Commit Graph

13681 Commits

Author SHA1 Message Date
pzurita
dbf4ff0a5f PR #1348: [CoreUObject] Improvement in garbage collection performance by implementing three micro-optimizations. (Contributed by pzurita)
[CL 2618240 by Robert Manuszewski in Main branch]
2015-07-13 11:11:08 -04:00
Pierdek
237344f399 PR #1373: Fixed FBodyInstance::IsInstanceAwake (Contributed by Pierdek)
[CL 2618137 by Ori Cohen in Main branch]
2015-07-13 09:46:14 -04:00
Joe Conley
f380288867 Translation Picker: Small fix to prevent situation where text that was not ready for translation was allowed to be translated.
[CL 2618133 by Joe Conley in Main branch]
2015-07-13 09:44:27 -04:00
Jack Porter
f5a599f2f5 Map Check item to consolidate duplicate Instanced Foliage Actors
[CL 2618118 by Jack Porter in Main branch]
2015-07-13 09:30:55 -04:00
Bart Bressler
dfb82fe093 Fix issue where a FOnlineAsyncTaskSteamStoreStats task could get stuck in the queue forever, if a call was made to WriteAchievements (for example) immediately after the steam callback set it to done but before the task in progress had a chance to check the result.
#codereview ryan.gerleve, josh.markiewicz

[CL 2618108 by Bart Bressler in Main branch]
2015-07-13 09:21:16 -04:00
James Golding
11de05f762 UE-18412 Improve tooltip on Max Substep Delta
#codereview ori.cohen

[CL 2618097 by James Golding in Main branch]
2015-07-13 09:04:09 -04:00
EverNewJoy
d573ed100b PR #1054: [New Info for every Trace! FHitResult::Distance added from PhysX Data] Now we can easily get the Distance between the start of the trace and the impact in FHitResult itself, returned from PhysX!  Rama (Contributed by EverNewJoy)
Update ADebugCameraHUD to use new info
#codereview zak.middleton

[CL 2617996 by James Golding in Main branch]
2015-07-13 07:25:11 -04:00
Jurre DeBaare
85c539df68 ADDED UE-9189 Implement some polar co-ord funcs for BPs
FIXED typo in comment

[CL 2617988 by Jurre DeBaare in Main branch]
2015-07-13 07:16:38 -04:00
Jaroslaw Surowiec
5f668c59b6 Stats/Profiler - Refactored reading from a stats file (move memorydumpcommand to the profiler, all memory profiler funcionality move to the profiler module, can be accessed from the IProfilerModule, still wip)
[CL 2617950 by Jaroslaw Surowiec in Main branch]
2015-07-13 06:39:32 -04:00
Jurre DeBaare
94e6d5cf3e Build outage fixed, two EDITOR_ONLY defines missing
[CL 2617909 by Jurre DeBaare in Main branch]
2015-07-13 06:00:01 -04:00
Jurre DeBaare
af4f3fd838 ADDED HierarchicalLodVolume, this volume defines a single cluster containing X num of actors for manual usage
ADDED UE-14356 HLOD: Print user friendly message if you try build and meshes don't have have LODs
ADDED MergeStaticMeshComponets to MeshUtilities needed for next CHANGE
ADDED HLOD preview build step for maps, this only builds the clusters for previewing the settings
ADDED SphereComponent now takes into account min and max drawing distances
ADDED Global forward declares and removed local ones from HierarchicalLOD.h
ADDED Visualization to LODActor class, uses USphereComponent to render its bounds
ADDED IsPreviewActor flag to LODActor class, if true during cluster generation DrawSphereComponents bounds will be used instead of LODActor's
ADDED vertex duplication removal on import
ADDED vertex/index buffer cache optimization on import
CHANGED World.h now forward declares HierarchicalLODBuilder to minimize (re)compile time
CHANGED While building/merging actors HLOD system now takes the orginal staticmesh from previously merged LODActors, this to enable retrieving the correct LOD per mesh (related to UE-15398)
CHANGED HLOD Cluster generation process, now takes into account HierarchicalLODVolumes to exclude actors from cluster generation
CHANGED Renamed CalculateRawMeshTangents to ExtractMeshDataForGeometryCache
FIXED Crash where a nullptr actor was added to actors list for > LOD0 clusters
FIXED Bound creation for actor within a cluster used FVector.Size(), now used FVector.AbsMax()
MOVED FLODCLuster structure into seperate header and cpp file

