Commit Graph

142 Commits

Author SHA1 Message Date
Lee Clark
1db2c59ff1 Added ability to create a texture UAV to a specific mip and create UAVs for additional texture types.
[CL 2616476 by Lee Clark in Main branch]
2015-07-10 06:40:42 -04:00
Marcus Wassmer
11ff098ea0 Bind clear color to rendertargets at creation time.
#codereview Rolando.caloca

[CL 2615534 by Marcus Wassmer in Main branch]
2015-07-09 15:11:37 -04:00
Aaron McLeran
dadb2b42db UE-17938 Adding ability to set a volume headroom per platform to better achieve platform consistency with respect to volume.
- Added stubs per platform in their ini file that doesn't change volume, except for mac which this bug is about and for which I reduced the volume by -6 dB. This can be changed by designers as per needed for their game per platform. The final headroom should be set by designers.
- Removed the hard-coded headroom constant used in OpenAL recently added.

[CL 2611741 by Aaron McLeran in Main branch]
2015-07-06 18:06:48 -04:00
Rolando Caloca
be6b7cd1e2 UE4 - Compile fixes
[CL 2609440 by Rolando Caloca in Main branch]
2015-07-02 14:11:27 -04:00
Rolando Caloca
daef6ebed2 UE4 - hlslcc - Common header reader
[CL 2609224 by Rolando Caloca in Main branch]
2015-07-02 11:52:03 -04:00
Lee Clark
c70ae28dc8 Fix Metal compile errors
[CL 2607754 by Lee Clark in Main branch]
2015-07-01 13:42:26 -04:00
Lee Clark
aa3c9e3770 Add ability to create SRVs for additional texture types (3d, 2dArray and Cube)
[CL 2607435 by Lee Clark in Main branch]
2015-07-01 10:09:06 -04:00
Richard Hinckley
f198304c7f Enum changes to improve documentation.
[CL 2584625 by Richard Hinckley in Main branch]
2015-06-11 14:11:12 -04:00
Peter Sauerbrei
4f45587539 initial implementation of CloudKit for cloud database storage. This does not include key-value storage or iCloud document storage
#ios

[CL 2569095 by Peter Sauerbrei in Main branch]
2015-05-28 15:03:38 -04:00
Peter Sauerbrei
5529dbde21 CIS fix
#codereview martin.mittring

[CL 2546123 by Peter Sauerbrei in Main branch]
2015-05-11 17:43:34 -04:00
Peter Sauerbrei
3518000e25 SSH on by default
fix for No Code project from windows message
UE-14864
#ios

[CL 2536350 by Peter Sauerbrei in Main branch]
2015-05-04 16:27:48 -04:00
Peter Sauerbrei
77f8b2dc2c fix for various Strategy Game crashes when running on Metal
UE-10079
UE-13790
#ios
#metal

[CL 2532276 by Peter Sauerbrei in Main branch]
2015-04-30 14:39:35 -04:00
Terence Burns
674dc13d82 Adding deltacopy location to the configurable IOS runtime settings
Fixed some minor issues with the remote build settings UI
- Reordered properties slightly.
- Updated the Remote Server Name widget so it no longer has no size.
- Renamed some property display names to be a little clearer.

https://jira.ol.epicgames.net/browse/UE-14323

[CL 2531756 by Terence Burns in Main branch]
2015-04-30 08:18:31 -04:00
Terence Burns
9569c7e5bf Facebook added to the IOS settings UI
[CL 2531455 by Terence Burns in Main branch]
2015-04-30 02:47:14 -04:00
Gil Gribb
c8c3d793ea UE4 - remove rhimethods.h and all of the macro stuff relating to that
[CL 2524145 by Gil Gribb in Main branch]
2015-04-24 07:50:10 -04:00
Marc Audy
2b992b3637 Add RHISubmitCommandsHint to FMetalDynamicRHI
#codereview Marcus.Wassmer, Josh.Adams
#lockdown Zachary.EdgertonJones

[CL 2522517 by Marc Audy in Main branch]
2015-04-23 05:32:56 -04:00
Marc Audy
82d8487da9 Fix ios shadow variables
#lockdown Zachary.EdgertonJones

[CL 2522229 by Marc Audy in Main branch]
2015-04-22 22:34:31 -04:00
Rolando Caloca
a1a14536ae UE4 - Added missing vertex element formats UShort2/4/2N/4N; fixed Apex Cloth using wrong format
#codereview Michael.Trepka, Mark.Satterthwaite

[CL 2521734 by Rolando Caloca in Main branch]
2015-04-22 16:51:03 -04:00
Terence Burns
6fc53b7c7c Providing an example of how to use the new Config Editor
[CL 2521385 by Terence Burns in Main branch]
2015-04-22 14:22:31 -04:00
Allan Bentham
d8ecddcb98 Fix ios/metal issues when mobilescaling is != 1.
Fix for  metal''''''s incorrectly set backbuffer size.
Factor scaling size into some asserts.
removed erroneous GL context check.

 #codereview Rolando.Caloca, Peter.Sauerbrei

[CL 2521162 by Allan Bentham in Main branch]
2015-04-22 11:21:09 -04:00
Gil Gribb
6835e3410e UE4 - fix Metal CIS error
[CL 2518331 by Gil Gribb in Main branch]
2015-04-20 17:32:39 -04:00
Gil Gribb
e9eda9080a UE4 - fix ResourceCast problems for metal
[CL 2518071 by Gil Gribb in Main branch]
2015-04-20 15:17:19 -04:00
Gil Gribb
9429bc3ef4 UE4 - Demacroize the RHI, step 1. Eliminate DYNAMIC_CAST_D3D11RESOURCE et al
[CL 2517876 by Gil Gribb in Main branch]
2015-04-20 13:30:27 -04:00
Allan Bentham
6f6c4ea982 Use the minimum possible dimensions for BoundRenderTargetDimensions.
Stops Metal validation getting upset with viewport dimensions  during rotation (when mobilehdr = false)
#codereview nick.penwarden

[CL 2515756 by Allan Bentham in Main branch]
2015-04-17 09:15:19 -04:00
Allan Bentham
2d261a1cb9 UERNDR-54 - Support switching device orientation on the fly.
Added iOS rotation support and ES2 + metal handling for backbuffer  resizing.
Fixed ogl issue that could delete gltexture when render buffers are destructed.
Fixed issue with ES2 render target dirty state check that could result in some render targets not being set.
#codereview nick.penwarden

[CL 2511463 by Allan Bentham in Main branch]
2015-04-14 06:15:11 -04:00