni-directional stereo captures. https://developers.google.com/vr/jump/rendering-ods-content.pdf Change 4015561 by Jason.Bestimt #DEV-VR - Moving MLSDK out of thirdparty directory to fix static code analysis issue Change 4016202 by Jason.Bestimt #DEV-VR - Integrated CL 2685 from Seal depot #JIRA: UEVR-1157 Change 4016448 by Jason.Bestimt #DEV-VR - Adding LuminRuntimeSettings as dependent modules for anything that references the MLSDK Change 4016457 by Ryan.Vance #jira UE-58018 Cleaning up compiler errors/warnings. Change 4017246 by Jason.Bestimt #DEV-VR - Potential fix for UE-58043 where metal asserts that it should be in the render thread rather than either the render thread OR RHI Thread #JIRA: UE-58043 Change |