Commit Graph

613 Commits

Author SHA1 Message Date
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
JeanFrancois Dube
06fe1de025 Added a project settings to enable world partition.
Once enabled, creating new worlds will always make them partitioned and loading existing ones will ask for conversion.

#rb patrick.enfedaque

[CL 15048451 by JeanFrancois Dube in ue5-main branch]
2021-01-12 09:24:11 -04:00
JeanFrancois Dube
c21cf4b7d6 Don't let the user choose to use external actors or partioned world when creating a new world in the editor.
Instead, add a new template to create an empty partitioned world.

#jira UETOOL-2862
#rb patrick.enfedaque

[CL 15013771 by JeanFrancois Dube in ue5-main branch]
2021-01-07 15:11:42 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
geordiemhall
dcf5123bb1 PR #7226: Add backgrounds and panning to UI material previews (Contributed by geordiemhall)
Unshelved from pending changelist '14008291':

#jira UE-96267
#rb daren.cheng

[CL 14476760 by geordiemhall in ue5-main branch]
2020-10-12 20:35:41 -04:00
Marc Audy
50a3d7d368 Merge Release-Engine-Staging to Main @ CL# 14467590
This represents UE4/Main @ 14432125 + some cherrypick fixes

[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Matt Kuhlenschmidt
90eef7a809 Slate rounded boxes now support texture fills.
Also cleaned up rounded box constructor overloads

#codereview louise.rasmussen

[CL 14437412 by Matt Kuhlenschmidt in ue5-main branch]
2020-10-07 09:13:12 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
brooke hubert
127f266f84 Legacy Mode UI removed.
#rnx
#Jira UE-97668
#rb lauren.barnes
#fyi matt.kuhlenschmidt

[CL 14357487 by brooke hubert in ue5-main branch]
2020-09-21 13:45:49 -04:00
patrick enfedaque
6e52eb6e33 WorldPartition: Remove Summon from Levels Window and Add it to the Window menu
#rb jeanfrancois.dube

#ROBOMERGE-SOURCE: CL 14310531 in //UE5/Release-5.0-M2/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-M2 -> Main) (v738-14305781)

[CL 14310533 by patrick enfedaque in ue5-main branch]
2020-09-14 12:47:01 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Matt Kuhlenschmidt
40d18019fe Fix output log colors not functioning properly.
[CL 13849547 by Matt Kuhlenschmidt in ue5-main branch]
2020-07-13 15:23:17 -04:00
Josh Adams
94f4be4de1 - Renamed PlatformInfo::FPlatformInfo to PlatformInfo::FTargetPlatformInfo
- Renamed FDataDrivenPlatformRegistry::FPlatformInfo to FDataDrivenPlatformInfo
- Moved some fields from PlatformInfo::FTargetPlatformInfo to FDataDrivenPlatformInfo, and cleaned them up in the process
- Fixed the DataDrivePlatformInfo.ini files to match the previous items
- Removed FVanillaPlatformEntry, and now just using FTargetPlatformInfo to manage flavors under a vanilla PlatformInfo (see PlatformInfo::GetVanillaPlatformInfoArray())
- Cleaned up TPerPlatformValue, as it was often misused (took a group and platform name, but we can get the group from the platform name) [AnimationSharingManager.cpp, *Engine.cpp, Runtime\Engine\*, ]
- Fixed FBlueprintNativeCodeGenPaths::GetDefaultCodeGenPaths() to use IniPlatformName instead of some hacky code [BlueprintNativeCodeGenManifest.cpp]
- Fixed various Turnkey bugs that recent testing exposed
- Enabled AUTOSDKS_ENABLED in both Mac and Linux on the Editor side (not that there are much set up to use it)
- Using Turnkey to get the SDK status instead of ValidatePlatforms (gives more detailed information - may want to go back to ValidatePlatforms so only UBT is needed, but change it to give more info)
- Moved OnDeviceDiscovered and Lost delegates from each platform's TargetPlatform class to a static in ITargetPlatform - there was no need for per-platform implementations
- Started working on allowing for SDK to be installed with editor running and not need to restart editor - Work in Progress! It is not usable yet.
#fyi jack.porter
#rb pete.sauerbrei

