Commit Graph

480 Commits

Author SHA1 Message Date
danny couture
d79ccbc264 Remove legacy code that change the game-thread priority while the editor doesn't have focus, we have too many threads in the engine for that to make a meaningful difference and it is causing latency issues by making the background workers have the same priority as the game thread when not in focus...
Windows already does that better for the application that has the focus

#rb Francis.Hurteau

[CL 15357225 by danny couture in ue5-main branch]
2021-02-08 12:10:37 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Chris Babcock
a2d9bd542e Change Android class names from ue4 to unreal
#jira UE-104943
#ue5
#android
#review @Jack.Porter
#rb Jack.Porter

[CL 15284943 by Chris Babcock in ue5-main branch]
2021-02-02 17:21:35 -04:00
Marc Audy
bc88b73a29 Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763

[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Patrick Laflamme
46a97aa166 On Mac, added a warning log when the console output device terminate the application because this was the last window closed (with the X)
On Mac, added a warning log when UnrealMultiUserServer terminates because user closed it with CMD-Q (or from menu) or by logging out, shutting down or rebooting the computer.
On Mac, added a reason (logout, sys. restart, sys shutdown, user quitting) to the engine quit request when UnrealMultiUserServer is asked to quit.

#jira UE-106186 - Expected warnings are not shown in logs when UnrealMultiUserServer window is closed
#rb Jason.Walter, Michael.Trepka

[CL 15145104 by Patrick Laflamme in ue5-main branch]
2021-01-20 12:01:55 -04:00
Marc Audy
bf80889353 UE5/Release-Engine-Staging to UE5/Main
This represents UE4/Main up to CL# 14958402

[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
christopher waters
bdc7a41632 Removing references to Direct2D.
#jira none
#rb none

[CL 14889203 by christopher waters in ue5-main branch]
2020-12-09 12:17:01 -04:00
will damon
4213ee7d1f Fix iOS application launch.
#rb Dmitriy.Dyomin, Arne.Schober
#jira none
#rnx

[CL 14813126 by will damon in ue5-main branch]
2020-11-25 12:13:16 -04:00
Marc Audy
a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Patrick Enfedaque
ae12b46cd3 Change log severity from error to warning
#fyi chris.gagnon

[CL 14704573 by Patrick Enfedaque in ue5-main branch]
2020-11-10 14:02:15 -04:00
Patrick Enfedaque
157cb749ec Fix MoveActorsToLevel failed Clipboard Paste
#rb chris.gagnon, richard.malo

[CL 14703918 by Patrick Enfedaque in ue5-main branch]
2020-11-10 13:47:21 -04:00
Matt Kuhlenschmidt
7c6028bb87 Fix wrong styling when app has an OS window border
[CL 14637351 by Matt Kuhlenschmidt in ue5-main branch]
2020-11-02 18:17:22 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Matt Kuhlenschmidt
d58be22a6a Changes to window styles for a more visible border between parent and child windows.
[CL 14492600 by Matt Kuhlenschmidt in ue5-main branch]
2020-10-14 12:11:54 -04:00
danny couture
8f88f4a055 Add some useful Insights trace
#rb Francis.Hurteau

[CL 14487717 by danny couture in ue5-main branch]
2020-10-13 21:04:47 -04:00
Marc Audy
50a3d7d368 Merge Release-Engine-Staging to Main @ CL# 14467590
This represents UE4/Main @ 14432125 + some cherrypick fixes

[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Arciel Rekman
10d228d0fe Remove unused private fields - Linux
#rb Brandon.Schaefer
#review-14242477 @Brandon.Schaefer
#jira none

[CL 14244685 by Arciel Rekman in ue5-main branch]
2020-09-02 10:48:29 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Matt Kuhlenschmidt
c38deccb1e Remove window drop shadows again. Causes too many artifacts
[CL 13846792 by Matt Kuhlenschmidt in ue5-main branch]
2020-07-13 09:51:10 -04:00
Matt Kuhlenschmidt
26ef9fccc1 Trying out drop shadows on top level windows
[CL 13786247 by Matt Kuhlenschmidt in ue5-main branch]
2020-06-29 14:13:33 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00