Marc Audy
cac1fe0019
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
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This represents UE4/Main @ CL# 15277572
[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Brice Criswell
2a40c01867
Chaos : Fix CIS
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#rb none
#jira FROST-1044
[CL 15260146 by Brice Criswell in ue5-main branch]
2021-01-29 01:12:30 -04:00
Brice Criswell
71bff90bf4
Chaos : Destruction
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- Added Size Specific damage thresholds.
#rb none
#jira FROST-1044
[CL 15260032 by Brice Criswell in ue5-main branch]
2021-01-29 00:35:21 -04:00
brett miller
b2ccd57324
Fracture Editor
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* Clustering Utilities GetLeafNode may now specify if the clien tis specifically after rigid leaf nodes.
* Embedded Geometry tools moved to their own palette.
* Delete Embedded Geometry tool implemented.
#jira none
#rb brice.criswell
[CL 15259760 by brett miller in ue5-main branch]
2021-01-28 23:22:16 -04:00
Marc Audy
bf80889353
UE5/Release-Engine-Staging to UE5/Main
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This represents UE4/Main up to CL# 14958402
[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
brett miller
14431f0507
GeometryCollection -- implemented per bone initial dynamic state in Rest Collection.
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FractureEditor -- SetInitialDynamicState tool
#rb none
#jira UESP-3565
#codereview brice.criswell
[CL 14893906 by brett miller in ue5-main branch]
2020-12-09 18:44:07 -04:00
graham wihlidal
0e876d9805
Fixed Nanite Geometry Collection crashes and incorrect rendering on cooked platforms.
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#rb rune.stubbe
#fyi brian.karis, benn.gallagher, michael.lentine
[CL 14638967 by graham wihlidal in ue5-main branch]
2020-11-02 21:12:24 -04:00
Marc Audy
68150e0be7
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
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This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Zousar Shaker
77d13185b7
Copying //UE5/Dev-Cooker@14539516 to Main (//UE5/Main)
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[CL 14539954 by Zousar Shaker in ue5-main branch]
2020-10-21 17:56:05 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Ola Olsson
ce3e9181a7
Fix ES editor preview
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* Rename IsNaniteEnabled to UseNanite and moved to RenderUtils (so it can be used in Components)
* Make proxy creation respect Scene platform level & consistent with renderer using UseNanite function
* Move DoesPlatformSupportNanite to RenderUtils (so it can be used in UseNanite)
* Fix crash in FMobileSceneRenderer::RenderHitProxies from dummy Nanite raster results
* Make ShadowSetup respect UseNanite to avoid creating virtual shadow maps when these are not supported
#rb rune.stubbe
#fyi brian.karis,graham.wihlidal,andrew.lauritzen
#robomerge Release-5.0-M2
[CL 14308401 by Ola Olsson in ue5-main branch]
2020-09-14 07:52:02 -04:00
Marc Audy
7379fa99c5
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
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[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
graham wihlidal
e7baff4df8
Guarded Nanite shader compilation, RHI init, and runtime passes with a data driven platform info bSupportsNanite / DoesPlatformSupportNanite() path, so unsupported platforms don't crash trying to run Nanite. Removed pre-existing Metal hacks in favor of new solution, and also fixed a number of issues around HZB dependencies and some other cases.
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#rb rune.stubbe, brian.karis
#fyi marcus.wassmer, michal.valient, josh.adams
[CL 14117046 by graham wihlidal in ue5-main branch]
2020-08-14 16:09:16 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
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#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
graham wihlidal
6eecffcc08
Correctly support geometry collection clustering with Nanite. Also fixed proxy recreation when EnableNanite is toggled in the editor.
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#rb none
#fyi benn.gallagher, michael.lentine
[CL 13912300 by graham wihlidal in ue5-main branch]
2020-07-21 15:17:07 -04:00
graham wihlidal
c7f641bd37
Enable Nanite scene proxy construction by default for Chaos geometry collections.
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#rb none
#fyi benn.gallagher, michael.lentine
[CL 13882255 by graham wihlidal in ue5-main branch]
2020-07-17 04:21:22 -04:00
graham wihlidal
6e9a656633
Initial support for dynamic GPU scene transform updates for Nanite destruction simulation. Many rough edges to file down, but this is fairly promising.
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#rb michael.lentine
#fyi benn.gallagher, brian.karis
[CL 13868550 by graham wihlidal in ue5-main branch]
2020-07-15 19:46:08 -04:00
graham wihlidal
be384a7ef5
Added initial custom render scene proxy for geometry collections driven by Nanite.
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#rb none
#fyi michael.lentine, benn.gallagher, brian.karis
[CL 13861289 by graham wihlidal in ue5-main branch]
2020-07-15 03:39:13 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
benn gallagher
3d9038cbc9
Re-added navmesh support for geometry collections. This is a naive implementation that periodically triggers nav updates on a timer rather than knowing the state of the object. Also the navigation export will push the render triangles to the navigation system until we
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#rb none
#jira
#rnx
#ROBOMERGE-SOURCE: CL 13113651 via CL 13113653 via CL 13113654
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)
[CL 13113657 by benn gallagher in Main branch]
2020-04-30 07:34:59 -04:00
ryan kautzman
d07137a6e8
Reconnect ether drag properties to the simulator for geometry collections. Move linear and angular ether drag properties from the GeometryCollectionComponent to UChaosPhysicalMaterial. Add static (angular) friction propterty to UChaosPhysicalMaterial.
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[FYI] Benn.Gallagher, Michael.Lentine
#rb: none
#jira: none
#ROBOMERGE-OWNER: ryan.kautzman
#ROBOMERGE-AUTHOR: ryan.kautzman
#ROBOMERGE-SOURCE: CL 12915012 in //UE4/Release-4.25/... via CL 12915022 via CL 12915954
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12915962 by ryan kautzman in Main branch]
2020-04-20 04:54:20 -04:00
bill henderson
1f1daf0d64
CIS fix
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#rb none
#jira nojira
#ROBOMERGE-SOURCE: CL 12720061 in //UE4/Release-4.25/... via CL 12721833 via CL 12781716
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12782530 by bill henderson in Main branch]
2020-04-14 13:39:41 -04:00
bill henderson
a6609977e8
Chaos: Fixes to get event demo level working again
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#rb none
#jira nojira
#ROBOMERGE-SOURCE: CL 12719657 in //UE4/Release-4.25/... via CL 12721825 via CL 12781713
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12782529 by bill henderson in Main branch]
2020-04-14 13:39:39 -04:00
ori cohen
3d3769b711
IWYU changes
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#rb none
#ROBOMERGE-OWNER: ori.cohen
#ROBOMERGE-AUTHOR: ori.cohen
#ROBOMERGE-SOURCE: CL 12673540 via CL 12673589 via CL 12673595 via CL 12673596
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12673600 by ori cohen in Main branch]
2020-04-08 10:59:25 -04:00
benn gallagher
d5bfd8cb7f
Hooked up geometry collections to the component body instance filter data so configuring the filter in the details panel now functions correctly. Also defaulted the body instance for geometry collections into the ECC_Destructible query channel.
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#rb none
#jira
#ROBOMERGE-SOURCE: CL 12553459 in //UE4/Release-4.25/... via CL 12553609 via CL 12553709
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12554106 by benn gallagher in Main branch]
2020-04-02 11:57:01 -04:00