Commit Graph

9 Commits

Author SHA1 Message Date
Joakim Lindqvist
04ede392fe Adding info on which processes has file opened to debug UE-105044. Removed previous temp output as we have determined the mutex locking is working as expected.
#jira UE-105044

[CL 15083046 by Joakim Lindqvist in ue5-main branch]
2021-01-14 08:58:18 -04:00
Joakim Lindqvist
b01a37b4a6 Added debug output to help track down
UE-105044

[CL 15009811 by Joakim Lindqvist in ue5-main branch]
2021-01-07 10:19:31 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
68f5abeb09 UBT: Convert UnrealBuildTool to use nullable references.
#rb none
#rnx

[CL 14960546 by Ben Marsh in ue5-main branch]
2020-12-20 18:47:42 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
Ryan Durand
9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
ben marsh
5eeedbf783 UBT: Always treat *.modules files as being up to date for an installed engine. Prevents BuildId being regenerated if timestamps for DLLs are newer.
#rb none
#jira UE-76017

#ROBOMERGE-SOURCE: CL 6916209 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main) (v366-6836689)

[CL 6916227 by ben marsh in Main branch]
2019-06-10 15:53:30 -04:00
Ben Marsh
be3d222b55 Fix CIS
#rb none
#rnx

[CL 4723062 by Ben Marsh in Main branch]
2019-01-14 21:44:55 -05:00
Ben Marsh
a22b952aa9 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 4718806 by Ben Marsh in Main branch]
2019-01-14 12:11:24 -05:00