Commit Graph

45 Commits

Author SHA1 Message Date
halfdan ingvarsson
7eda00912e Change FBoneWeight::MaxRawWeight to a constexpr function to satisfy Mac linkage issues.
#trivial
#rnx

[CL 15068830 by halfdan ingvarsson in ue5-main branch]
2021-01-13 13:14:44 -04:00
halfdan ingvarsson
ba7cf326cd Missing return value in the dummy TBoneWeights adapter.
#trivial
#rnx

[CL 15067904 by halfdan ingvarsson in ue5-main branch]
2021-01-13 12:24:44 -04:00
halfdan ingvarsson
940d1131b3 Templataize FBoneWeights so that it can be used on any dynamically sizeable container.
#rb none
#jira none
#rnx

[CL 15067624 by halfdan ingvarsson in ue5-main branch]
2021-01-13 11:54:11 -04:00
Lina Halper
963faf8b0d IKRig plugin first version
- you can add one type of solver - transform and then that will give you one goal and you can run it.
- 3 modules - IKRig, IKRigDeveloper, IKRigEditor
- IKRigDefinition is the main data for anim node.

#rb: Kiaran.Ritchie, Halfdan.Ingvarsson
#fyi: Kiaran.Ritchie

[CL 14814068 by Lina Halper in ue5-main branch]
2020-11-25 17:38:42 -04:00
halfdan ingvarsson
331db0f7b4 Fix duplicate check to be separate checks. Added a test for it.
#jira none
#rb none
#rnx

[CL 14145714 by halfdan ingvarsson in ue5-main branch]
2020-08-19 14:06:31 -04:00
halfdan ingvarsson
fc97705f40 Build fix for Linux -- lambda argument shadows member variable.
#jira none
#rb none
#rnx

[CL 14132771 by halfdan ingvarsson in ue5-main branch]
2020-08-18 11:44:42 -04:00
halfdan ingvarsson
f09be305a8 New container to store per-vertex bone weights. Takes care of normalization, blending, capping weight counts, etc. while being lightweight and fast.
#jira UE-93689
#rb Alexis.Matte

[CL 14132466 by halfdan ingvarsson in ue5-main branch]
2020-08-18 11:16:00 -04:00
halfdan ingvarsson
8da0b15ed9 Remove unused function and nix dependency on Engine.
#jira none
#rb Lina.Halper
#rnx

[CL 13800643 by halfdan ingvarsson in ue5-main branch]
2020-06-30 17:10:13 -04:00
braeden shosa
05f5f01853 Animation: Pose search experimental plugin
- This is a plugin that enables the animation runtime to search within a sequence for a given pose
- UPoseSearchSchema: specifies list of bones to sample, will include other info in the future like which properties to sample
- UPoseSearchIndexConfig: anim asset metadata object that specifies sample rate and range
- UPoseSearchIndex: anim asset metadata object containing data sampled from sequence offline, currently just translations per bone in the schema
- FPoseSearchPoseHistory: maintains a buffer of recorded poses over time for constructing search queries with past poses
- PoseSearchBuildIndex(): Constructs a search index for an anim sequence
- PoseSearchBuildQuery(): Constructs a search query given the current pose and a pose search schema
- PoseSearch(): Searches for the nearest matching pose in an indexed sequence given a query that was built for the same pose search schema
- FAnimNode_PoseMatchingSequencePlayer: Subclass of sequence player that adds the option to offset playback based on a pose search
- FAnimNode_PoseSearchHistoryCollector: a new pose history anim node for explicit control of pose search query context
  - Pose history is now updated during graph evaluation instead of always using the final pose result at the end of evaluation
  - Removed pose history from anim instance to decouple plugin from anim runtime
- Removed dependencies on USkeletalMeshComponent
- Promoted anim update shared context to base context so ancestor tracking can be used during node initialization
- Added FBoneIndexBase::IsValid()
- Exported UAnimationAsset API so plugins can use it
- Improved documentation
- Register asset type actions on module startup

