#rb Ben.Marsh
Renamed UE4.natvis to Unreal.natvis
Fixed up Project File Generator within the Unreal Build Tool
[CL 15009828 by mark lintott in ue5-main branch]
* Added support for more complex Msbuild conditions (using static property methods) as we use this to do per platform checks in the csprojs.
* Tweaks to the parsing of csprojs as expecations are different for netcore (mostly for how configurations are defined)
* Lastly if -dotnetcore flag is present when generating projects, use the netcore project files instead.
#rb ben.marsh
[CL 14572331 by Joakim Lindqvist in ue5-main branch]
* Improved detection of UE solution by using a special section outputted to the solution, this replaces the need to add a special comment into the solution (or relying on naming convention as was the fallback). This still works with the old conventions to support being used in a UE4 solution.
* Inverted Quickbuild menu to dynamically populate the platforms instead - this allows UnrealVS to data drive the platform list. Unfortunatley due to how visual studio UI handles dynamic lists we can not have a menu that is dynamic and has children. Thus configurations are now hard coded instead - these are still only visible when they are actually supported, but it means UnrealVS needs to be updated when new configurations are added.
* Fixed issue setting debug arguments to net core projects (due to the change to launchSettings.json to store the debug arguments)
#rb ben.marsh
#jira UE-100134, UE-95503
[CL 14444525 by Joakim Lindqvist in ue5-main branch]
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.
Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.
Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects
#rb none
[CL 14301890 by Ben Marsh in ue5-main branch]
To disable the use of shared include paths (at the expensive of Visual Studio using more memory), put this in BuildConfiguration.xml:
<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
<VCProjectFileGenerator>
<MaxSharedIncludePaths>0</MaxSharedIncludePaths>
</VCProjectFileGenerator>
</Configuration>
The setting specifies the maximum length of the shared include paths to use, in bytes. The default value is 24,576 (24k).
#jira
#ROBOMERGE-SOURCE: CL 13151316 via CL 13151320 via CL 13151331
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v688-13145358)
[CL 13151347 by ben marsh in Main branch]
#jira UE-92188
#ROBOMERGE-SOURCE: CL 12911340 via CL 12911341 via CL 12911342
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12911343 by ben marsh in Main branch]
#jira
#ROBOMERGE-SOURCE: CL 12911196 via CL 12911197 via CL 12911198
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12911202 by ben marsh in Main branch]
#rb none
#jira UE-92188
#ROBOMERGE-SOURCE: CL 12905889 in //UE4/Release-4.25/... via CL 12905891 via CL 12905893
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12908019 by ben marsh in Main branch]
#jira
#ROBOMERGE-SOURCE: CL 12862062 via CL 12862070 via CL 12862081
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12862084 by ben marsh in Main branch]
#jira none
#rb Ben.Marsh
[FYI] Andrew.Grant, Brandon.Schaefer
#ROBOMERGE-SOURCE: CL 12224860 in //UE4/Release-4.25/... via CL 12224862
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v663-12210973)
[CL 12224868 by michael sartain in Main branch]
#rb none
#jira
#ROBOMERGE-SOURCE: CL 12169952 in //UE4/Release-4.25/... via CL 12169953
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v661-12148976)
[CL 12169955 by ben marsh in Main branch]