Yoan StAmant
ec8b03491b
[GameplayDebugger] Extracted picking view point calculation to GetViewPoint exposed through GameplayDebuggerPlayerManager
...
#jira UE-105121
#review-15321294 @maxime.mercier
#rb maxime.mercier
[CL 15355736 by Yoan StAmant in ue5-main branch]
2021-02-08 07:46:38 -04:00
Zousar Shaker
3b4c8fc1c5
Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
...
#rb none
[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
Marc Audy
bc88b73a29
Merge Release-Engine-Staging to Main @ CL# 15151250
...
Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Marc Audy
bf80889353
UE5/Release-Engine-Staging to UE5/Main
...
This represents UE4/Main up to CL# 14958402
[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Zousar Shaker
fc2ad21a5e
Prototype Wrapped Object Pointers (ObjectHandle/ObjectPtr)
...
Call-site changes for non-scalar wrapped object pointer upgrades in Engine + Shootergame
#rb devin.doucette
[CL 14996467 by Zousar Shaker in ue5-main branch]
2021-01-05 19:16:25 -04:00
Marc Audy
ada7c144fa
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
...
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Mieszko Zielinski
f99357086e
A file missing from CL#14810194
...
#rb trivial
[CL 14812503 by Mieszko Zielinski in ue5-main branch]
2020-11-25 06:43:07 -04:00
Mieszko Zielinski
963c7e097e
Made GameplayDebugger's availability in editor mode optional and cconfigured by per-user settings
...
I've also tabbified *.build.cs since I was modifying it anyway.
#review-14812433 @Mikko.Mononen, @Stephen.Holmes
#rb swarm
#rnx
[CL 14812500 by Mieszko Zielinski in ue5-main branch]
2020-11-25 06:42:17 -04:00
Mieszko Zielinski
0f0297d8db
Fixed GameplayDebuggerCategoryReplicator unintentionally holding a reference to AActor being debugged which resulted in all sorts of undesired behaviors in editor mode (including fatal-level logs)..
...
#jira UE-103657
#review-14812437 @Mikko.Mononen, @Stephen.Holmes
#rb swarm
#rnx
[CL 14812499 by Mieszko Zielinski in ue5-main branch]
2020-11-25 06:42:02 -04:00
Mieszko Zielinski
a2abb8d078
Updated Fortnite's GameplayDebugger categories to not crash in pure-editor mode.
...
#review-14809849 @Maxime.Mercier, @Yoan.StAmant, @Guillaume.Guay
#rnx
#rb swarm
[CL 14810194 by Mieszko Zielinski in ue5-main branch]
2020-11-24 13:35:55 -04:00
Mieszko Zielinski
06d7f5395b
Fixed a gameplay debugger tool crash on editor exit
...
#review-14809130 @Mikko.Mononen, @Stephen.Holmes
#rb swarm
#rnx
[CL 14809165 by Mieszko Zielinski in ue5-main branch]
2020-11-24 06:26:29 -04:00
Mieszko Zielinski
1fe6d03b53
GameplayDebugger CIS fixes
...
#rb trivial
[CL 14807508 by Mieszko Zielinski in ue5-main branch]
2020-11-23 15:48:43 -04:00
Mieszko Zielinski
f3635c4ead
Made displaying GameplayDebugger's UI possible in pure editor-mode
...
#review-14806333 @Stephen.Holmes, @Aris.Theophanidis, @Maxime.Mercier, @Yoan.StAmant, @Mikko.Mononen
#rb swarm
[CL 14807157 by Mieszko Zielinski in ue5-main branch]
2020-11-23 14:16:46 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
...
autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
7379fa99c5
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
...
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
brooke hubert
9fa4bf0f27
Move FEditorModeInfo and shared mode defines to EditorFramework module.
...
#rnx
#Jira UE-96448
#review-14071452
#rb jamie.dale lauren.barnes
[CL 14084099 by brooke hubert in ue5-main branch]
2020-08-11 16:46:17 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
...
#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Jamie Dale
70a54d23ca
Moved USelection to UnrealEd
...
#rb Chris.Gagnon
#rnx
[CL 14037101 by Jamie Dale in ue5-main branch]
2020-08-05 10:28:16 -04:00
jgilbert-ca
9197e8cdb3
PR #6711 : FGameplayDebuggerCanvasContext::PrintAt functions to not save and res. (Contributed by jgilbert-ca)
...
#jira UE-89355
#rb aris.theophanidis
#ROBOMERGE-SOURCE: CL 11607220 via CL 11607234
#ROBOMERGE-BOT: (v656-11643781)
[CL 11754758 by yoan stamant in Main branch]
2020-02-28 13:09:28 -05:00
mieszko zielinski
5d3b0465a9
Made it possible to summon in-game hud for GameplayDebugger during replay playback
...
Yoan.StAmant, Maxime.Mercier
#rb Yoan.StAmant, Maxime.Mercier
#ROBOMERGE-SOURCE: CL 11496843 via CL 11496844 via CL 11496845
#ROBOMERGE-BOT: (v654-11333218)
[CL 11496846 by mieszko zielinski in Main branch]
2020-02-18 05:57:18 -05:00
Josh Adams
aa9705149b
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
...
#rb none
[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
Punlord
b9c7fb3f6a
PR #6657 : Fix a minor typo in user-facing text in the Gameplay Debugger UI (Contributed by Punlord)
...
#jira UE-88189
#ROBOMERGE-SOURCE: CL 11281708 via CL 11281718
#ROBOMERGE-BOT: (v647-11244347)
[CL 11281725 by yoan stamant in Main branch]
2020-02-06 12:32:48 -05:00
Marc Audy
4ec917cbba
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 11213977
...
#rb
#rnx
[CL 11215578 by Marc Audy in Dev-Framework branch]
2020-02-04 11:43:57 -05:00
Marc Audy
9b14e17824
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 11128285
...
#rb
#rnx
[CL 11130996 by Marc Audy in Dev-Framework branch]
2020-01-28 11:29:06 -05:00
Mieszko Zielinski
cdc78a905e
Changed actor filtering in UGameplayDebuggerLocalController so that it allows regular (non-pawn) AActors selection in the "editor mode" (used while Simulating-in-Editor).
...
#jira UE-87057
#review-11062750 @Yoan.StAmant, @Mikko.Mononen
#rb Yoan.StAmant, Mikko.Mononen
[CL 11063147 by Mieszko Zielinski in Dev-Framework branch]
2020-01-20 08:19:58 -05:00