Commit Graph

11 Commits

Author SHA1 Message Date
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
Chris Gagnon
346a4b05ea Copy up from Dev-Editor @10681378
#rb none

[CL 10837446 by Chris Gagnon in Dev-Tools-Staging branch]
2019-12-19 18:07:47 -05:00
Jamie Dale
872aa869c3 Converted code to use FObjectEditorUtils::GetCategoryText rather than access the UObjectCategory meta-data directly
This keeps the implementation common and will allow it to be changed in the future

#rb none
#rnx

[CL 10075120 by Jamie Dale in Dev-Editor branch]
2019-11-07 15:39:36 -05:00
thomas sarkanen
beca665a5e Fixed details panel expansion state not persisting when adding an animation layer
#jira UE-80654 - Adding an Input Pose to an Animation Layer will expand all Input options in that layer
#rb Jurre.deBaare

#ROBOMERGE-SOURCE: CL 10002865 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v560-9963197)

[CL 10002884 by thomas sarkanen in Main branch]
2019-11-05 05:38:45 -05:00
braeden shosa
19e2ec8e94 Merging 9412940, 9574419, and 9575864 from Dev-Anim
Inertial blending for Linked Anim Blueprints
#jira UEA-544
#rb thomas.sarkanen
#fyi thomas.sarkanen, laurent.delayen, aaron.cox, zack.letters

[CL 9620672 by braeden shosa in 4.24 branch]
2019-10-16 14:04:36 -04:00
thomas sarkanen
53708c2257 Renaming layer and sub-instance related APIs
#jira UE-80147 - Rename new anim layer related APIs
#rb Jurre.deBaare


#ROBOMERGE-OWNER: thomas.sarkanen
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 8973946 via CL 8973950 via CL 8973951
#ROBOMERGE-BOT: (v438-8971340)

[CL 8974019 by thomas sarkanen in Main branch]
2019-09-23 07:23:26 -04:00
Marc Audy
8df336162c Copying //UE4/Dev-Anim to Dev-Main (//UE4/Dev-Main) @ 8782600
#rb
#rnx

[CL 8783278 by Marc Audy in Main branch]
2019-09-17 19:12:19 -04:00
thomas sarkanen
5f1ea7fd0e Fix crash when building layered animation blueprints
Ungrouped layers no longer attempt to create a single instance per 'group' (as there isnt really a group at all). This means that init/update calls are now correctly paired.
This unblocks us to work on developing the layering system more, but needs discussion as to how we develop this in the future.
Also fix odd alightment issue with layer interface details.

#rb Jurre.deBaare


#ROBOMERGE-SOURCE: CL 8420328 via CL 8424969
#ROBOMERGE-BOT: (v404-8404397)

[CL 8425119 by thomas sarkanen in Main branch]
2019-09-03 11:26:06 -04:00
thomas sarkanen
953c447204 Copying //Tasks/Fortnite/Dev-AnimSubInstances to Main (//Fortnite/Main)
Adds:
- New sub-instance functionality (dynamic setting, inline evaluation)
- Animation layers (experimental)

#rb Jurre.deBaare
[FYI] Laurent.Delayen
#rnx

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 6604742 via CL 6605911 via CL 6605970
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v364-6709755)

[CL 6719637 by thomas sarkanen in Dev-Anim branch]
2019-05-31 14:37:25 -04:00
thomas sarkanen
bc40812f7a Copying //Tasks/Fortnite/Dev-AnimSubInstances to Main (//Fortnite/Main)
Adds:
- New sub-instance functionality (dynamic setting, inline evaluation)
- Animation layers (experimental)

#rb Jurre.deBaare
[FYI] Laurent.Delayen
#rnx


#ROBOMERGE-SOURCE: CL 6604742 via CL 6605911
#ROBOMERGE-BOT: (v356-6605775)

[CL 6605970 by thomas sarkanen in Main branch]
2019-05-22 12:00:20 -04:00