[CL 13816905 by Josh Adams in ue5-main branch]
2020-07-01 17:07:12 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
Matt Kuhlenschmidt
dc2c19dca8 Fix stress test unity CIS
[CL 13709638 by Matt Kuhlenschmidt in ue5-main branch]
2020-06-18 15:36:53 -04:00
Matt Kuhlenschmidt
c65ee51c09 Changed Slate style colors to be FSlateColors and be user configurable. The way that user style data is stored is completely temporary and is for testing only
#codereview louise.rasmussen

[CL 13545703 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-26 10:06:20 -04:00
patrick enfedaque
ca2e0c9837 Fix Resize Landscape Tool not showing up in manage landscape toolbar
#rb richard.malo
[FYI] louise.rasmussen

#ROBOMERGE-SOURCE: CL 13047290 via CL 13047296 via CL 13047298
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)

[CL 13048524 by patrick enfedaque in Main branch]
2020-04-27 13:04:31 -04:00
max chen
41d284a263 Sequencer: Implemented NodeGroups
#rb max.chen

#ROBOMERGE-SOURCE: CL 12465515 via CL 12467430 via CL 12467606
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v672-12450963)

[CL 12467695 by max chen in Main branch]
2020-03-27 10:58:38 -04:00
nick darnell
7cf2a06973 Universal Search - Adding options for users. US is now opt-in. Opening the search window or enabling it in your project settings will enable it.
[FYI] Ben.Marsh, Stefan.Boberg


#ROBOMERGE-SOURCE: CL 12159344 via CL 12159345 via CL 12159347
#ROBOMERGE-BOT: (v659-12123632)

[CL 12159348 by nick darnell in Main branch]
2020-03-12 23:59:49 -04:00
nick darnell
c8bc20ff8b Taking the GT tasks off the GT task graph, and instead putting them onto a queue we can control, otherwise they can end up getting processed during saving packages. Also fixing indexing pins for blueprints to actually index the value.
#ROBOMERGE-SOURCE: CL 12123019 via CL 12123020 via CL 12130283
#ROBOMERGE-BOT: (v659-12123632)

[CL 12130545 by nick darnell in Main branch]
2020-03-11 12:11:36 -04:00
sebastian nordgren
f488611b5a Platform Set menu now stays open when pressing the buttons on the right-hand side. Clicking the name will close the menu.
Moved NiagaraPlatformSetCustomization to its own file as it had become very large.

#jira UE-88666
#rb frank.fella
#rnx

#ROBOMERGE-OWNER: sebastian.nordgren
#ROBOMERGE-AUTHOR: sebastian.nordgren
#ROBOMERGE-SOURCE: CL 12055321 via CL 12055322
#ROBOMERGE-BOT: (v656-11643781)

[CL 12055331 by sebastian nordgren in Main branch]
2020-03-08 06:42:31 -04:00
nick darnell
430241aa0d Editor - Adding some ClassIcon.*s icons for Blueprint CallFunction nodes and variable nodes.
#ROBOMERGE-SOURCE: CL 11843607 via CL 11843614 via CL 11843621
#ROBOMERGE-BOT: (v656-11643781)

[CL 11880063 by nick darnell in Main branch]
2020-03-03 14:37:48 -05:00
matt kuhlenschmidt
0e1a344db5 Added realtime and scalability indicators in the editor viewports so that users understand when realtime is off and non-default scalability is affecting their scene.
#ROBOMERGE-SOURCE: CL 11511794 via CL 11514167 via CL 11514393
#ROBOMERGE-BOT: (v654-11333218)

[CL 11517326 by matt kuhlenschmidt in Main branch]
2020-02-18 16:21:04 -05:00
Marc Audy
aec58d8240 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 11246035
#rb
#rnx

[CL 11252410 by Marc Audy in Dev-Framework branch]
2020-02-05 12:12:38 -05:00