#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
#rb Rolando.Caloca
#ROBOMERGE-OWNER: zach.bethel
#ROBOMERGE-AUTHOR: zach.bethel
#ROBOMERGE-SOURCE: CL 9163423 via CL 9163572 via CL 9163635
#ROBOMERGE-BOT: (v443-9013191)
[CL 9163782 by zach bethel in Main branch]
Merging using //Fortnite/Main/_to_/UE4/Dev-Rendering
#rb none
Also tested on mobile with Dmitriy.
Improvement and optimisation pending with https://docs.google.com/document/d/17fBBGX_cP9YARfiBU3P9BIElOo2m6IpqJhRXOZvzXa0/edit#heading=h.tuqnyahzdlw8
Integrated / edtigrated CLs are
7555515
7559183
7565353
7577376
7593568
7624000
7785404
7785501
7839046
7861664
7949251
7949481
7951875
7973183
#ROBOMERGE-OWNER: krzysztof.narkowicz
#ROBOMERGE-AUTHOR: sebastien.hillaire
#ROBOMERGE-SOURCE: CL 8020041 via CL 8027701
#ROBOMERGE-BOT: (v400-8057353)
[CL 8062409 by krzysztof narkowicz in Main branch]
#jira UE-70827
#rb none
#lockdown nick.penwarden
#ROBOMERGE-SOURCE: CL 5467499 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5467501 by jonas meyer in Main branch]
This implements the framework to write the high level rendering code into passes organized in direct acyclic graph. It is also unifying the uniform buffer, shader parameters, and pass parameters to same single API: structures with run time meta data. This allow high level user code be extremely seamless, user code debugging, and render graph ease of implementation and debugging.
Issue of collaborative work of Arne Schnober, Brian Karis, Daniel Wright, Marcus Wassmer and Guillaume Abadie.
Names of the graph managed resources are not final.
#rb Arne.Schnober, Brian.Karis, Daniel.Wright, Marcus.Wassmer
[CL 4492694 by Guillaume Abadie in Dev-Rendering branch]