Marc Audy
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cac1fe0019
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Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572
[CL 15299962 by Marc Audy in ue5-main branch]
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2021-02-03 14:57:28 -04:00 |
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Marc Audy
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bc88b73a29
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Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
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2021-01-21 16:22:06 -04:00 |
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Emil Persson
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72db809300
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Replace legacy LockVertexBuffer()/LockIndexBuffer()/LockStructuredBuffer() calls with the unified LockBuffer()
#rb kenzo.terelst
[CL 14898308 by Emil Persson in ue5-main branch]
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2020-12-10 11:51:32 -04:00 |
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Ola Olsson
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636361000e
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Fix transition errors for GPUScene Instance buffer (not transitioned to SRV if size changed)
- Also changed ResizeResourceIfNeeded to return true also if it was previously zero.
#rb rune.stubbe
[CL 14719669 by Ola Olsson in ue5-main branch]
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2020-11-11 11:06:59 -04:00 |
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Kenzo Terelst
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b8a0ffe208
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- Make sure previously bound SRV resource is removed from cmd list binding cache before rename - force rebind of SRV handle
- Take start offset into account during rename
#rb Jonas.Meyer
#jira UE-101950
[CL 14586322 by Kenzo Terelst in ue5-main branch]
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2020-10-27 09:01:36 -04:00 |
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Yujiang Wang
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ac3e4ffa26
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Workaround D3D12RHI's dynamic SRV tracking bug for FScatterUploadBuffer by recreating SRVs upon buffer locks. This fixes GPUScene lightmap corruption issues.
#rb none
[CL 14580021 by Yujiang Wang in ue5-main branch]
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2020-10-26 15:26:37 -04:00 |
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zach bethel
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1be4df8f48
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Removed deprecated resource transition API from the engine.
#rb kenzo.terelst, christopher.waters, mihnea.balta
#fyi will.damon, brian.white, rolando.caloca
#jira none
[CL 14495239 by zach bethel in ue5-main branch]
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2020-10-14 14:20:26 -04:00 |
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Marcus Wassmer
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3b81cf8201
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Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
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2020-09-24 00:43:27 -04:00 |
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Michal Valient
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95d19f95b1
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[REVERB] Merging //UE4/Private-Reverb-Development@13832732
#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris
[CL 13834854 by Michal Valient in ue5-main branch]
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2020-07-06 18:58:26 -04:00 |
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Rolando Caloca
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5b82f15def
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Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx
[CL 11388545 by Rolando Caloca in Main branch]
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2020-02-12 13:27:19 -05:00 |
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Josh Adams
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aa9705149b
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Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
#rb none
[CL 11282608 by Josh Adams in Main branch]
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2020-02-06 13:13:41 -05:00 |
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Juan Canada
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f084ece316
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Fix copyright issues
#rb none
#jira UE-87461
[CL 11112539 by Juan Canada in Main branch]
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2020-01-24 23:36:12 -05:00 |
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Rolando Caloca
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bbb9564388
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Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx
[CL 11110369 by Rolando Caloca in Main branch]
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2020-01-24 18:07:01 -05:00 |
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