Marc Audy
bc88b73a29
Merge Release-Engine-Staging to Main @ CL# 15151250
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Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Marc Audy
bf80889353
UE5/Release-Engine-Staging to UE5/Main
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This represents UE4/Main up to CL# 14958402
[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Marc Audy
ada7c144fa
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
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[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Marc Audy
4c1bb11c29
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
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This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Michal Valient
95d19f95b1
[REVERB] Merging //UE4/Private-Reverb-Development@13832732
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#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris
[CL 13834854 by Michal Valient in ue5-main branch]
2020-07-06 18:58:26 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
yuriy odonnell
029d71eed6
Fixed a crash on startup when attempting to load a ray tracing shader while run-time RT support is compiled out.
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#rb Luke.Thatcher
#jira none
#ROBOMERGE-SOURCE: CL 13008889 in //UE4/Release-4.25Plus/... via CL 13008895
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 13008899 by yuriy odonnell in Main branch]
2020-04-23 12:55:20 -04:00
ben ingram
73961fa70d
Updates to FileCache to work better with shader preloading
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- FileCache can dynamically allocate/release memory as needed
- Preloaded lines are locked in the cache. One the preloaded memory has been read, the line is unlocked. This prevents preloaded lines from being evicted before they're needed.
- Cache line size changed from 64k to 16k, reduce fragmentation due to locked preloaded lines
#rb none
#ROBOMERGE-SOURCE: CL 12491121 via CL 12491126 via CL 12491130
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)
[CL 12491133 by ben ingram in Main branch]
2020-03-30 17:41:29 -04:00
ben ingram
4faa331af6
#jira UE-89879
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Add extra logging to try to get more information about crash
#rb none
#ROBOMERGE-SOURCE: CL 11964426 in //UE4/Release-4.25/... via CL 11964431
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)
[CL 11964452 by ben ingram in Main branch]
2020-03-05 16:37:51 -05:00
arciel rekman
65b2d3c88a
Vulkan: prevent crash on exit due to SCL (UE-89478).
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#rb Ben.Ingram
[FYI] Dmitriy.Dyomin
#jira UE-89478
#ROBOMERGE-SOURCE: CL 11619652 in //UE4/Release-4.25/... via CL 11619657
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v655-11596533)
[CL 11619677 by arciel rekman in Main branch]
2020-02-25 16:56:18 -05:00
Josh Adams
5032cf8753
- Fixed copyright notices
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#rb trivial
#jira UE-88281
[CL 11291818 by Josh Adams in Main branch]
2020-02-07 11:01:05 -05:00
Josh Adams
aa9705149b
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
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#rb none
[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00