Commit Graph

243 Commits

Author SHA1 Message Date
jeremy moore
4af0cb0770 Added ISM pool debug component.
Currently allows ISM selection and some debug bounds/stats.
#preflight 64090c8ca92b27de3c553c5c

[CL 24571870 by jeremy moore in ue5-main branch]
2023-03-09 00:00:20 -05:00
jeremy moore
644ac38dc2 GeometryCollection object can store custom instance data to pass to instances spawned in ISM pools.
Also add a per component custom data which, if present, is added to all ISM pool instances that the component generates.
#preflight 6409444bcf5fe1e28c0e065c

[CL 24571716 by jeremy moore in ue5-main branch]
2023-03-08 23:38:52 -05:00
vincent robert
37b60655c2 Add MaxSimulatedLevel in Geometry Collection that allows not to create particles from the input level and the beyond.
#jira UE-176884
#rb cedric.caillaud
#preflight 64066b7b3206d45d2037fbf0

[CL 24534469 by vincent robert in ue5-main branch]
2023-03-06 19:44:34 -05:00
cedric caillaud
280dc6f9e0 Geometry collection : move rendering and nav updates from TickCOmponent to PostPhysicsUpdate
- also cache RootIndex in Geometry collection asset to avoid scanning through all the transforms each time to find it

#rb benn.gallagher, jimmy.andrews
#preflight 64017a41d249add4a224c288

[CL 24509670 by cedric caillaud in ue5-main branch]
2023-03-03 18:14:55 -05:00
michael bao
9ba4763739 add function to get body ID on the component given a raw GT particle
#rb cedric.caillaud
#preflight 64014005d249add4a20f46e5

[CL 24494806 by michael bao in ue5-main branch]
2023-03-02 21:57:29 -05:00
cedric caillaud
eb7934f982 Fix missing headers causing non-unity build errors
#rb none
#preflight none

[CL 24469560 by cedric caillaud in ue5-main branch]
2023-03-01 15:44:13 -05:00
cedric caillaud
0cd0bf63e1 Geometry collection : GC asset now supports AssetUserData
#rb logan.harvell
#preflight 63fee4f6437ce3e7f3d53619

[CL 24469513 by cedric caillaud in ue5-main branch]
2023-03-01 15:43:03 -05:00
cedric caillaud
fb2a37ccd0 Attempt to fix cook warning related to event dispatcher in Geometry collection
- made the event dispatcher a transient property
- allocate the object using NewObject instead of CreateDefaultSubobject since it is a runtime only object

#rb benn.gallagher, Ben.Zeigler, dan.oconnor
#preflight 63fda3b2f43e53f6815c2b27

[CL 24454388 by cedric caillaud in ue5-main branch]
2023-02-28 18:22:56 -05:00
cedric caillaud
519c695b42 Destruction builder : set import data on geometry collection assets
#rb none
#preflight 63f9b7631206d91a2b2479bc

[CL 24418000 by cedric caillaud in ue5-main branch]
2023-02-26 07:19:14 -05:00
bryan sefcik
a325a91dd1 Updated the "AutoInstances" meshes to not add to the ISMPool until they are needed.
Deprecated the FSoftObjectPath "StaticMesh" property in FGeometryCollectionAutoInstanceMesh and replaced it with a TObjectPtr<UStaticMesh> Mesh property. This fixes an issue where asserts would fire because we were doing sync loads after the loadscreen.
These changes saved roughly 100MBs in our test level.

#jira
#rb cedric.caillaud
#preflight 63f846e9c35a14198085d30e

[CL 24406749 by bryan sefcik in ue5-main branch]
2023-02-24 15:00:49 -05:00
cedric caillaud
50efd38db8 Geometry collection: make removal random generated timer values consistent between client and server
- make bone colors unique per component based on number of bones
- remove dependency to PhysXUserdata

#rb none
#preflight 63f86cbcdd78dd50f6541cca

[CL 24406423 by cedric caillaud in ue5-main branch]
2023-02-24 14:43:53 -05:00
jeremy moore
6d354ea7d8 #jira UE-177467
Add flag for strip render data on cook to Geometry Collection.
This can be used if we have a non-native rendering replacement such as using ISM pools.
Added p.GeometryCollectionAssetForceStripRenderDataOnCook as a per-project way to force this.
#preflight 63f64517ff5afbbb03b47a1a

[CL 24370976 by jeremy moore in ue5-main branch]
2023-02-22 17:30:06 -05:00
jimmy andrews
24982da9e9 fix mesh paint not updating vertex colors for geometry collection + losing exploded vectors on finishing paint transactions
#rb jeremy.moore
#preflight 63f0437b61378b7ea05d43d1

[CL 24298076 by jimmy andrews in ue5-main branch]
2023-02-18 00:01:10 -05:00
bryan sefcik
aa3b70f03b [Backout] - CL24251176
[FYI] bob.tellez
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL24248607
[FYI] bryan.sefcik
Original CL Desc
-----------------------------------------------------------------
Updated the static mesh property("RootProxy") in UGeometryCollection to be a FGeometryCollectionProxyMeshData which currently contains an array of static meshes.
Deprecated the old RootProxy property in UGeometryCollection. Old data will still work.

