jamie dale
80017e9db5
Ported "CanDelete" menu validation to use typed elements
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#rb Brooke.Hubert
#rnx
#ROBOMERGE-SOURCE: CL 15338912 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15338923 by jamie dale in ue5-main branch]
2021-02-05 12:35:00 -04:00
louise rasmussen
75b78dbb8e
Pathway for Toolkits to add Viewport Overlay Widgets
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#JIRA UETOOL-2865
#rb matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 15322928 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15322953 by louise rasmussen in ue5-main branch]
2021-02-04 17:51:49 -04:00
jeanfrancois dube
383f7e12fc
Make sure the sequencer code always try to load bindings in order to properly resolve unloaded objects.
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Also converted lots of code to go through LoadSequence instead of manually calling TryLoad.
#rb andrew.rodham
#ROBOMERGE-SOURCE: CL 15315165 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15315175 by jeanfrancois dube in ue5-main branch]
2021-02-04 11:14:06 -04:00
Gines Hidalgo
a606c1d42a
#jira UE-107755
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Editor layout system: If there is a version bump in the layout system, it used to show a message dialog always. Behavior modified.
If the load request comes from the "Load" UI button, it keep displaying a message dialog to warn the user (and a UELOG(Warning)). If it's from the editor startup, it will only show the UE_LOG(Warning).
Also modified the default layout with the new version.
#rb none
[CL 15307798 by Gines Hidalgo in ue5-main branch]
2021-02-03 21:14:05 -04:00
Matt Kuhlenschmidt
3fc30f4cb9
Convert Editor layout version mismatch warning from a modal prompt to an output log message. This is not a user facing message and should not block the editor
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[CL 15301775 by Matt Kuhlenschmidt in ue5-main branch]
2021-02-03 16:21:44 -04:00
sebastian nordgren
5314bd83ed
Fixed SCS editor padding issues.
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#rb trivial
[CL 15281044 by sebastian nordgren in ue5-main branch]
2021-02-02 12:53:57 -04:00
Louise Rasmussen
d86f2eff63
Separate Panel for Modes Palette, applied to Modeling Mode
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#JIRA UETOOL-2865
#rb Lauren.Barnes
[CL 15273316 by Louise Rasmussen in ue5-main branch]
2021-02-01 14:55:57 -04:00
Jamie Dale
38a52472be
Added support for deleting typed elements from a world
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#rb Brooke.Hubert
[CL 15265153 by Jamie Dale in ue5-main branch]
2021-01-31 11:46:45 -04:00
Jamie Dale
228c42a04d
Updated the level editor pivot to use typed elements
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#rb Brooke.Hubert
[CL 15265102 by Jamie Dale in ue5-main branch]
2021-01-31 10:58:38 -04:00
brooke hubert
6eb892af36
Modes can be toggled in the level editor toolbox at runtime.
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#Jira UE-107423
#rb lauren.barnes
[CL 15261947 by brooke hubert in ue5-main branch]
2021-01-29 13:59:36 -04:00
Lauren Barnes
1985963462
Adding text to the Create/Content/Blueprints/Cinematics toolbar buttons
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#jira none
#rb Louise.Rasmussen
[CL 15242024 by Lauren Barnes in ue5-main branch]
2021-01-28 12:48:21 -04:00
sebastian nordgren
97c59e2e2b
Favorites system disabled by default for details views. Actor details opt-in added.
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#fyi lauren.barnes
[CL 15237726 by sebastian nordgren in ue5-main branch]
2021-01-28 08:19:45 -04:00
Zousar Shaker
3b4c8fc1c5
Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
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#rb none
[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
Jamie Dale
3e06018cf5
Renamed TypedElementInterfaces to TypedElementRuntime and moved UTypedElementSelectionSet to it
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This lets UTypedElementSelectionSet (which has minimal dependencies) to be used by the Engine and InteractiveToolsFramework modules
#rb Brooke.Hubert
[CL 15219316 by Jamie Dale in ue5-main branch]
2021-01-27 14:25:08 -04:00
Matt Kuhlenschmidt
15c62ae3f7
Fix warnings and missing include
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[CL 15211577 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-26 17:42:03 -04:00
Matt Kuhlenschmidt
24fd139385
Fixed up locations making one off thumbnail pools and converted them to use the shared thumbnail pool.
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[CL 15211295 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-26 17:21:08 -04:00
sebastian nordgren
dc47ccd9c0
Added 4 pixels of padding to the top of the name area in the actor details panel.
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Removed 2 pixels of padding from and the down arrow from SEditorHeaderButtons.
Added 2 pixels of padding to the right of Blueprint add parameter button.
#rb trivial
[CL 15207710 by sebastian nordgren in ue5-main branch]
2021-01-26 10:56:06 -04:00
Louise Rasmussen
f376e3dd09
Fixes PlaceActors Icon in the PlaceActors Menu
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#rb trivial
[CL 15168719 by Louise Rasmussen in ue5-main branch]
2021-01-22 20:01:03 -04:00
Louise Rasmussen
c89584e7cb
Place Actors (aka Placement Mode) Quick Toolbar Menu
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#JIRA UETOOL-2864
#rb Lauren.Barnes
[CL 15168528 by Louise Rasmussen in ue5-main branch]
2021-01-22 19:32:07 -04:00
Marc Audy
bc88b73a29
Merge Release-Engine-Staging to Main @ CL# 15151250
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Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
sebastian nordgren
804314d964
Fixed typo in "Rough(t) Convex Blocking Volume From Mesh" command name.
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#rb trivial
[CL 15144368 by sebastian nordgren in ue5-main branch]
2021-01-20 10:00:43 -04:00
Patrick Enfedaque
a682927966
LevelEditorSubsystem: Expose Request End Play and IsPlayInEditor
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#rb patrick.boutot
#fyi sjoerd.dejong
[CL 15136700 by Patrick Enfedaque in ue5-main branch]
2021-01-19 12:29:58 -04:00
JeanFrancois Dube
637a061766
Allow opening data layers/world partition editors even when the world doesn't support it by making sure they disable their dialogs.
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That way, we can have the editors open at editor startup and avoid having to reopen them when needed.
#rb richard.malo
[CL 15132491 by JeanFrancois Dube in ue5-main branch]
2021-01-18 16:31:39 -04:00
JeanFrancois Dube
775899a3f9
Fixed typo in SLevelEditor::CanSpawnWorldPartitionBrowser.
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#rb none
[CL 15131382 by JeanFrancois Dube in ue5-main branch]
2021-01-18 14:26:51 -04:00
JeanFrancois Dube
b93a328d13
Don't allow spawning the level editor when the world is partitioned.
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#rb patrick.enfedaque
#fyi simon.tourangeau
[CL 15131290 by JeanFrancois Dube in ue5-main branch]
2021-01-18 14:07:53 -04:00