Commit Graph

288 Commits

Author SHA1 Message Date
Ben Marsh
235eb77726 Change to structured logging in other AutomationTool projects.
#preflight 6408c4478c0039bbf750e861

[CL 24562553 by Ben Marsh in ue5-main branch]
2023-03-08 12:43:35 -05:00
Josh Adams
c27379e9d2 Modern xcode changes
- .app is now fully made by Xcode, not partially by UBT/UAT (exe is copied into .app via shell script, and "cookeddata" is a folder reference in the Xcode proejct - for IOS/TVOS only for now)
- Updated how metadata files are found in the Metadata class, and template plist files are now called Info.Template.plst
- A prebuild script does some prep work to help with Xcode and UBT interaction, and the way our legacy build locations mess with Build after Archive
- Fixed some ".app" issues where the PRODUCT_NAME was missing
#rb self
#preflight 63f8fed82b1a2765f986f63f

[CL 24404636 by Josh Adams in ue5-main branch]
2023-02-24 13:35:13 -05:00
Josh Adams
d8238020f8 - Fixed scheme name for the codesign call of Xcode
#jira UE-177931
#rb trivial
#preflight skip

[CL 24351834 by Josh Adams in ue5-main branch]
2023-02-21 17:48:58 -05:00
axel riffard
38ed45026d IPA used as a donor for prepare for debug feature error handling
#jira UE-120589
rb trivial
#preflight 63f4cbeaff5afbbb030f8668

[CL 24338456 by axel riffard in ue5-main branch]
2023-02-21 09:06:59 -05:00
swarm
b61361facf Secondary remote Mac
#jira UE-120589
# rb josh.adams
#preflight 63f2da7d90198dffbaaee3ff

[CL 24309059 by swarm in ue5-main branch]
2023-02-19 21:45:46 -05:00
axel riffard
f0898e1c0d Remote Prepare to Debug
#jira UE-120589
#rb josh.adams
#preflight 63db32457a39a18021af8c38

[CL 23964201 by axel riffard in ue5-main branch]
2023-02-01 23:02:14 -05:00
josh adams
a90c774351 - Fixed non-Development plist naming when packaging before doing a Development package
#jira UE-175385
#preflight 63d4b6a3d21dbe1d297b59e2

[CL 23923435 by josh adams in ue5-main branch]
2023-01-31 01:15:57 -05:00
josh adams
1610c3bee3 UnrealArch/UnrealArchitectures changes
- Creates the UnrealArchitectures class, which wraps a list of UnrealArch objects
 - UnrealArch is a single architecture, expandable enum-like struct
 - There is no more concept of "no/default architecture", there is always a valid active architecture when building
 - Most uses of "string Architecture" are replaced with one of the two above, depending if multiple architectures are supported or not
 - UnrealArch has some platform-extensions for platform-specific naming (like Linux adds in LinuxName that turns, for instance, Arm64 -> aarch64-unknown-linux-gnueabi, which is used in folder names, etc)
 - UnrealArch has bIsX64 which can be used determine intel instruction set (as opposed to arm)
 - TargetRules class has an "Architecture" accessor that will return a single architecture if the active architectures is a single architecture, or throw an exception if multiple. This is useful in a majority of the cases where a paltform can only have a single architecture active in TargetRules (microsoft platforms, for instance, will create separate targets when compiling multiple architectures at once)
 - Added UnrealArchitectureConfig class, which contains all the architecture information for a platform (what architectures are supported, what ones are currently active for given project, etc)

#preflight 63c81fb5b065224750a1759e
#rb mike.fricker,roman.dzieciol,joe.kirchoff,dmytro.vovk,brandon.schaefer [various parts]
#p4v-preflight-copy 23562471

[CL 23829977 by josh adams in ue5-main branch]
2023-01-24 09:30:28 -05:00
Josh Adams
844b22fdf0 - Fixing some issues (mostly with programs) on IOS/Mac
- Fixed executable path for programs under Restricted
  - Fixed paths when there's an ExeSubDir in the Target
  - Allow for codesigning frameworks under programs without a .uproject
#preflight 6397a2528c64c74ac8489545
#rb Rafa.Lecina

[CL 23484025 by Josh Adams in ue5-main branch]
2022-12-12 17:46:48 -05:00
axel riffard
9780d35625 WrangleContentForDebugging UAT command to prepare for debug iOS / tvOS
#rb josh.adams
#jira UE-162968
#preflight 637458b1232e3d12cb01b154

[CL 23150547 by axel riffard in ue5-main branch]
2022-11-15 22:39:50 -05:00
josh adams
30245001cf - Change Mac to use "dotnet msbuild" to compile C# programs with, instead of msbuild - dotnet is shipped with the engine so is always there. This is to fix builders building with xbuild which is deprecated and going away
- Removed unused MobileDeviceInterface
#jira UE-164616
#rb adam.kinge
#preflight 6352ccfee6096564af79599f

