Commit Graph

54 Commits

Author SHA1 Message Date
Andrew Rodham
2b44b580e4 Sequencer: Upgraded object binding IDs to be more portable when nested
- This change introduces two separate types for dealing with binding IDs in different spaces explicitly: FFixedObjectBindingID and FRelativeObjectBindingID. The latter is portable if the sequence it was created within is nested inside another foreign hierarchy.
  - FMovieSceneObjectBindingID remains, and is able to represent both of the new types, but should only be used for serialization to ensure compatability and consistency with editor tools that operate in different spaces.
  - Any manual ResolveLocalToRoot or GetSequenceID processing has now been replaced with the new ResolveBoundObjects API, which provides a less error-prone way of resolving bindings that live in different sequences

#jira UE-74450
#rb Max.Chen, Ludovic.Chabant

[CL 14915667 by Andrew Rodham in ue5-main branch]
2020-12-14 14:36:17 -04:00
Marc Audy
a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
Max Chen
74822c6a2d Sequencer: ALevelSequenceActor now implements RewindForReplay which will stop the sequence when seeking starts in a replay. This solves issues where seeking before the sequence started would not restore the state as no new network packets are sent to update the state. Reset NetSyncProps of the sequence player when RewindForReplay() is called to prevent the sequence from playing at the wrong time
#jira FORT-186246
#rb matt.hoffman, ryan.gerleve, andrew.rodham

[CL 10018006 by Max Chen in Dev-Editor branch]
2019-11-05 13:33:48 -05:00
andrew rodham
e901930fda Sequencer: Reworked concept of exposed bindings to be presented as a tags in the Sequencer UI
- Tags are now specified on object bindings and can be used to persistently reference similar bindings across different sequences
  - Tags are now always specified and stored on the root sequence, making it easier to rebind objects from within sub sequences
  - A new object binding tag manager window is available that gives a bird's eye view of all bindings and tags for the whole sequence
  - New functions are available on Level Sequence Actors for interacting with bindings by tag: SetBindingByTag, AddBindingByTag, RemoveBindingByTag, FindBindingByTag
  - Tags are now shown on the sequencer tree view for visibility


#jira UE-81102
#rb Max.Chen

#ROBOMERGE-SOURCE: CL 9732635 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v539-9700858)

[CL 9732642 by andrew rodham in Main branch]
2019-10-21 11:35:15 -04:00
jon nabozny
6b60663f39 Update Engine and Plugins to use the new Getters / Setters for UActorComponent, USceneComponent, and AActor replicated properties
[at]Ryan.Gerleve, [at]Brian.Bekich
#rb None


#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: jon.nabozny
#ROBOMERGE-SOURCE: CL 9290108 via CL 9290249
#ROBOMERGE-BOT: (v452-9288972)

[CL 9290520 by jon nabozny in Main branch]
2019-09-29 16:49:10 -04:00
andrew rodham
89c2cecc23 Sequencer: Changed Transform origins to be implemented as shared global data rather to remove the need to Initialize transform tracks
Transform tracks are heavily used, whereas transform origins are not. As such we want to remove the ::Initialize call that is unnecessary for the majority of transform tracks. We now compute the sequence transform origin once at the start of the frame, and use that for the rest of the evaluation.

#rb Max.Chen, Matt.Hoffman, Mike.Zyracki


#ROBOMERGE-SOURCE: CL 9159615 via CL 9160214 via CL 9160238
#ROBOMERGE-BOT: (v443-9013191)

[CL 9160259 by andrew rodham in Main branch]
2019-09-26 15:27:31 -04:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
james brinkerhoff
d284586973 Working check-in: new gadget intros
#lockdown josh.andersen
#rb Andrew.Rodham

#ROBOMERGE-OWNER: james.brinkerhoff
#ROBOMERGE-AUTHOR: trent.halvorsen
#ROBOMERGE-SOURCE: CL 8012362 via CL 8012363 via CL 8012365 via CL 8012928
#ROBOMERGE-BOT: (v400-8057353)

[CL 8064890 by james brinkerhoff in Main branch]
2019-08-15 15:52:33 -04:00
Max Chen
4b09f3076d Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 6133506 by Max Chen in Dev-Sequencer branch]
2019-04-28 02:36:18 -04:00
Max Chen
ae59045d2a Sequencer: Set replicates only if HasAuthority
#jira UE-72998
#rb brian.bekich

[CL 6110896 by Max Chen in Dev-Sequencer branch]
2019-04-26 14:49:09 -04:00
Max Chen
da79df1d46 Sequencer: Tick sequencer separately.
This is needed so that sequencer actors can tick first, putting objects in their desired locations and then allowing other systems to respond. This fixes special cases where sequencer would tick animation again if it had ticked before sequencer.

#jira UE-59735
#jira UE-61706
#jira UE-69731
#jira UE-72639
#rb marc.audy, andrew.rodham

[CL 5901999 by Max Chen in Dev-Sequencer branch]
2019-04-15 14:03:33 -04:00
Max Chen
b40c16115c Sequencer: Fix log
#rb none

[CL 5406928 by Max Chen in Dev-Sequencer branch]
2019-03-14 20:55:31 -04:00
Max Chen
fabd7aa85e Sequencer: Added ShowBurnin and HideBurnin functions
#jira UESEQ-327
#rb andrew.rodham

[CL 5406174 by Max Chen in Dev-Sequencer branch]
2019-03-14 19:31:15 -04:00
Chris Gagnon
a48e767b94 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00
andrew rodham
0a10f3f9da Sequencer: Added an accessor for LevelSequenceActor::SequencePlayer that only returns the sequence player if it is valid for use
#rb Max.Chen


#ROBOMERGE-SOURCE: CL 4770889 via CL 4770898 via CL 4775131

[CL 4775485 by andrew rodham in Main branch]
2019-01-23 04:46:24 -05:00
Chris Gagnon
0dbe1f7fb2 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4766091 by Chris Gagnon in Dev-Editor branch]
2019-01-21 17:47:02 -05:00
andrew rodham
0413723b88 Sequencer: Fix PlaybackClient getting overwritten by CDO values on exit of ALevelSequenceActor constructor
#rb None
[CODEREVIEW] Max.Chen


#ROBOMERGE-SOURCE: CL 4760712 via CL 4760714 via CL 4760715

[CL 4760729 by andrew rodham in Main branch]
2019-01-21 09:22:03 -05:00
andrew rodham
6f1c48e7f2 Sequencer: Bindings that exist within instance sub levels now work correctly
- On playback we now cache off both the original asset path name, and the level ptr if we're playing back within a level that has a ULevelStreaming associated with it
  - When resolving bindings, we compare the original binding's asset path name to the one we're playing back within. If it matches, we resolve using the ULevel ptr provided, rather than the UWorld.
  - Ultimately we would like to change this all to make the context _always_ a ULevel rather than a UWorld, but that is a high risk change to make since a lot of code (mostly editor code) heavily relies on the playback context being a UWorld.

#rb Max.Chen


#ROBOMERGE-SOURCE: CL 4729768 via CL 4729775

[CL 4729792 by andrew rodham in Main branch]
2019-01-15 17:59:36 -05:00
Chris Gagnon
1a3bf5caf1 Merging The Engine directory from //UE4/Dev-Main to //UE4/Dev-Editor upto CL 4698813
#rb none

[CL 4720826 by Chris Gagnon in Dev-Editor branch]
2019-01-14 16:55:55 -05:00
Marc Audy
ab108c215e Copying to Dev-Main @ CL# 4688301
#rb
#rnx

[CL 4688816 by Marc Audy in Main branch]
2019-01-08 11:38:48 -05:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00