#rb cedric.caillaud
#preflight 63ed6ac996073a3e191d8b6d

[CL 24265247 by bryan sefcik in ue5-main branch]
2023-02-16 14:21:21 -05:00
jeremy moore
1cae9c2d97 Move all immutable geometry collection rendering data into the geometry collection asset.
This is built as part of geometry collection DDC contents.
Reworked scene proxy to use this data. Some big changes there:
* Tidied up hit proxy code so that all hit proxy clients use the same path.
* Removing of internal faces are now handled without an additional index buffer by always storing internal faces at the end of a section and providing different section descriptions for including internal faces.
* Dynamic geometry hiding in editor is now done by zeroing transforms instead of rebuilding the index buffer.
#rb cedric.caillaud
#preflight 63edc2e55c7bd278c11efe51

[CL 24261113 by jeremy moore in ue5-main branch]
2023-02-16 12:40:53 -05:00
bob tellez
dbae1e7125 [Backout] - CL24248607
[FYI] bryan.sefcik
Original CL Desc
-----------------------------------------------------------------
Updated the static mesh property("RootProxy") in UGeometryCollection to be a FGeometryCollectionProxyMeshData which currently contains an array of static meshes.
Deprecated the old RootProxy property in UGeometryCollection. Old data will still work.

#rb cedric.caillaud
#preflight 63ed6ac996073a3e191d8b6d

[CL 24253444 by bob tellez in ue5-main branch]
2023-02-16 04:18:45 -05:00
bryan sefcik
82d52d2117 Added missing file from GC change.
#preflight

[CL 24253389 by bryan sefcik in ue5-main branch]
2023-02-16 04:16:30 -05:00
bryan sefcik
93b6bde4c9 Updated the static mesh property("RootProxy") in UGeometryCollection to be a FGeometryCollectionProxyMeshData which currently contains an array of static meshes.
Deprecated the old RootProxy property in UGeometryCollection. Old data will still work.

#rb cedric.caillaud
#preflight 63ed6ac996073a3e191d8b6d

[CL 24253387 by bryan sefcik in ue5-main branch]
2023-02-16 04:16:21 -05:00
jimmy andrews
7310bd5e9b rename "Split Components" in fracture mode/geometry collection settings to "Split Meshes" to reduce confusion with the UE "Component" concept
#rb cedric.caillaud
#preflight 63ed4980f36e1a5ecec14f61

[CL 24253338 by jimmy andrews in ue5-main branch]
2023-02-16 04:13:45 -05:00
cedric caillaud
d57752d7f2 Geometry collection : add support for root proxy and leaf meshes to using ISM or HISM
- added cvar to control this
- updated ISMPool to take a pereferHISM option when registering a mesh

#rb jeremy.moore
#preflight 63ec1631f36e1a5ece8b9064

[CL 24225362 by cedric caillaud in ue5-main branch]
2023-02-14 20:54:11 -05:00
jimmy andrews
92852cf5b1 rework how internal faces are tracked and assigned materials in geometry collections:
- add explicit tracking of internal surfaces in fracture geometry, and remove concept of 'internal-only' materials in odd-numbered slots.
- add tooling to set internal materials, and to set default internal materials to be assigned on fracture
- add option to preserve internal face data via odd material numbers in ToMesh tool + option to re-import these ToMesh outputs w/ internal material IDs set

#rb cedric.caillaud
#rb david.hill
#preflight 63e66867de74ffbae51e5dc7
#jira UE-165320

[CL 24136970 by jimmy andrews in ue5-main branch]
2023-02-11 12:37:57 -05:00
cedric caillaud
8774207879 geometry collection : expose IsRootBroken function to blueprints
#rb trivial
#preflight none

[CL 24114477 by cedric caillaud in ue5-main branch]
2023-02-09 22:48:15 -05:00
vincent robert
a7dc3bb763 Decrease Constant Data memory
#rb cedric.caillaud
#preflight 63e5190683340ac6cbf0b1ff

[CL 24106141 by vincent robert in ue5-main branch]
2023-02-09 16:18:01 -05:00
michael bao
7bfae7b114 reduce the amount of async physics ticking geometry collections do.
- Server: only update rep data when the physics sync is called (i.e. when the physics proxy is dirty)
- Client: only process rep data when we get notified the rep data is changed. plus let the tick stick around for a bit so long as the tick is active.

#preflight 63e14d63244dc45a20e29543
#rb cedric.caillaud
[FYI] steven.barnett

[CL 24040412 by michael bao in ue5-main branch]
2023-02-06 18:06:23 -05:00
jimmy andrews
000eda2356 move geometry collection bone selected material out of the user-exposed materials array for new geometry collections
#rb cedric.caillaud
#preflight 63e131114d25c400b7119455

[CL 24040296 by jimmy andrews in ue5-main branch]
2023-02-06 18:02:08 -05:00