[CL 22693841 by josh adams in ue5-main branch]
2022-10-21 13:25:02 -04:00
Josh Adams
2e03486229 - Remove unused orientation parameters from GeneratePList, etc functions
#rb trivial
#preflight 63517e3e3d41a4455a390431

[CL 22661134 by Josh Adams in ue5-main branch]
2022-10-20 13:07:40 -04:00
Josh Adams
e6e825cc8d - Made ApplePlatform.Automation to share code betwen Mac and IOS
#rb adam.kinge
#jira none
#preflight 6346edec8d665d55d04a5478
#preflight 635174bfe6096564af0b8a57

[CL 22659145 by Josh Adams in ue5-main branch]
2022-10-20 12:22:07 -04:00
ryan hummer
a03ed3200f Adding an option to serialize output to a file instead of converting a StringBuilder to a string.
#rnx
#jira UE-166134
#rb none
#preflight 63445de9e166160bb56d80e8

[CL 22470518 by ryan hummer in ue5-main branch]
2022-10-11 20:55:38 -04:00
Josh Adams
2060045e96 - More work on "modern xcode" mode (automatic signing works well, xcode can generate plists/entitlements, shared settings between Mac/IOS/TVOS). Needs the bUseModernXcode ini setting (see BaseEngine.ini) to activate
- Indexing improvements
- No longer asks to auto-create schemes, since we create all schemes needed
- Sped up the run-only project generation to skip a lot of cruft

#preflight 63041e960061f895d0fe3ccf
#rb ian.fox,roman.dzieciol (i am submitting without their final sign-off)
#preflight 63051c23516bef57ffb5b1c2

[CL 21517539 by Josh Adams in ue5-main branch]
2022-08-23 15:40:10 -04:00
Jack Porter
4cdbae316b Added extra provisioning debugging
#jira UE-153899
#rb trivial
#preflight 62a312708b67b148f2a79669

[CL 20593353 by Jack Porter in ue5-main branch]
2022-06-10 07:18:47 -04:00
Ben Marsh
cbb950c578 UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
#preflight 628e9dc6e746de4961f60032

[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
jack porter
63ef117561 Perform restricted staged folder name checking before doing platform filename remapping
Back out incorrect fix from CL 20056908
#jira UE-147094
#preflight 62790b2fea2a9db9dc560710
#rb Adam.Kinge
#lockdown Mitchell.Wilson

#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 20110639 in //UE5/Release-5.0/... via CL 20111734
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20114350 by jack porter in ue5-main branch]
2022-05-09 19:52:57 -04:00
jack porter
a5d55f3660 Use platform-remapped staging path when checking for restricted folder names
#jira UE-147094
#rb Ben Zeigler
#preflight 6273b716c04406dfea7e49b2
#lockdown Rolando.Caloca

#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 20056908 in //UE5/Release-5.0/... via CL 20057485
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20061168 by jack porter in ue5-main branch]
2022-05-05 14:09:36 -04:00
axel riffard
e1a52bef2e Add iTunes download to Turnkey on Windows
#jira UE-143709
#rb jack.porter josh.adams
#preflight 62610c8fdd47b4ad21a18c04

[CL 19845401 by axel riffard in ue5-main branch]
2022-04-21 04:04:14 -04:00
jonathan adamczewski
c12d99d854 .net6.0 is not supported in VS2019. Suppress warnings about that when using that IDE (with this change, when building UnrealBuildTool & AutomationTool)
#jira none
#rnx
#rb joe.kirchoff
#preflight 624f2c163c2aff69c54ff9eb

[CL 19675097 by jonathan adamczewski in ue5-main branch]
2022-04-07 15:06:02 -04:00
jonathan adamczewski
c1bb6901bf Upgrade to .NET 6.0
#jira UE-119846
#preflight 624cbb2ecc0872e96b0d5181

[CL 19652696 by jonathan adamczewski in ue5-main branch]
2022-04-06 14:46:50 -04:00
jonathan adamczewski
5053cae2d8 Launch UnrealBuildTool via dotnet unrealbuildtool.dll, not unrealbuildtool.exe
#jira none
#rnx
#preflight 624261bdb6084b98321e9251

[CL 19544939 by jonathan adamczewski in ue5-main branch]
2022-03-29 13:20:46 -04:00
jonathan adamczewski
5c68d1d9ef Revert //UE5/Main/... changelist 19531725 - return to NET Core 3.1
#preflight 62422fd0470aff98e946bfce
#jira UE-119846

[CL 19534572 by jonathan adamczewski in ue5-main branch]
2022-03-28 18:25:19 -04:00
jonathan adamczewski
18ac15cbb1 Upgrade to .NET 6.0
#jira UE-119846
#preflight 6241fc06470aff98e943c035

[CL 19531725 by jonathan adamczewski in ue5-main branch]
2022-03-28 15:30:56 -04:00