#rb Andrew.Marre, Laurent.Delayen, Jaren.Peterson, Thomas.Sarkanen

[CL 13682386 by braeden shosa in ue5-main branch]
2020-06-16 02:32:29 -04:00
Lina Halper
44c1bb3292 COPY from //Dev-Anim to //Dev-Main
#rb: none
#fyi: Laurent.Delayen, Thomas.Sarkanen

[CL 11088765 by Lina Halper in Main branch]
2020-01-22 17:58:55 -05:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
Marc Audy
8df336162c Copying //UE4/Dev-Anim to Dev-Main (//UE4/Dev-Main) @ 8782600
#rb
#rnx

[CL 8783278 by Marc Audy in Main branch]
2019-09-17 19:12:19 -04:00
Helge Mathee
4633735def RigVM - Rename/move file(s) - introduced new RigVM module
#rb none

[CL 7736102 by Helge Mathee in Dev-Anim branch]
2019-08-05 08:41:10 -04:00
Helge Mathee
d9e263ccc8 Fix build break on OSX.
#rb none

[CL 7734935 by Helge Mathee in Dev-Anim branch]
2019-08-05 08:06:30 -04:00
Helge Mathee
2a8033db59 Multiplex: VM data structure starts to work - basic instructions implemented + unit tests
#fyi lina.halper
#rb none

[CL 7709785 by Helge Mathee in Dev-Anim branch]
2019-08-02 15:53:52 -04:00
Helge Mathee
dfe2eb2595 Multiplex: Support for struct alignment and copy assignment + unit tests
#rb none

[CL 7707749 by Helge Mathee in Dev-Anim branch]
2019-08-02 12:36:11 -04:00
Helge Mathee
7ca1aabae6 Multiplex: Support for strings and names + unit tests
#rb none

[CL 7706998 by Helge Mathee in Dev-Anim branch]
2019-08-02 11:23:59 -04:00
Helge Mathee
c106b2e75e Multiplex: Added functionality for proper struct initialization and destruction within the storage
#rb none

[CL 7706412 by Helge Mathee in Dev-Anim branch]
2019-08-02 10:24:32 -04:00
Helge Mathee
3d552fa44c Multiplex ByteCode data structure, table iterator + unit test
#rb none

[CL 7697641 by Helge Mathee in Dev-Anim branch]
2019-08-01 16:20:18 -04:00
Helge Mathee
c8afe65ac8 Multiplex ByteCode data structure + unit tests. This is the baseline byte code management data structure for the multiplex vm.
#fyi lina.halper
#rb none

[CL 7695335 by Helge Mathee in Dev-Anim branch]
2019-08-01 15:31:12 -04:00
Helge Mathee
daf54492db Multiplex: Centralized registration of multiplex methods + unit tests of hand written invocations
#rb none

[CL 7692308 by Helge Mathee in Dev-Anim branch]
2019-08-01 14:03:14 -04:00
Helge Mathee
b6be0f6131 MultiplexStorage: Implement support for names and conscious mode for no-name-support + unit tests
#rb none

[CL 7681508 by Helge Mathee in Dev-Anim branch]
2019-08-01 09:01:31 -04:00
Helge Mathee
4f5cca551e Control Rig: MultiplexStorage for fragmented runtime memory + unit tests for both the base data structure and the initial control rig usage.
Adaption of unit tests

#fyi lina.halper
#rb none

[CL 7674946 by Helge Mathee in Dev-Anim branch]
2019-07-31 16:18:25 -04:00
Helge Mathee
d1b2f8b778 Fix build break: ControlClass not declared.
#rb none

[CL 7669532 by Helge Mathee in Dev-Anim branch]
2019-07-31 10:29:40 -04:00
Helge Mathee
8e384a717e Refactoring all Control Rig Units to use Static Virtual Methods
#fyi lina.halper
#rb none

[CL 7662734 by Helge Mathee in Dev-Anim branch]
2019-07-30 16:07:09 -04:00