Addition of ANavigationDataChunkActor, external actors used to hold navdata chunks
Addition of UWorldPartitionBuildNavigationDataCommandlet, commandlet to generate world partition navigation data
At the moment steps to generate a partitioned world with navmesh per cell are:
1) convert world to WP (WorldPartitionConvertCommandlet)
2) generate navigation data chunk actors (WorldPartitionBuildNavigationDataCommandlet)
3) pre cook (WorldPartitionPreCookCommandlet)
4) cook
#review @Yoan.StAmant
#rb Yoan.StAmant
[CL 14396364 by Aris Theophanidis in ue5-main branch]
[at]yoan.stamant [at]stephen.holmes
#rnx
#ROBOMERGE-SOURCE: CL 12486785 via CL 12486790 via CL 12486791 via CL 12486793
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)
[CL 12487596 by maxime mercier in Main branch]
- Added synchronization between the async pathfind queries task and the game thread. The sync point is implemented in OnWorldPostActorTick. This prevents pathfind requests from running at the same time as Navmesh generation tasks or beyond the engine frame boundary.
- Replaced task to broadcast async pathfinding results by a queue that will be flushed by the NavigationSystem udpate. This prevents tasks from being started during loading or other undesired locations.
- Replaced task to register new active path instance by a lock to make sure all paths are registered for potential invalidation before adding a generated tile on the main thread.
#jira UE-71960
#jira UE-85440
[at]aris.theophanidis [at]maxime.mercier
#rb aris.theophanidis maxime.mercier
#ROBOMERGE-SOURCE: CL 12368557 via CL 12368564
#ROBOMERGE-BOT: (v671-12333473)
[CL 12370954 by yoan stamant in Main branch]
[at]Yoan.StAmant [at]Mieszko.Zielinski [at]Maxime.Mercier [at]David.Hamm
#ROBOMERGE-SOURCE: CL 12126550 via CL 12132795
#ROBOMERGE-BOT: (v659-12123632)
[CL 12132919 by stephen holmes in Main branch]
The general idea here is to tick any non time sliced generators once per frame. Time sliced generators we aim to tick one per frame and move to the next, next frame.
In the case where one time sliced generator doesn't use the whole time slice we move to the next time sliced generator. That generator will only be considered to have a full frames processing if either it runs out of work or uses a large % of the time slice. Depending we either tick it again next frame or go to the next time sliced generator (next frame).
[at]Yoan.StAmant Aris [at]Aris.Theophanidis
#ROBOMERGE-SOURCE: CL 11628387 via CL 11628394
#ROBOMERGE-BOT: (v656-11643781)
[CL 11805238 by stephen holmes in Main branch]
+ added advanced property "DirtyAreaWarningSizeThreshold" in NavigationSystem to report warning logs when tiles larger than the specified threshold are pushed to the dirty queue.
+ error reporting is disabled as long as navigation lock is effective
+ centralized area validations and error reporting inside method FNavigationDirtyAreasController::AddArea and added new optional parameter to retrieve source object
[at]aris.theophanidis [at]maxime.mercier
#ROBOMERGE-SOURCE: CL 11587708 via CL 11587713 via CL 11588090
#ROBOMERGE-BOT: (v654-11333218)
[CL 11592197 by yoan stamant in Main branch]
The motivation is to provide a minimum of feedback when failing to register navigation data (ex: if navmesh settings do not fit the project navmesh settings) .
[REVIEW] [at]Yoan.StAmant [at]Mieszko.Zielinski
#ROBOMERGE-SOURCE: CL 11071719 via CL 11071722 via CL 11071725
#ROBOMERGE-BOT: (v637-11041722)
[CL 11071729 by aris theophanidis in Main branch]
#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
#ROBOMERGE-OWNER: matt.kuhlenschmidt
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 9870262 via CL 9870265
#ROBOMERGE-BOT: (v548-9842178)
#rb chris.gagnon
[CL 9872761 by Matt Kuhlenschmidt in Main branch]
As part of the change I've also disabled climb link generation on Athena walls (still enabled in non-Athena games).
#rb Yoan.StAmant, Guillaume.Guay
#rnx
[at]Yoan.StAmant, [at]Stephen.Holmes
#ROBOMERGE-SOURCE: CL 9410194 via CL 9410196 via CL 9410200 via CL 9410201 via CL 9410206
#ROBOMERGE-BOT: (v456-9359915)
[CL 9410207 by mieszko zielinski in Main branch]
#rb none
[at]Yoan.StAmant, [at]Stephen.Holmes, [at]Mikko.Mononen
#ROBOMERGE-SOURCE: CL 9038081 via CL 9043888 via CL 9044090
#ROBOMERGE-BOT: (v443-9013191)
[CL 9047383 by mieszko zielinski in Main branch]
While modifying NavigationSystemV1 I've extended IsNavigationBuildingLocked with a parameter allowing more precise queries.
#rb Yoan.StAmant, Mikko.Mononen
[at]Yoan.StAmant, [at]Stephen.Holmes, [at]Mikko.Mononen
#ROBOMERGE-SOURCE: CL 8886708 via CL 8886728 via CL 8889423
#ROBOMERGE-BOT: (v427-8887818)
[CL 8889507 by mieszko zielinski in Main branch]
This approach allowed for easy NavigationSystem's config update with NavSystemConfigOverride's properties. NavSystemConfigOverride can now specify if it wants to fully override the pre-existing nav sys instance or if it just wants to append new information (like supported agents) to the existing navigation system instance. There's also an option to do nothing if there's already a navigation system present.
This CL rolls-back a bunch of temp fixes done in past couple of days.
#rb Yoan.StAmant
Yoan.StAmant
#ROBOMERGE-OWNER: mieszko.zielinski
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 8187661 via CL 8193395 via CL 8207613
#ROBOMERGE-BOT: (v401-8057353)
[CL 8207758 by mieszko zielinski in Main branch]
#rb mieszko.zielinski, yoan.stamant
#ROBOMERGE-SOURCE: CL 7935910 via CL 7939385
#ROBOMERGE-BOT: (v391-7919777)
[CL 7939549 by guillaume guay in Main branch]