Also add a per component custom data which, if present, is added to all ISM pool instances that the component generates.
#preflight 6409444bcf5fe1e28c0e065c
[CL 24571716 by jeremy moore in ue5-main branch]
- also cache RootIndex in Geometry collection asset to avoid scanning through all the transforms each time to find it
#rb benn.gallagher, jimmy.andrews
#preflight 64017a41d249add4a224c288
[CL 24509670 by cedric caillaud in ue5-main branch]
- made the event dispatcher a transient property
- allocate the object using NewObject instead of CreateDefaultSubobject since it is a runtime only object
#rb benn.gallagher, Ben.Zeigler, dan.oconnor
#preflight 63fda3b2f43e53f6815c2b27
[CL 24454388 by cedric caillaud in ue5-main branch]
Deprecated the FSoftObjectPath "StaticMesh" property in FGeometryCollectionAutoInstanceMesh and replaced it with a TObjectPtr<UStaticMesh> Mesh property. This fixes an issue where asserts would fire because we were doing sync loads after the loadscreen.
These changes saved roughly 100MBs in our test level.
#jira
#rb cedric.caillaud
#preflight 63f846e9c35a14198085d30e
[CL 24406749 by bryan sefcik in ue5-main branch]
- make bone colors unique per component based on number of bones
- remove dependency to PhysXUserdata
#rb none
#preflight 63f86cbcdd78dd50f6541cca
[CL 24406423 by cedric caillaud in ue5-main branch]
Add flag for strip render data on cook to Geometry Collection.
This can be used if we have a non-native rendering replacement such as using ISM pools.
Added p.GeometryCollectionAssetForceStripRenderDataOnCook as a per-project way to force this.
#preflight 63f64517ff5afbbb03b47a1a
[CL 24370976 by jeremy moore in ue5-main branch]
[FYI] bob.tellez
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL24248607
[FYI] bryan.sefcik
Original CL Desc
-----------------------------------------------------------------
Updated the static mesh property("RootProxy") in UGeometryCollection to be a FGeometryCollectionProxyMeshData which currently contains an array of static meshes.
Deprecated the old RootProxy property in UGeometryCollection. Old data will still work.
#rb cedric.caillaud
#preflight 63ed6ac996073a3e191d8b6d
[CL 24265247 by bryan sefcik in ue5-main branch]
This is built as part of geometry collection DDC contents.
Reworked scene proxy to use this data. Some big changes there:
* Tidied up hit proxy code so that all hit proxy clients use the same path.
* Removing of internal faces are now handled without an additional index buffer by always storing internal faces at the end of a section and providing different section descriptions for including internal faces.
* Dynamic geometry hiding in editor is now done by zeroing transforms instead of rebuilding the index buffer.
#rb cedric.caillaud
#preflight 63edc2e55c7bd278c11efe51
[CL 24261113 by jeremy moore in ue5-main branch]
[FYI] bryan.sefcik
Original CL Desc
-----------------------------------------------------------------
Updated the static mesh property("RootProxy") in UGeometryCollection to be a FGeometryCollectionProxyMeshData which currently contains an array of static meshes.
Deprecated the old RootProxy property in UGeometryCollection. Old data will still work.
#rb cedric.caillaud
#preflight 63ed6ac996073a3e191d8b6d
[CL 24253444 by bob tellez in ue5-main branch]
Deprecated the old RootProxy property in UGeometryCollection. Old data will still work.
#rb cedric.caillaud
#preflight 63ed6ac996073a3e191d8b6d
[CL 24253387 by bryan sefcik in ue5-main branch]
- added cvar to control this
- updated ISMPool to take a pereferHISM option when registering a mesh
#rb jeremy.moore
#preflight 63ec1631f36e1a5ece8b9064
[CL 24225362 by cedric caillaud in ue5-main branch]
- add explicit tracking of internal surfaces in fracture geometry, and remove concept of 'internal-only' materials in odd-numbered slots.
- add tooling to set internal materials, and to set default internal materials to be assigned on fracture
- add option to preserve internal face data via odd material numbers in ToMesh tool + option to re-import these ToMesh outputs w/ internal material IDs set
#rb cedric.caillaud
#rb david.hill
#preflight 63e66867de74ffbae51e5dc7
#jira UE-165320
[CL 24136970 by jimmy andrews in ue5-main branch]
- Server: only update rep data when the physics sync is called (i.e. when the physics proxy is dirty)
- Client: only process rep data when we get notified the rep data is changed. plus let the tick stick around for a bit so long as the tick is active.
#preflight 63e14d63244dc45a20e29543
#rb cedric.caillaud
[FYI] steven.barnett
[CL 24040412 by michael bao in ue5-main branch]