Commit Graph

23253 Commits

Author SHA1 Message Date
pzurita
dbf4ff0a5f PR #1348: [CoreUObject] Improvement in garbage collection performance by implementing three micro-optimizations. (Contributed by pzurita)
[CL 2618240 by Robert Manuszewski in Main branch]
2015-07-13 11:11:08 -04:00
Terence Burns
63a7ff81cd VS2015 - Upgrade necessary third party libs - nvTextureTools
[CL 2618214 by Terence Burns in Main branch]
2015-07-13 10:50:47 -04:00
Pierdek
237344f399 PR #1373: Fixed FBodyInstance::IsInstanceAwake (Contributed by Pierdek)
[CL 2618137 by Ori Cohen in Main branch]
2015-07-13 09:46:14 -04:00
Matt Kuhlenschmidt
adf4d381b6 Fixed "Clear" button in asset pickers having no effect.
https://jira.ol.epicgames.net/browse/UE-18387

[CL 2618136 by Matt Kuhlenschmidt in Main branch]
2015-07-13 09:46:12 -04:00
Joe Conley
f380288867 Translation Picker: Small fix to prevent situation where text that was not ready for translation was allowed to be translated.
[CL 2618133 by Joe Conley in Main branch]
2015-07-13 09:44:27 -04:00
Jack Porter
f5a599f2f5 Map Check item to consolidate duplicate Instanced Foliage Actors
[CL 2618118 by Jack Porter in Main branch]
2015-07-13 09:30:55 -04:00
Ben Marsh
27797a40fb Disable XGE when building DocumentationEditor. It's only building UnrealHeaderTool, so it's not much use anyway - but it has caused failures on the build farm.
[CL 2618116 by Ben Marsh in Main branch]
2015-07-13 09:27:56 -04:00
Bart Bressler
dfb82fe093 Fix issue where a FOnlineAsyncTaskSteamStoreStats task could get stuck in the queue forever, if a call was made to WriteAchievements (for example) immediately after the steam callback set it to done but before the task in progress had a chance to check the result.
#codereview ryan.gerleve, josh.markiewicz

[CL 2618108 by Bart Bressler in Main branch]
2015-07-13 09:21:16 -04:00
James Golding
11de05f762 UE-18412 Improve tooltip on Max Substep Delta
#codereview ori.cohen

[CL 2618097 by James Golding in Main branch]
2015-07-13 09:04:09 -04:00
Maciej Mroz
b6e746da9d UE-18350 Able to paste return nodes with outputs into construction script, deleting results in crash
[CL 2618061 by Maciej Mroz in Main branch]
2015-07-13 08:24:02 -04:00
bruce nesbit
db88a36856 fixed another shadow var in FeaturePackContentSource.cpp
[CL 2618053 by bruce nesbit in Main branch]
2015-07-13 08:15:56 -04:00
Jaroslaw Palczynski
029c933d47 UE-18307: Hot reloading with a plugin in the project prevents the project from being able to save.
#codereview Robert.Manuszewski

[CL 2618000 by Jaroslaw Palczynski in Main branch]
2015-07-13 07:30:06 -04:00
EverNewJoy
d573ed100b PR #1054: [New Info for every Trace! FHitResult::Distance added from PhysX Data] Now we can easily get the Distance between the start of the trace and the impact in FHitResult itself, returned from PhysX!  Rama (Contributed by EverNewJoy)
Update ADebugCameraHUD to use new info
#codereview zak.middleton

[CL 2617996 by James Golding in Main branch]
2015-07-13 07:25:11 -04:00
Jaroslaw Surowiec
ec02f81b7f Added missing file
[CL 2617989 by Jaroslaw Surowiec in Main branch]
2015-07-13 07:19:58 -04:00
Jurre DeBaare
85c539df68 ADDED UE-9189 Implement some polar co-ord funcs for BPs
FIXED typo in comment

