This CL address only user-facing part, i.e. Property field, view modes, tool tips, ...) mentioning Strata. All internal (host code, shaders code, CVars) still contains the 'Strata' name.
#rb sebastien.hillaire
#jira UE-175169
#preflight 63f4db68cf37615300e71db5
#lockdown juan.canada
[CL 24350396 by charles derousiers in ue5-main branch]
Added LLM tags for many allocations in Editor Framework components. Used best judgement for use of existing tags.
Added EngineMisc/MessageLog tag to capture allocations that the logger does since it is a well defined core system that all other modules tend to use. This will pull the disparate allocations within the logger attributed to a lot of other tags into it's own bespoke tag.
Added a LevelEditor tag since it is also a fairly large component. There isn't a generic 'Editor' tag, though I think this might be worthwhile to explore as there are other editors in UEd (PropertyEditor for example).
#jira UE-153282
#preflight 63d9872cba4fadeef0acc846
#rb booke.hubert ronald.koppers
[CL 23938402 by logan buchy in ue5-main branch]
* Add adaptive RT material payload for Strata.
* Centralize all Strata settings in RenderCore/RenderUtils.h to ensure consistency
#rb chris.kulla
#jira none
#preflight 63d43bcff626715201a0ed1d
[FYI] sebastien.hillaire
[CL 23923301 by charles derousiers in ue5-main branch]
- When true, all components that are part of the selection set will draw their vizualizers.
- When false, only the selected components and the selected actors root components will draw their vizualizers.
- Defaults to true.
#jira UE-171442
#rb lauren.barnes
#preflight 63cab8b76446bf36f2d1dc66
[CL 23791220 by JeanMichel Dignard in ue5-main branch]
* Unify most groom debug rendering to go through view more rather than CVars
#rb none
#jira none
#preflight 63909a4b0d013d47ef1cee7e
[CL 23427771 by Charles deRousiers in ue5-main branch]
- Fix crashes related to interaction profile future remaining unresolved, or being fulfilled at unexpected times (e.g. during editor shutdown).
- Ensure FVREditorModeManager is cleaned up during ShutdownModule, which prevents a crash in TMulticastDelegateBase::RemoveAll.
- Fix shift+V hotkey exit during the period prior to determining the interaction profile, where Virtual Scouting mode is only partially initialized.
#jira UE-167744, UE-168482
#rb jason.walter
#preflight 637edf4b33774509001100bf
#lockdown Alejandro.Arango
[CL 23300617 by zach brockway in ue5-main branch]