AssetDefinition - Working on the asset definitions for blueprints/class types, iterating on the Merge API. Bringing over more of the blueprint features into its asset definition, unregistered the Blueprint AssetType Actions.
Asset Filters - We now support categories per filter, this enables a single asset definition to correctly specify multiple filters. For example, blueprints actually supply 4 filters, one for blueprints, but also blueprint interfaces, macros and function libraries.
[CL 23791489 by nick darnell in ue5-main branch]
- Expanded FDeprecateSlateVector2D to provide structs for parameters, return types and member variables that use FVector2f, while still allowing conversion to/from FVector2d with optional per-module deprecation mechanisms.
- Many of the high-traffic SlateCore types like FSlateBrush, FGeometry and FSlateLayoutTransform have been converted to use these deprecation mechanisms.
- Some legacy FGeometry::ToPaintGeometry and MakeChild overloads have been explicitly deprecated since they cause ambiguous overloads with FSlateLayoutTransform if it were to support implicit construction.
- Deprecated ULocalPlayer::GetPixelBoundingBox and GetPixelPoint to prefer FVector2f for OptionalAllotedSize parameter since this parameter is expected to come from FGeometry
- Exposed FVector2f members to blueprints
#jira none
#rb Andy.Davidson, Dave.Jones, Vincent.Gauthier, Patrick.Boutot
#preflight 63bc6fd068068a8bd6027c9f
[CL 23631073 by Andrew Rodham in ue5-main branch]
Reverting a change that was made against 5.0, that isn't needed in 5.1 and causes this issue
#jira
[FYI] Dave.Belanger
#rnx
[CL 23251070 by jamie dale in ue5-main branch]
Add the ability for other modules to add custom filters to the Level Editor Outliner
#jira UE-165115
#rb Brooke.Hubert
#preflight 6345779f8b06e0aaa0f298e0
[CL 22505460 by aditya ravichandran in ue5-main branch]
This is because the dialog used SUniformGridPanel, which does sizing based on the first button, not the largest one. We now use SHorizontalBox with AutoWidth() instead.
Removed useless log entry.
[REVIEW] [at]dominik.peacock, [at]lauren.barnes
#rnx
[CL 22331033 by sebastian nordgren in ue5-main branch]
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631e281694758d0bf2ea1399
[CL 21960082 by bryan sefcik in ue5-main branch]
* Recording an instance of an anim blueprint with the Animation Blueprint Editor debug object attached will now trace all active Pose Watches.
* Pose Watches have separate tracks with regions shown for when that pose is evaluated in the anim graph.
#rb keith.yerex
#preflight 62fcf32ae64b1a51092d9976
#jira none
[CL 21424758 by lucas dower in ue5-main branch]
Fix an issue where the text boxes in the custom text filter dialog would resize
#rb lauren.barnes
#preflight 62d6eeb21133256db6e97e6f
#ROBOMERGE-AUTHOR: aditya.ravichandran
#ROBOMERGE-SOURCE: CL 21165676 via CL 21167113 via CL 21172120 via CL 21172392
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21183840 by aditya ravichandran in ue5-main branch]