[CL 2617988 by Jurre DeBaare in Main branch]
2015-07-13 07:16:38 -04:00
bruce nesbit
483fb5d30d Fixed shadowed var in FeaturePackContentSource.cpp
[CL 2617965 by bruce nesbit in Main branch]
2015-07-13 06:55:10 -04:00
Jaroslaw Surowiec
5f668c59b6 Stats/Profiler - Refactored reading from a stats file (move memorydumpcommand to the profiler, all memory profiler funcionality move to the profiler module, can be accessed from the IProfilerModule, still wip)
[CL 2617950 by Jaroslaw Surowiec in Main branch]
2015-07-13 06:39:32 -04:00
Jurre DeBaare
37ed34516e Changed another EDITORONLY define to EDITORONLY_DATA
[CL 2617918 by Jurre DeBaare in Main branch]
2015-07-13 06:14:21 -04:00
Jurre DeBaare
94e6d5cf3e Build outage fixed, two EDITOR_ONLY defines missing
[CL 2617909 by Jurre DeBaare in Main branch]
2015-07-13 06:00:01 -04:00
bruce nesbit
4c55ba47d9 Fixed include in FeaturePackContentSource.h
[CL 2617907 by bruce nesbit in Main branch]
2015-07-13 05:58:38 -04:00
bruce nesbit
df30071d7e Revised feature pack code.
Additional files can now be specified in feature pack manifest.
Feature packs can now be parsed/installed feature pack without the need for a .upack file
Removed feature packs for shared template resources
Moved shared template resource manifests into a FeaturePack folder and revised so they will work sans .upack
Removed shared feature packs from list of .upacks rocket builds.

[CL 2617901 by bruce nesbit in Main branch]
2015-07-13 05:47:36 -04:00
Jurre DeBaare
af4f3fd838 ADDED HierarchicalLodVolume, this volume defines a single cluster containing X num of actors for manual usage
ADDED UE-14356 HLOD: Print user friendly message if you try build and meshes don't have have LODs
ADDED MergeStaticMeshComponets to MeshUtilities needed for next CHANGE
ADDED HLOD preview build step for maps, this only builds the clusters for previewing the settings
ADDED SphereComponent now takes into account min and max drawing distances
ADDED Global forward declares and removed local ones from HierarchicalLOD.h
ADDED Visualization to LODActor class, uses USphereComponent to render its bounds
ADDED IsPreviewActor flag to LODActor class, if true during cluster generation DrawSphereComponents bounds will be used instead of LODActor's
ADDED vertex duplication removal on import
ADDED vertex/index buffer cache optimization on import
CHANGED World.h now forward declares HierarchicalLODBuilder to minimize (re)compile time
CHANGED While building/merging actors HLOD system now takes the orginal staticmesh from previously merged LODActors, this to enable retrieving the correct LOD per mesh (related to UE-15398)
CHANGED HLOD Cluster generation process, now takes into account HierarchicalLODVolumes to exclude actors from cluster generation
CHANGED Renamed CalculateRawMeshTangents to ExtractMeshDataForGeometryCache
FIXED Crash where a nullptr actor was added to actors list for > LOD0 clusters
FIXED Bound creation for actor within a cluster used FVector.Size(), now used FVector.AbsMax()
MOVED FLODCLuster structure into seperate header and cpp file

[CL 2617884 by Jurre DeBaare in Main branch]
2015-07-13 05:27:21 -04:00
Lukasz Furman
481c86019f [AUTOMERGE]
added timeout for pathfollowing's waiting state
#ue4 #fortnite FORT-11358

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2616695 by Lukasz.Furman on 2015/07/10 10:58:00.

[CL 2617872 by Lukasz Furman in Main branch]
2015-07-13 05:15:27 -04:00
Lukasz Furman
fbdcc225bf fixed multiple default subobjects with the same names created for behavior tree's blackboard filters
#ue4 UE-18476

[CL 2617867 by Lukasz Furman in Main branch]
2015-07-13 05:11:21 -04:00
Jack Porter
aec96c6894 Fix crash when calling RemoveInstances with 0 instances
[CL 2617860 by Jack Porter in Main branch]
2015-07-13 05:05:16 -04:00