Commit Graph

210 Commits

Author SHA1 Message Date
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
rex hill
19b9751f2e Fix crash when following tutorials that opened modes tab
#jira UE-91575
#lockdown Cristina.Riveron
#rb Matt.Kuhlenschmidt

#ROBOMERGE-SOURCE: CL 12629338 in //UE4/Release-4.25/... via CL 12629394 via CL 12629447
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)

[CL 12629467 by rex hill in Main branch]
2020-04-06 15:04:09 -04:00
rex hill
4511728f09 Tab manager filter can now block tab spawn
#rb chris.gagnon


#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 11604269 via CL 11604360 via CL 11604439
#ROBOMERGE-BOT: (v656-11643781)

[CL 11743509 by rex hill in Main branch]
2020-02-28 11:30:46 -05:00
Mitchell Wilson
cc3508d2a6 Copying //UE4/Dev-Documentation to Samples-Main (//UE4/Samples-Main)
#rb none

[CL 11292459 by Mitchell Wilson in Main branch]
2020-02-07 12:09:44 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
marc audy
dbcf07a558 Use new inline versions of substring functions
Fix up nearby cases where ESearchCase::CaseSensitive should have been used
#jira
#rnx
#rb

#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 10309793 via CL 10309818
#ROBOMERGE-BOT: (v593-10286020)

[CL 10309932 by marc audy in Main branch]
2019-11-19 13:27:07 -05:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
chris gagnon
8e6157a9e6 Fixed editor tutorials, they were accidently disabled.
#jira UE-78585
#lockdown Nick.Penwarden
#rb Andrew.Grant

#ROBOMERGE-SOURCE: CL 8043778 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v399-8035122)

[CL 8043786 by chris gagnon in Main branch]
2019-08-14 16:57:27 -04:00
andrew grant
118fa791c0 Don't show intro & tutorial screens when running -unattended (can cause issue in tests)
#jira na
#udn https://udn.unrealengine.com/questions/517047/view.html
#rb na

#ROBOMERGE-SOURCE: CL 7819204 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v389-7813075)

[CL 7819669 by andrew grant in Main branch]
2019-08-06 16:07:12 -04:00
Stefan Boberg
8607ecb30d Copying //UE4/Dev-Core to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 6815521 by Stefan Boberg in Main branch]
2019-06-03 15:32:00 -04:00
Ben Marsh
0cc6e3dca6 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 6631504 by Ben Marsh in Main branch]
2019-05-24 11:51:54 -04:00
Chris Gagnon
80918bea22 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5110714 by Chris Gagnon in Dev-Editor branch]
2019-02-21 13:05:30 -05:00
ben marsh
de43fd704b Various fixes for using a non-default source code accessor in the editor.
* Fix incorrect path for tutorial dialog explaining how to install Visual Studio
* Tell the user that they need to restart when changing their source code accessor.
* On Windows, always check for the presence of Visual Studio 2017 or 2019 when determining whether the user can compile. This is distinct from whether the user has the chosen IDE available.

#rb none
#jira UE-69253

#ROBOMERGE-SOURCE: CL 4951506 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4951508 by ben marsh in Main branch]
2019-02-08 15:46:29 -05:00
Chris Gagnon
a48e767b94 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Robert Manuszewski
2752c82adc Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00
Ben Marsh
530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00
Steve Robb
7fa474ae63 GitHub 5032 : Added templated StaticClass, StaticStruct and StaticEnum free functions, which are specialized for every reflected type by the generated code that UHT produces
#rb steve.robb
#jira UE-63337

[CL 4591484 by Steve Robb in Dev-Core branch]
2018-11-26 02:38:35 -05:00
Stefan Boberg
05f5812994 Merging //UE4/Dev-Main to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4331703 by Stefan Boberg in Dev-Core branch]
2018-08-30 10:09:18 -04:00
Matt Kuhlenschmidt
e3c3cf7f3b Slate Fast Path - Changed FSlateWindowElementList GetWindow to be thread safe. For fast path, this is accessed on multiple threads so it needs to be safe
GetWindow is deprecated and GetPaintWindow should be used instead

