We now always load by identity and hint to our assembly resolver were to expect to find assemblies that are not in our Engine.
#rb ben.marsh
[CL 14689002 by Joakim Lindqvist in ue5-main branch]
- Deleted .net version DLLs that we aren't using (.net40 and .netstandard10/13)
#fyi andrew.grant,ben.marsh
#rb ben.marsh
[CL 13534400 by Josh Adams in ue5-main branch]
#rb none
#jira UE-70509
[FYI] Peter.Sauerbrei
#ROBOMERGE-SOURCE: CL 5174514 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5207569 by ben marsh in Main branch]
* Moving Ionic.Zip source code into UE4 from UE4 source.
* Only one left should be in Binaries/DotNET.
* Moving TPS info to source location.
* Deleting several copies that were floating around.
Assembly Resolve Refactor
* Added AssemblyUtils.InstallAssemblyResolver to handle resolving of known assemblies that may not exist in the same folder as the referencing assembly.
* This is now installed by UAT and UBT, which should handle all needs to load Ionic.Zip and RPCUtility.exe from scripts that install into subfolders of Binaries/DotNET.
* Other assemblies can be added easily as necesary, centralizing the location where this is handled.
* Removed AssemblyResolver from RPCUtilHelper as UBT handles it automatically now.
* Removed Ionic.Zip references from projects that weren't really using it.
#codereview:ben.marsh
[CL 2646891 by Wes Hunt in Main branch]