* Rename IsNaniteEnabled to UseNanite and moved to RenderUtils (so it can be used in Components)
* Make proxy creation respect Scene platform level & consistent with renderer using UseNanite function
* Move DoesPlatformSupportNanite to RenderUtils (so it can be used in UseNanite)
* Fix crash in FMobileSceneRenderer::RenderHitProxies from dummy Nanite raster results
* Make ShadowSetup respect UseNanite to avoid creating virtual shadow maps when these are not supported
#rb rune.stubbe
#fyi brian.karis,graham.wihlidal,andrew.lauritzen
#robomerge Release-5.0-M2
[CL 14308401 by Ola Olsson in ue5-main branch]
[FYI] Dmitriy.Dyomin
#ROBOMERGE-SOURCE: CL 11610119 via CL 11610126 via CL 11610131
#ROBOMERGE-BOT: (v656-11643781)
[CL 11758850 by bob tellez in Main branch]
#rb none
#ROBOMERGE-OWNER: dmitriy.dyomin
#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 11596383 via CL 11596386 via CL 11596387
#ROBOMERGE-BOT: (v656-11643781)
[CL 11722115 by dmitriy dyomin in Main branch]
#rb Dmitriy.Dyomin, Jack.Porter
#jira UE-85333
#ROBOMERGE-SOURCE: CL 11278935 via CL 11278936 via CL 11278937
#ROBOMERGE-BOT: (v0-11244347)
[CL 11278938 by florin pascu in Main branch]
Disabled by default, set r.Mobile.VirtualTextures=1 to enable
known issues: RVT compression is not implementted, Android OpenGL will have R and G channels swapped for uncompressed streaming VT, no sRGB support
#jira UE-79955
#rb jeremy.moore
#ROBOMERGE-SOURCE: CL 11070636 via CL 11070637
#ROBOMERGE-BOT: (v637-11041722)
[CL 11070638 by dmitriy dyomin in Main branch]
#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]