Edigrate from source CL 4254611
#rb none

[CL 4254733 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-08-02 11:27:19 -04:00
Robert Manuszewski
bf397b2e1f Merging //UE4/Dev-Main @ 4114877 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4115001 by Robert Manuszewski in Dev-Core branch]
2018-06-06 00:53:29 -04:00
matt kuhlenschmidt
84f197e586 #ROBOMERGE-AUTHOR: matt.kuhlenschmidt
Fix ensure starting tutorials in any editor project

#rb none
#jira UE-59714

#ROBOMERGE-SOURCE: CL 4098088 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)

[CL 4098089 by matt kuhlenschmidt in Staging-4.20 branch]
2018-05-29 15:58:47 -04:00
jason bestimt
094aa81e97 #ROBOMERGE-AUTHOR: jason.bestimt
Changing MLSDK missing callback to launch MagicLeap URL

#JIRA: UE-58631
#RB:none

#ROBOMERGE-SOURCE: CL 4097407 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)

[CL 4097412 by jason bestimt in Staging-4.20 branch]
2018-05-29 12:36:08 -04:00
Marc Audy
d90da4ab1a Merge to Dev-Main for 4.20 @ 4090813
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00
Dan Oconnor
2c80e4ea2e Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 4006870)
#lockdown Nick.Penwarden
#rb None
#rnx

============================
  MAJOR FEATURES & CHANGES
============================

Change 3967603 by Marc.Audy

	Fix force feedback events being played on the correct controller if the OffsetPlayerGamepadIds feature is in use
	#jira UE-56077

Change 3969399 by Phillip.Kavan

	Partially fix runtime failures for converted circular dependency test actors in a nativized QAGame.

	#jira UE-56287

Change 3970181 by Phillip.Kavan

	Improved handling of circular dependencies during Blueprint nativization between converted and unconverted assets.

	Change summary:
	- Removed FGatherConvertedClassDependencies::MarkUnconvertedClassAsNecessary(); no longer in use.
	- Modified FFindAssetsToInclude::MaybeIncludeObjectAsDependency() to remove the case that was marking assets for stub class generation; no longer needed.
	- Modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to detect, report on and handle circular references between converted and unconverted assets (ensuring that both sides are converted).

	#jira UE-56292

Change 3970185 by Phillip.Kavan

	Fix initialization of special UMG struct types in nativized Blueprint ctor code.

	Change summary:
	- Modified FBackendHelperUMG::SpecialStructureConstructorUMG() to emit the proper constructor call based on the value of the 'ForcedTime' field. Also modified to emit updated constructor code for the FMovieSceneSegment struct's 'Range' member, which is now a TRange<> type.
	- Fixed a typo in the TBaseStructure<FInt32Range> case in FEmitDefaultValueHelper::SpecialStructureConstructor().

	#jira UE-56487

Change 3971520 by mason.seay

	Adjusted widget anchor to fix screen positioning

Change 3972611 by Mieszko.Zielinski

	Fixed some of the vislogger macros using old 'Actor' rather than new 'LogOwner' parameter #UE4

	#jira UE-56978

Change 3973564 by Phillip.Kavan

	Fix missing dependency on linker response file. Prevents target being relinked when build environment changes.

	- Mirrored from //UE4/Dev-Core (3973331).

	#jira UE-56277

Change 3974308 by Phillip.Kavan

	Fix crash when choosing to delete multiple bookmarks selected in the Bookmarks tree view.

	Change summary:
	- Modified SBlueprintBookmarks::OnDeleteSelectedTreeViewItems() to make a local copy of the reference to the entry in the source array.
	- Modified FBlueprintEditor::RemoveBookmark() to save local config settings *after* modifying the persistent Bookmarks array (it was previously happening before).

