Commit Graph

108 Commits

Author SHA1 Message Date
Josh Adams
e23157fc94 - Removing unused ITargetDevice functionality (like Deploy and Run in C++). These are are supported in some platforms but not all, and are only used by undocumented UFE "commands". UAT is expected to handle all of this.
#rb brandon.schaefer

[CL 15178023 by Josh Adams in ue5-main branch]
2021-01-25 11:21:44 -04:00
Marc Audy
a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Josh Adams
864346d522 - Using new multiple-platform Config system to let MeshLOD and Texture cooking system to get ini settings as needed, instead of having each TargetPlatform LoadLocalIni (which was a cause of some bugs)
- Removed other uses of LoadLocalIni from TargetPlatforms (eventually LoadLocalIni and LoadGlobalIni will hopefully be hidden away with better APIs in FConfigCacheIni)
#rb james.doverspike

[CL 14490797 by Josh Adams in ue5-main branch]
2020-10-14 09:45:12 -04:00
Marc Audy
50a3d7d368 Merge Release-Engine-Staging to Main @ CL# 14467590
This represents UE4/Main @ 14432125 + some cherrypick fixes

[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Josh Adams
5f27a8dbcb [Upgrade Notes Critical! Licensee build scripts and DeviceProfiles may need updating]
- Formalizing all TargetPlatforms to have a Client version, rename WindowsNoEditor to Windows, and removing DDPI specification of TargetPlatforms, and generate them programmatically
- Updated names DeviceProfiles and Build scripts, as above
- Some PlatformInfo class cleanup
- Added a TNonDesktopTargetPlatformBase class to make most TargetPlatforms simpler
- Added "No Compiled Support" to the Turnkey LaunchOn menu when the TargetPlatforms aren't compiled in (to show that even if you install an SDK, you will need to compile before you can LaunchOn)\
- Starting the transition away from PlatformInfo::FPlatformInfo to FDDPI

[CL 13966487 by Josh Adams in ue5-main branch]
2020-07-29 16:19:10 -04:00
Josh Adams
94f4be4de1 - Renamed PlatformInfo::FPlatformInfo to PlatformInfo::FTargetPlatformInfo
- Renamed FDataDrivenPlatformRegistry::FPlatformInfo to FDataDrivenPlatformInfo
- Moved some fields from PlatformInfo::FTargetPlatformInfo to FDataDrivenPlatformInfo, and cleaned them up in the process
- Fixed the DataDrivePlatformInfo.ini files to match the previous items
- Removed FVanillaPlatformEntry, and now just using FTargetPlatformInfo to manage flavors under a vanilla PlatformInfo (see PlatformInfo::GetVanillaPlatformInfoArray())
- Cleaned up TPerPlatformValue, as it was often misused (took a group and platform name, but we can get the group from the platform name) [AnimationSharingManager.cpp, *Engine.cpp, Runtime\Engine\*, ]
- Fixed FBlueprintNativeCodeGenPaths::GetDefaultCodeGenPaths() to use IniPlatformName instead of some hacky code [BlueprintNativeCodeGenManifest.cpp]
- Fixed various Turnkey bugs that recent testing exposed
- Enabled AUTOSDKS_ENABLED in both Mac and Linux on the Editor side (not that there are much set up to use it)
- Using Turnkey to get the SDK status instead of ValidatePlatforms (gives more detailed information - may want to go back to ValidatePlatforms so only UBT is needed, but change it to give more info)
- Moved OnDeviceDiscovered and Lost delegates from each platform's TargetPlatform class to a static in ITargetPlatform - there was no need for per-platform implementations
- Started working on allowing for SDK to be installed with editor running and not need to restart editor - Work in Progress! It is not usable yet.
#fyi jack.porter
#rb pete.sauerbrei

[CL 13816905 by Josh Adams in ue5-main branch]
2020-07-01 17:07:12 -04:00
Josh Adams
ccc1743281 - Big TargetPlatform Module cleanup:
- Removed the function to return a single TP, and wrapped the functionality in a simple single required function (platform just has to add TPs to an array, high level code manages init and cleanup of the array)
  - Stripped unncessary code from all TPs
  - Collapsed the desktop targetplatform modules into 1 per platform
  - Renamed LinuxAArch64NoEditorTargetPlatfortm to LinuxAArch64TargetPlatform to match the other non-editor platforms
  - Deleted AllDesktopPlatform

[CL 13502803 by Josh Adams in ue5-main branch]
2020-05-22 09:57:29 -04:00
rolando caloca
997499e35a F - Copy from 11287679
Support for Half (R16F) textures
[FYI] Dmitriy.Dyomin, Brian.White, Will.Damon, Luke.Thatcher
#jira UE-91681

#ROBOMERGE-SOURCE: CL 12766470 via CL 12766473 via CL 12766477
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v678-12743200)

