danny couture
d79ccbc264
Remove legacy code that change the game-thread priority while the editor doesn't have focus, we have too many threads in the engine for that to make a meaningful difference and it is causing latency issues by making the background workers have the same priority as the game thread when not in focus...
...
Windows already does that better for the application that has the focus
#rb Francis.Hurteau
[CL 15357225 by danny couture in ue5-main branch]
2021-02-08 12:10:37 -04:00
Marc Audy
cac1fe0019
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
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This represents UE4/Main @ CL# 15277572
[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Chris Babcock
a2d9bd542e
Change Android class names from ue4 to unreal
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#jira UE-104943
#ue5
#android
#review @Jack.Porter
#rb Jack.Porter
[CL 15284943 by Chris Babcock in ue5-main branch]
2021-02-02 17:21:35 -04:00
Marc Audy
bc88b73a29
Merge Release-Engine-Staging to Main @ CL# 15151250
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Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Patrick Laflamme
46a97aa166
On Mac, added a warning log when the console output device terminate the application because this was the last window closed (with the X)
...
On Mac, added a warning log when UnrealMultiUserServer terminates because user closed it with CMD-Q (or from menu) or by logging out, shutting down or rebooting the computer.
On Mac, added a reason (logout, sys. restart, sys shutdown, user quitting) to the engine quit request when UnrealMultiUserServer is asked to quit.
#jira UE-106186 - Expected warnings are not shown in logs when UnrealMultiUserServer window is closed
#rb Jason.Walter, Michael.Trepka
[CL 15145104 by Patrick Laflamme in ue5-main branch]
2021-01-20 12:01:55 -04:00
Marc Audy
bf80889353
UE5/Release-Engine-Staging to UE5/Main
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This represents UE4/Main up to CL# 14958402
[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Marc Audy
ada7c144fa
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
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[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
christopher waters
bdc7a41632
Removing references to Direct2D.
...
#jira none
#rb none
[CL 14889203 by christopher waters in ue5-main branch]
2020-12-09 12:17:01 -04:00
will damon
4213ee7d1f
Fix iOS application launch.
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#rb Dmitriy.Dyomin, Arne.Schober
#jira none
#rnx
[CL 14813126 by will damon in ue5-main branch]
2020-11-25 12:13:16 -04:00
Marc Audy
a7f9391231
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
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This represents UE4/Main @ 14768117
For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer
[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Patrick Enfedaque
ae12b46cd3
Change log severity from error to warning
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#fyi chris.gagnon
[CL 14704573 by Patrick Enfedaque in ue5-main branch]
2020-11-10 14:02:15 -04:00
Patrick Enfedaque
157cb749ec
Fix MoveActorsToLevel failed Clipboard Paste
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#rb chris.gagnon, richard.malo
[CL 14703918 by Patrick Enfedaque in ue5-main branch]
2020-11-10 13:47:21 -04:00
Matt Kuhlenschmidt
7c6028bb87
Fix wrong styling when app has an OS window border
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[CL 14637351 by Matt Kuhlenschmidt in ue5-main branch]
2020-11-02 18:17:22 -04:00
Marc Audy
68150e0be7
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
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This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
4c1bb11c29
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
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This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Matt Kuhlenschmidt
d58be22a6a
Changes to window styles for a more visible border between parent and child windows.
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[CL 14492600 by Matt Kuhlenschmidt in ue5-main branch]
2020-10-14 12:11:54 -04:00
danny couture
8f88f4a055
Add some useful Insights trace
...
#rb Francis.Hurteau
[CL 14487717 by danny couture in ue5-main branch]
2020-10-13 21:04:47 -04:00
Marc Audy
50a3d7d368
Merge Release-Engine-Staging to Main @ CL# 14467590
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This represents UE4/Main @ 14432125 + some cherrypick fixes
[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Arciel Rekman
10d228d0fe
Remove unused private fields - Linux
...
#rb Brandon.Schaefer
#review-14242477 @Brandon.Schaefer
#jira none
[CL 14244685 by Arciel Rekman in ue5-main branch]
2020-09-02 10:48:29 -04:00
Marc Audy
7379fa99c5
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
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[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
...
#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Matt Kuhlenschmidt
c38deccb1e
Remove window drop shadows again. Causes too many artifacts
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[CL 13846792 by Matt Kuhlenschmidt in ue5-main branch]
2020-07-13 09:51:10 -04:00
Matt Kuhlenschmidt
26ef9fccc1
Trying out drop shadows on top level windows
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[CL 13786247 by Matt Kuhlenschmidt in ue5-main branch]
2020-06-29 14:13:33 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
...
#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00