	#jira UE-55598

Change 3975506 by Mason.Seay

	Code and blueprints for subobject testing

Change 3977558 by Mason.Seay

	Checking in missed header file

Change 3978137 by Ben.Zeigler

	#jira UE-57154 Fix crash where component instance data cache would duplicate external objects during the null component pre serialize

Change 3978326 by Ben.Zeigler

	#jira UE-57062 Only look for class redirects for soft object paths if the string starts with /script, some of the class redirect match strings are overly broad and were catching assets

Change 3978393 by Ben.Zeigler

	Fix FAssetData::IsUAsset comment to match what it actually does, old comment implied it was false for maps which is wrong

Change 3978837 by Marc.Audy

	Make GetAutoEmitTermParameters and IsAutoCreateRefTerm static and optimize both

Change 3978838 by Marc.Audy

	(4.19.1) PR #4480: Crash fix trying to open the console command on Windows (Contributed by bakjos)
	#jira UE-54908
	#jira UE-54215

Change 3979156 by Marc.Audy

	PR #4615: Update WindDirectionalSourceComponent.h (Contributed by c4tnt)
	#jira UE-57071

Change 3982289 by Ben.Zeigler

	Fix several issues with unloaded blueprints and the class picker/viewer
	#jira UE-53646 Reimplement CR #4369 so setting a Class blueprint variable to a blueprint class will correctly allow unloaded blueprint children to be selected in the picker
	Added FName defines to FBlueprintTags for the asset registry tags used for unloaded blueprints, and removed the ParentClassPackage tag as it was redundant with ParentClass
	Fixed it so Soft Class Reference properties can be set back to none with the picker
	Removed FUnloadedClassDragDropOp as it did not work correctly and replaced uses with FAssetDragDrop, which was already used for content browser drags
	Changed internals of class viewer to properly store and use the paths to the actual generated class

Change 3982684 by Ben.Zeigler

	Add DevelopmentAlwaysCook setting to the asset manager cook rule, this works like AlwaysCook in development and like NeverCook in production. DevelopmentCook works like Unknown in development

Change 3982762 by Mieszko.Zielinski

	PR #4614: Fix UBTTask_RotateToFaceBBEntry when trying to face a position where i. (Contributed by Goutye)

	I've improved the original PR by relaxing condition constraints, and removing some unnecessary vector normalization (since FVecotr::CosineAngle2D normalizes the input parameters anyway).


	#jira UE-57070

Change 3982866 by Marc.Audy

	Defer Destroying an Actor if it is in the process of beginning play
	#jira UE-57091

Change 3982965 by Mieszko.Zielinski

	PR #3567: add API declarations to BlueprintNodeHelpers (Contributed by kayama-shift)


Change 3987399 by Dan.Oconnor

	Remove unused ReloadObjectArc and unimplemented ArchiveReplaceArchetype

	#jira None

Change 3987956 by Mieszko.Zielinski

	Fixed inconsistincies in BT category naming in BP #UE4

	#jira UE-57262

Change 3988308 by Mieszko.Zielinski

	Fixed 'navmesh needs to be rebuild' displaying even after navigation building with navmesh auto building disabled #UE4

	#jira UE-57286

Change 3989309 by Mieszko.Zielinski

	A support AI pluggin that links the aimodules #UE4

Change 3989311 by Mieszko.Zielinski

	Moved the HTNPlanner plugin into the newly created Plugins/AI subfolder #UE4

Change 3989506 by mason.seay

	WIP Navigation Test Map

Change 3990826 by Phillip.Kavan

	Fix existing placements of nativized Blueprint actors with a nonzero (legacy) root component scene transform at the CDO level.

	This corrects a long-standing issue that was introduced back in 2947488.

	Change summary:
	- Modified AActor::PostSpawnInitialize() to zero out RelativeLocation and RelativeRotation when spawning actors with a native scene root inherited from a converted Blueprint class.
	- Modified FNonativeComponentData to remove the HandledAsSpecialProperty() override for skipping the RelativeLocation and RelativeRotation properties on root components when emitting code to initialize the CDO for a converted Actor BP with a non-native root component.