[CL 2617884 by Jurre DeBaare in Main branch]
2015-07-13 05:27:21 -04:00
Lukasz Furman
481c86019f [AUTOMERGE]
added timeout for pathfollowing's waiting state
#ue4 #fortnite FORT-11358

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2616695 by Lukasz.Furman on 2015/07/10 10:58:00.

[CL 2617872 by Lukasz Furman in Main branch]
2015-07-13 05:15:27 -04:00
Lukasz Furman
fbdcc225bf fixed multiple default subobjects with the same names created for behavior tree's blackboard filters
#ue4 UE-18476

[CL 2617867 by Lukasz Furman in Main branch]
2015-07-13 05:11:21 -04:00
Jack Porter
aec96c6894 Fix crash when calling RemoveInstances with 0 instances
[CL 2617860 by Jack Porter in Main branch]
2015-07-13 05:05:16 -04:00
Jack Porter
8626c0ad9e Bulk foliage instance removal Blueprint function
Fixed up handling of PhysX bodies during instance removal

[CL 2617852 by Jack Porter in Main branch]
2015-07-13 04:49:23 -04:00
Jack Porter
9382bf4327 Sanitize BodyInstance array in ISMC instead of checking for null inside BodyInstance.cpp
#code_review: Ori.Cohen

[CL 2617851 by Jack Porter in Main branch]
2015-07-13 04:48:28 -04:00
Dmitriy Dyomin
132b1bffbc Removed unnecessary inverse transformations in USceneComponent::ApplyWorldOffset
[CL 2617784 by Dmitriy Dyomin in Main branch]
2015-07-13 03:16:37 -04:00
Dan Oconnor
c7ab0176cc Needless conversion from FName to FString to FText, FText::FromString takes FString by value for some reason...
[CL 2617719 by Dan Oconnor in Main branch]
2015-07-13 01:10:19 -04:00
Dan Oconnor
13c3458c7a [UE-16784] Various optimizations to graph action menu creation and searching/filtering
[CL 2617715 by Dan Oconnor in Main branch]
2015-07-13 00:58:07 -04:00
Dan Oconnor
c6e0e575dc This move assignment operator has never been used and was incorrectly implemented
[CL 2617705 by Dan Oconnor in Main branch]
2015-07-13 00:09:24 -04:00
Jack Porter
19b9e0be0b Fixed a couple of GWorlds in Landscape
[CL 2617682 by Jack Porter in Main branch]
2015-07-12 22:30:39 -04:00
Rolando Caloca
b4a42c5302 UE4 - Compile fix for Win XP
#codereview Rolando.Caloca

[CL 2617661 by Rolando Caloca in Main branch]
2015-07-12 21:26:36 -04:00
Steve Robb
cbac34aabd Deprecated delegate code removed.
Some fixes for deprecated code.

#codereview robert.manuszewski

[CL 2617562 by Steve Robb in Main branch]
2015-07-11 05:10:03 -04:00
Michael Noland
edb1bcae3d Graph Editor: Force node titles to be updated when a property on an graph node is modified
#codereview michael.schoell
#jira ue-18472

[CL 2617505 by Michael Noland in Main branch]
2015-07-10 20:08:50 -04:00
Zak Middleton
64f519ba27 #ue4 - Move some math and collision stats to a verbose stats group.
- Quat<->Rotator conversions now in MathVerbose.
- Collsion Pre/Post filter now in CollisionVerbose.

[CL 2617482 by Zak Middleton in Main branch]
2015-07-10 19:44:33 -04:00