jeanfrancois dube
383f7e12fc
Make sure the sequencer code always try to load bindings in order to properly resolve unloaded objects.
...
Also converted lots of code to go through LoadSequence instead of manually calling TryLoad.
#rb andrew.rodham
#ROBOMERGE-SOURCE: CL 15315165 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15315175 by jeanfrancois dube in ue5-main branch]
2021-02-04 11:14:06 -04:00
brooke hubert
6eb892af36
Modes can be toggled in the level editor toolbox at runtime.
...
#Jira UE-107423
#rb lauren.barnes
[CL 15261947 by brooke hubert in ue5-main branch]
2021-01-29 13:59:36 -04:00
Lauren Barnes
1985963462
Adding text to the Create/Content/Blueprints/Cinematics toolbar buttons
...
#jira none
#rb Louise.Rasmussen
[CL 15242024 by Lauren Barnes in ue5-main branch]
2021-01-28 12:48:21 -04:00
Louise Rasmussen
f376e3dd09
Fixes PlaceActors Icon in the PlaceActors Menu
...
#rb trivial
[CL 15168719 by Louise Rasmussen in ue5-main branch]
2021-01-22 20:01:03 -04:00
Louise Rasmussen
c89584e7cb
Place Actors (aka Placement Mode) Quick Toolbar Menu
...
#JIRA UETOOL-2864
#rb Lauren.Barnes
[CL 15168528 by Louise Rasmussen in ue5-main branch]
2021-01-22 19:32:07 -04:00
Matt Kuhlenschmidt
f0de6f9234
Move play and platform buttons to the center of the level editor toolbar
...
[CL 15021425 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-08 14:09:07 -04:00
Matt Kuhlenschmidt
56146efb44
Fix padding on level editor toolbar
...
[CL 15009993 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-07 10:52:45 -04:00
Matt Kuhlenschmidt
6973e6a61e
Toolbars can now support a hybrid mode where they include no text unless a specific toolbar entry is called out using the "calloutstyle" for the toolbar entry. This allows toolbars to reduce their width significantly. The level editor now uses this by default but a few other asset editors have been set up for this
...
[CL 14994802 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-05 16:38:18 -04:00
Matt Kuhlenschmidt
d2368b5d98
Consolidating icons.
...
Moved property editing icons to the generic icon set.
[CL 14753068 by Matt Kuhlenschmidt in ue5-main branch]
2020-11-16 09:57:56 -04:00
brooke hubert
6b43ed1986
Add a drop down menu to the Content shortcut in the level editor, to which plugins can add additional shortcuts.
...
#Jira UE-101076
#rb chris.gagnon
[CL 14728018 by brooke hubert in ue5-main branch]
2020-11-11 19:29:13 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
...
autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
7379fa99c5
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
...
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
...
#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Matt Kuhlenschmidt
dc77765350
Move compile off the main toolbar and into the status bar
...
[CL 14047788 by Matt Kuhlenschmidt in ue5-main branch]
2020-08-06 11:44:53 -04:00
roey borsteinas
1e01ab4a12
Removed SceneOutliner namespace
...
#rb none
#jira none
[CL 13954396 by roey borsteinas in ue5-main branch]
2020-07-28 09:25:56 -04:00
roey borsteinas
cce829bfd4
SceneOutliner refactor
...
Scene Outliner refactored to remove all actor-specific code.
Now uses modular modes and hierarchies to allow representation of any data model.
#rb patrick.enfedaque matt.kuhlenschmidt
#jira none
#fyi tim.gautier
[CL 13922848 by roey borsteinas in ue5-main branch]
2020-07-22 09:35:57 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
...
#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
Matt Kuhlenschmidt
c42837a0a9
Added a toolbar style to avoid so much duplication of styles related to toolbars in the editor
...
Fixed up all obvious use cases
#rb louise.rasmussen
[CL 13276109 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-12 09:32:51 -04:00
halfdan ingvarsson
c45739097d
Non-unity build fixes.
...
#jira none
#rb none
#rnx
[CL 13255024 by halfdan ingvarsson in ue5-main branch]
2020-05-08 16:47:28 -04:00
richard malo
8481874f1c
- Grass Maps updated during Tick are no longer dirtying packages. Instead, they mark themselves as dirty/need rebuilt.
...
- New map warning will display "GRASS MAPS NEED TO BE REBUILT" whenever grass maps are outdated.
- New "Build Grass Maps" command added to the Build menu options.
#rb patrick.enfedaque
#ROBOMERGE-SOURCE: CL 13050576 via CL 13050581 via CL 13050584
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)
[CL 13050586 by richard malo in Main branch]
2020-04-27 16:16:09 -04:00
matt kuhlenschmidt
793758b90b
Fixed not being able to add separators to toolbars using the new tool menus api to create toolbars. Toolbars were not accounting for multiple separator types. Deprecated the concept of a menu separator and a toolbar separator and made only one separator type.
...
For now did not deprecate usage of AddMenuSeparator in menu builders due to the extreme number of fiiles this touches
[CODEREVIEW] rex.hill
#ROBOMERGE-SOURCE: CL 12669820 via CL 12669822 via CL 12669823
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12671630 by matt kuhlenschmidt in Main branch]
2020-04-08 10:05:51 -04:00
carl lloyd
fe57817d94
Added Android Desktop Forward Rendering (Experimental)
...
[at]jack.porter [at]dmitry.dyomin [at]juan.canada [at]rolando.caloco
#rb jack.porter, dmitry.dyomin, juan.canada, rolando.caloco
#jira none
#ROBOMERGE-SOURCE: CL 11824876 in //UE4/Release-4.25/... via CL 11824884
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)
[CL 11824898 by carl lloyd in Main branch]
2020-03-02 11:00:17 -05:00
rex hill
cb54bd8f93
Fix toolbar buttons not having internal names
...
#rnx
#jira
#ROBOMERGE-SOURCE: CL 11615451 via CL 11615508 via CL 11615534
#ROBOMERGE-BOT: (v656-11643781)
[CL 11789621 by rex hill in Main branch]
2020-02-28 18:33:23 -05:00
Rolando Caloca
5b82f15def
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
...
#rb none
#rnx
[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
marc audy
efb6890966
Create blueprint from selection now brings up a dialog that allows the creation method and parent class to be selected.
...
#jira UE-86693
#rb Michael.Noland
#ROBOMERGE-SOURCE: CL 11290918 via CL 11290923
#ROBOMERGE-BOT: (v647-11244347)
[CL 11290928 by marc audy in Main branch]
2020-02-07 09:07:20 -05:00