- Added stubs per platform in their ini file that doesn't change volume, except for mac which this bug is about and for which I reduced the volume by -6 dB. This can be changed by designers as per needed for their game per platform. The final headroom should be set by designers.
- Removed the hard-coded headroom constant used in OpenAL recently added.
[CL 2611741 by Aaron McLeran in Main branch]
Fixed some minor issues with the remote build settings UI
- Reordered properties slightly.
- Updated the Remote Server Name widget so it no longer has no size.
- Renamed some property display names to be a little clearer.
https://jira.ol.epicgames.net/browse/UE-14323
[CL 2531756 by Terence Burns in Main branch]
Fix for metal''''''s incorrectly set backbuffer size.
Factor scaling size into some asserts.
removed erroneous GL context check.
#codereview Rolando.Caloca, Peter.Sauerbrei
[CL 2521162 by Allan Bentham in Main branch]
Stops Metal validation getting upset with viewport dimensions during rotation (when mobilehdr = false)
#codereview nick.penwarden
[CL 2515756 by Allan Bentham in Main branch]
Added iOS rotation support and ES2 + metal handling for backbuffer resizing.
Fixed ogl issue that could delete gltexture when render buffers are destructed.
Fixed issue with ES2 render target dirty state check that could result in some render targets not being set.
#codereview nick.penwarden
[CL 2511463 by Allan Bentham in Main branch]