Allow drag and drop from the data layer window or data layer assets from the content browser onto existing sections.
#jira UE-165607
#preflight 633fbd09587d6afac843c83e
#rb matt.hoffman, jeanfrancois.dube
[CL 22406942 by max chen in ue5-main branch]
Data Layer Instance are now created empty
Asset can be created and assigned via the detail view
#rb richard.malo
#jira UE-148070
[CL 22324017 by philippe deseve in ue5-main branch]
The outliner currently only displays content bundle from the editor world.
The outliner displays the client status and the amount of actors in the content bundle
It allows to toggle editing on content bundle and start adding actors
A context menu on the tree items allow to (de)select and (un)load actors of the content bundle
#rb richard.malo
#preflight 63113a45942c45ff454eead6
[CL 22008216 by philippe deseve in ue5-main branch]
Allows to add DataLayerInstances by right-click on WorldDataLayers when they are not a "main worldpartiton" world data layer
Fix IsSubWorldDataLayers working in pie/cooked build for non-"main world partitition data layers"
#rb richard.malo
[CL 21696488 by philippe deseve in ue5-main branch]
Added FActorDescContainerCollection which can contains multiple UActorDescContainer
ActorDescContainer can be created to load ExternalFolder in various places for a world partition
WorldPartition no longer inherits UActorDescContainer and now inherits FActorDescContainerCollection
ActorsDesc are added to the right container on save based on their packagepath
HLODs generation only occurs on the Main WorldPartition Actors for the moment
Some WorldPartitionBuilders commandlets do not support having WorldPartitions with multiple ACtorDescContainer. In that case, the commandlet fails and outputs an error message.
#test cook AncientGame, cook city_sample, cook asteria_terrain, HLods generation on AncientGame, Level Instances workflow
#rb jeanfrancois.dube
#preflight 630ce860a416f6df25b74655
[CL 21691284 by philippe deseve in ue5-main branch]
Calls to retrieve data layers from the subsystem are now forwarded to a collection of WorldDataLayers
The collection forwards the call to the relevent WorldDataLayers
#rb richard.malo
#preflight 62bd9255b024a2608c311344
#test AncientGame, CitySample, Cook, PIE, -Game, Hlods
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 20894852 via CL 20894903 via CL 20894926
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)
[CL 20898599 by philippe deseve in ue5-main branch]
#rb philippe.deseve
#preflight 62b38447044266c6677e73f6
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 20792363 via CL 20798340 via CL 20800118
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)
[CL 20802223 by richard malo in ue5-main branch]
#rb Rex.Hill
#preflight skip
#ROBOMERGE-AUTHOR: dave.belanger
#ROBOMERGE-SOURCE: CL 20737130 via CL 20737154 via CL 20737198 via CL 20737224 via CL 20737247
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v970-20704180)
[CL 20739714 by dave belanger in ue5-main branch]
Remove option to import Data Layer assets from Level Instance if world has deprecated Data Layers.
#rb philippe.deseve
#preflight 62acb5515c69124c40cbea70
[CL 20706115 by Richard Malo in ue5-main branch]
#rb jeanfrancois.dube
#preflight 62964d659d75300f41b38413
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 20452745 via CL 20452751 via CL 20452755
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v952-20449836)
[CL 20460646 by richard malo in ue5-main branch]