	#jira UE-50452

Change 3993174 by mason.seay

	Cleared out unnecessary BP logic

Change 3994370 by Ben.Zeigler

	Remove manual AI includes, the AI support plugin correctly pulls in those references now

Change 3995399 by Marc.Audy

	When destroying the world clear out level collections
	#jira UE-57257

Change 3995731 by Marc.Audy

	Fix UEngine::CommitMapChange issues with new streaming level state machine
	* Level needs to be added to array before determining current state
	* Should be adding, not setting streaming levels from fake world

	#jira UE-57424

Change 3996917 by Ben.Zeigler

	ObjectWriter should not reset the soft object weak pointer, it should be a const operation

Change 3996921 by Ben.Zeigler

	#jira UE-57288 Improve ensures for invalid primary asset types, it only complains if type is set and gives a better error

Change 3997164 by Dan.Oconnor

	Don't purge classes until they are recompiled and relink all child classes immediately after a blueprint generated class has changed. This allows iterative compilation logic to behave as it did before the compilation manager
	#jira UE-55667

Change 3997674 by paulo.souza

	Reverting camera setup changes from the renaming

Change 3997901 by mason.seay

	Updates to subobject test bp's

Change 3998028 by mason.seay

	Move logic to Event Graph

Change 3998051 by Mason.Seay

	Adding QAGame ClassGroup to actively tested QAGame components for organization

Change 3999438 by Dan.Oconnor

	Fix deterministic cooking issues by avoiding use of MakeUniqueObjectName when instantiating component templates
	#jira FORT-81409

Change 4000265 by Mason.Seay

	Checking in QAGame classes again to (hopefully) fix property issues

Change 4000339 by Marc.Audy

	PR #4652: AttachComponent Message Fix (Contributed by nonlin)
	#jira UE-57656

Change 4001338 by Dan.Oconnor

	Fix reinstancing bug introduced in 3591939 which could cause some reinstanced objects to have references within them replaced. If the object in question was an actor it could take ownership of components owned by another actor and destroy them, resulting in a crash when the other actor tried to use its components

	#jira UE-57335

Change 4001400 by Marc.Audy

	Per https://udn.unrealengine.com/questions/407745/childactorcomponent-and-modifications-to-component.html don't redirect or reset loaders when renaming components as part of the component instance data cache.

Change 4001530 by Marc.Audy

	Use a clean default object to calculate the empty archive size.

Change 4002791 by Marc.Audy

	Fix ensure when loading sublevel that has been redirected
	#jira UE-57516

Change 4002812 by mason.seay

	Added BP code to test Watching Sets and Maps

Change 4002947 by mason.seay

	More code for watch values testing

Change 4003059 by paulo.souza

	Fixes to volumetric lighting and sphere capture bakes

Change 4003509 by Dan.Oconnor

	Reset bIsFakingTouched and bIsGameFakingTouch when the game viewport is unregistered. This prevents the PIE session from tainting editor session behavior when UInputSettings::bUseMouseForTouch is set
	#jira UE-57724

Change 4005596 by Phillip.Kavan

	Fix random crashes when running multiple global blueprint search tabs in parallel just after editor launch.

	Change summary:
	- Refactored global FiB APIs to use thread-safe shared pointer types when referencing imaginary Blueprint data, which is a shared resource.
	- Modified FFindInBlueprintSearchManager::ContinueSearchQuery() to ensure that parsing imaginary Blueprint data only happens on a single thread.

	#jira UE-57046

Change 4005657 by Dan.Oconnor

	Don't attach OldRoot component if it's not outered to the current actor
	#jira UE-55300

Change 4005709 by Phillip.Kavan

	Ensure rather than assert on failed child promotion when destroying a non-root scene component within an Actor's scene component hierarchy.

	#jira UE-52921

Change 4005825 by paulo.souza

	New camera angle + touch rotation tests + "Action RPG" logos

Change 4006058 by Sam.Deiter

	Removing this as it is not needed.

Change 3980745 by Marc.Audy

	Apply CL# 3977198 from Dev-Core
	#author Ben.Marsh
	Remove INI file override for editor stack size on Windows. This is rarely valid since editor targets share build products with other games by deafult. Fix to add linker response file as prerequisite exposed targets overriding this as a bug.

[CL 4006923 by Dan Oconnor in Main branch]
2018-04-16 20:19:04 -04:00