[CL 12766484 by rolando caloca in Main branch]
2020-04-13 17:28:42 -04:00
jian ru
d884fc9d94 Fix missing include and reinstate a change that moves per platform default skeletal mesh LOD streaming settings to project settings
#rb Alexis.Matte,Uriel.Doyon

#ROBOMERGE-SOURCE: CL 12749752 via CL 12749754 via CL 12749799
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v678-12743200)

[CL 12749814 by jian ru in Main branch]
2020-04-12 20:39:05 -04:00
stan hormell
d056616808 Back out changelist 12737759 - CIS Errors
[FYI] Jian.Ru, Alexis.Matte,Uriel.Doyon

#ROBOMERGE-SOURCE: CL 12739054 via CL 12739055 via CL 12739056
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)

[CL 12739058 by stan hormell in Main branch]
2020-04-10 22:14:39 -04:00
jian ru
90f5778d77 Move per platform default skeletal mesh LOD streaming settings to project settings
#rb Alexis.Matte,Uriel.Doyon

#ROBOMERGE-SOURCE: CL 12737759 via CL 12737761 via CL 12737762
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)

[CL 12737767 by jian ru in Main branch]
2020-04-10 19:34:29 -04:00
jian ru
d9be824ad9 Add a option for each platform to enable skeletal mesh LOD streaming by default. Artists can still override the default settings on a per-asset or per-group basis.
#jira FORT-200495
#rb Lina.Halper
[FYI] Alexis.Matte

#ROBOMERGE-OWNER: jian.ru
#ROBOMERGE-AUTHOR: jian.ru
#ROBOMERGE-SOURCE: CL 12688967 via CL 12688970 via CL 12689005
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)

[CL 12689008 by jian ru in Main branch]
2020-04-09 09:03:24 -04:00
Josh Adams
aa9705149b Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
#rb none

[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
Rolando Caloca
bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
ethan geller
ec66713f7e #ROBOMERGE-SOURCE: CL 9765321 via CL 9765325 via CL 9765326 via CL 9765327 via CL 9765329
#ROBOMERGE-BOT: (v545-9751379)

[CL 9765330 by ethan geller in Main branch]
2019-10-23 18:14:10 -04:00
jimmy smith
6aaf321b7e SoundNodeQuality should be evaluated during cooking
#rb Aaron.Mcleran, Marc.Audy, Ethan.Geller
#jira UE-80323


#ROBOMERGE-OWNER: jimmy.smith
#ROBOMERGE-AUTHOR: jimmy.smith
#ROBOMERGE-SOURCE: CL 9542946 via CL 9542950
#ROBOMERGE-BOT: (v521-9539702)

[CL 9543087 by jimmy smith in Main branch]
2019-10-10 17:58:16 -04:00
ethan geller
a84d71f486 #ROBOMERGE-SOURCE: CL 9387878 via CL 9387880
#ROBOMERGE-BOT: (v456-9359915)

[CL 9389736 by ethan geller in Main branch]
2019-10-03 09:09:42 -04:00
bob tellez
f1dd5d1025 Back out changelist 9324635. CIS errors
[FYI] Ethan.Geller


#ROBOMERGE-SOURCE: CL 9325589 via CL 9325591 via CL 9325592
#ROBOMERGE-BOT: (v455-9298202)

[CL 9325593 by bob tellez in Main branch]
2019-10-01 22:56:41 -04:00
ethan geller
1a436fb87f Flip on Stream Caching for Android, Mac and Windows on 11.10.
#ROBOMERGE-SOURCE: CL 9324633 via CL 9324634
#ROBOMERGE-BOT: (v455-9298202)

[CL 9325117 by ethan geller in Main branch]
2019-10-01 20:47:59 -04:00
jeremy moore
19c79b7a06 Added texture source image support for G16
Needed for heightmaps


#ROBOMERGE-SOURCE: CL 8966460 via CL 8966466 via CL 8966471
#ROBOMERGE-BOT: (v436-8951088)

[CL 8966475 by jeremy moore in Main branch]
2019-09-22 16:19:26 -04:00
Marcus Wassmer
6517c68ef5 Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
josh adams
ec100b6e76 - Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
- Changed each platform's GetTargetPlatform[s] function
#rb none
#jira UE-78692
[FYI] bob.tellez

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 7952099 via CL 7954770 via CL 7954968
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v399-8035122)

[CL 8037950 by josh adams in Dev-Build branch]
2019-08-14 12:53:10 -04:00
josh adams
3d282bf6e7 - Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
- Changed each platform's GetTargetPlatform[s] function
#rb none
#jira UE-78692
[FYI] bob.tellez


#ROBOMERGE-SOURCE: CL 7952099 via CL 7954770
#ROBOMERGE-BOT: (v393-7951996)

[CL 7954968 by josh adams in Main branch]
2019-08-12 18:12:07 -04:00