Once enabled, creating new worlds will always make them partitioned and loading existing ones will ask for conversion.
#rb patrick.enfedaque
[CL 15048451 by JeanFrancois Dube in ue5-main branch]
Instead, add a new template to create an empty partitioned world.
#jira UETOOL-2862
#rb patrick.enfedaque
[CL 15013771 by JeanFrancois Dube in ue5-main branch]
- Renamed FDataDrivenPlatformRegistry::FPlatformInfo to FDataDrivenPlatformInfo
- Moved some fields from PlatformInfo::FTargetPlatformInfo to FDataDrivenPlatformInfo, and cleaned them up in the process
- Fixed the DataDrivePlatformInfo.ini files to match the previous items
- Removed FVanillaPlatformEntry, and now just using FTargetPlatformInfo to manage flavors under a vanilla PlatformInfo (see PlatformInfo::GetVanillaPlatformInfoArray())
- Cleaned up TPerPlatformValue, as it was often misused (took a group and platform name, but we can get the group from the platform name) [AnimationSharingManager.cpp, *Engine.cpp, Runtime\Engine\*, ]
- Fixed FBlueprintNativeCodeGenPaths::GetDefaultCodeGenPaths() to use IniPlatformName instead of some hacky code [BlueprintNativeCodeGenManifest.cpp]
- Fixed various Turnkey bugs that recent testing exposed
- Enabled AUTOSDKS_ENABLED in both Mac and Linux on the Editor side (not that there are much set up to use it)
- Using Turnkey to get the SDK status instead of ValidatePlatforms (gives more detailed information - may want to go back to ValidatePlatforms so only UBT is needed, but change it to give more info)
- Moved OnDeviceDiscovered and Lost delegates from each platform's TargetPlatform class to a static in ITargetPlatform - there was no need for per-platform implementations
- Started working on allowing for SDK to be installed with editor running and not need to restart editor - Work in Progress! It is not usable yet.
#fyi jack.porter
#rb pete.sauerbrei
[CL 13816905 by Josh Adams in ue5-main branch]
#rb richard.malo
[FYI] louise.rasmussen
#ROBOMERGE-SOURCE: CL 13047290 via CL 13047296 via CL 13047298
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)
[CL 13048524 by patrick enfedaque in Main branch]
#rb max.chen
#ROBOMERGE-SOURCE: CL 12465515 via CL 12467430 via CL 12467606
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v672-12450963)
[CL 12467695 by max chen in Main branch]
[FYI] Ben.Marsh, Stefan.Boberg
#ROBOMERGE-SOURCE: CL 12159344 via CL 12159345 via CL 12159347
#ROBOMERGE-BOT: (v659-12123632)
[CL 12159348 by nick darnell in Main branch]
Moved NiagaraPlatformSetCustomization to its own file as it had become very large.
#jira UE-88666
#rb frank.fella
#rnx
#ROBOMERGE-OWNER: sebastian.nordgren
#ROBOMERGE-AUTHOR: sebastian.nordgren
#ROBOMERGE-SOURCE: CL 12055321 via CL 12055322
#ROBOMERGE-BOT: (v656-11643781)
[CL 12055331 by sebastian nordgren in Main branch]