Commit Graph

40 Commits

Author SHA1 Message Date
geoff evans
6b85337533 Create IterationProfile automated tests to gather raw trace data from Editor
UAT:
Add a new EditorTests runner, existing runner is derelict (will be deleted in upcoming merge from UE4)
BuildGraph is project-agnostic, forked and modified from EngineTest's build graph. Follow up change will try to generalize this logic for future benefit.
Requires specification on the cmdline of project content to use and platform to run on. Project content is specified in DefaultEngine.ini.
EditorTest plugin and log error/warning handling is all handled on the command line to be unobtrusive to production uprojects

EngineTest Plugin:
Add new EditorIterationTests.cpp and a simple test object. This is copied from another test for now for the sake of iteration profiling having its own filter and automation behavior.

AutomationController:
bTreatLogErrorsAsTestErrors was specified in some ini files, but was bugged. Restore this likely deleted config variable and check it when scanning log results

Reverb:
Add Iteration test group

EngineTest:
Add Iteration test group

#rb jerome.delattre, francis.hurteau
#fyi andrew.grant

[CL 14874020 by geoff evans in ue5-main branch]
2020-12-07 17:51:46 -04:00
Arciel Rekman
cb998fe373 Remove unused private fields - Automation
#rb Andrew.Grant
#review-14242502 @Andrew.Grant
#jira none

[CL 14243816 by Arciel Rekman in ue5-main branch]
2020-09-02 09:24:31 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
josh engebretson
c036ee60ab Fix copyright issue
#ROBOMERGE-SOURCE: CL 11178049 via CL 11178784
#ROBOMERGE-BOT: (v640-11091645)

[CL 11178886 by josh engebretson in Main branch]
2020-01-30 13:12:00 -05:00
josh engebretson
c30553b865 Fix isue with automated test command line delegate
#rb andrew.grant


#ROBOMERGE-SOURCE: CL 11177879 via CL 11178775
#ROBOMERGE-BOT: (v640-11091645)

[CL 11178865 by josh engebretson in Main branch]
2020-01-30 13:11:19 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
andrew grant
85e93f9957 Allow filters for automated tests to be on multiple lines
#jira nojira
#rb na
#lockdown nick.penwarden

#ROBOMERGE-SOURCE: CL 10325873 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v593-10286020)

[CL 10326542 by andrew grant in Main branch]
2019-11-20 17:05:29 -05:00
Andrew Grant
4df7819655 Moved low level test settings to a place with no engine dependencies.
#jira UE-74084
#rb none
#fyi ben.marsh,max.chen

[CL 6258941 by Andrew Grant in Main branch]
2019-05-02 15:32:14 -04:00
andrew grant
3849b61f6b Moved automation settings to a common class.
Removed SetTreatWarningsAsErrors from AutomationFramework. Tests should now override TreatLogErrorsAsErrors and TreatLogWarningsAsErrors to control this behavior.

Tidied up some logging and formalized messages emitted by tests.

Emit a Gauntlet-parsed message on test completion

#rb CR'd


#ROBOMERGE-SOURCE: CL 6236960 via CL 6242044

[CL 6242091 by andrew grant in Main branch]
2019-05-01 21:54:37 -04:00
andrew grant
5695c4b8b3 Temporarily removed exit report used by CIS as it turns out some Fortnite tests are actually silently failing :(
#ROBOMERGE-SOURCE: CL 6132799 via CL 6133272

[CL 6174327 by andrew grant in Main branch]
2019-04-30 11:28:21 -04:00
andrew grant
ca5fdf9244 Cleaned up some logging in automation controller
#ROBOMERGE-SOURCE: CL 6115332 via CL 6132874

[CL 6174055 by andrew grant in Main branch]
2019-04-30 11:26:15 -04:00
andrew grant
fc33f5c82a Added support for allowing definition and execution of "groups" of tests using the legacy automation framework.
Groups are defined in DefaultEngine.ini by specifying a groupname and then a set of filters that are used to determine group membership. Groups of tests may then be executed via "RunTests Group:GroupName".

Filters can now also be specified via "RunTests Filter:System+Filter:Editor". This will correctly match filters instead of the old behavior of doing a substring search e.g. SomeNonEditorTest is executed by "RunTests Editor"

Setup some common groups of tests in EngineTest project.

Added TestFilter option to RunAutomatedTests Gauntlet script. Defaults to Project+System

#rb swarm


#ROBOMERGE-SOURCE: CL 6083324 via CL 6088169

[CL 6088218 by andrew grant in Main branch]
2019-04-24 18:33:45 -04:00
andrew grant
0de4efcf07 Fixed warnings when workers are not ready yet.
Cut down on number of warnings issued.

#jira UE-66856
#rb na


#ROBOMERGE-SOURCE: CL 4925036 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4925037 by andrew grant in Main branch]
2019-02-06 17:43:24 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Marc Audy
d90da4ab1a Merge to Dev-Main for 4.20 @ 4090813
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00
Ben Marsh
75e9f5c691 Print messages when causing the editor to force-quit after running automated tests, and ignore exit codes on errors.
#rb none

[CL 4014962 by Ben Marsh in Dev-Geometry branch]
2018-04-19 20:53:44 -04:00
Matt Kuhlenschmidt
68f4525e1b Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none

[CL 3889612 by Matt Kuhlenschmidt in Dev-Geometry branch]
2018-02-14 14:13:42 -05:00
Matt Kuhlenschmidt
92eed46d3f Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none

[CL 3635882 by Matt Kuhlenschmidt in Dev-Geometry branch]
2017-09-11 10:43:35 -04:00
Mike Fricker
3892ace583 Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry) (up to CL 3517493)
#rb none

[CL 3517961 by Mike Fricker in Dev-Geometry branch]
2017-06-30 12:21:06 -04:00
Nick Darnell
5c3f60e315 Copying //UE4/Dev-Automation to //UE4/Dev-Main (Source: //UE4/Dev-Automation @ 3376875)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3340659 on 2017/03/09 by nick.bullard

	Submitting Template map with update to lighting. The direction of the light was not optimal for looking down X+ for screenshots, which is what the SSF actor does be default.

Change 3340686 on 2017/03/09 by Nick.Bullard

	Updating Animaton/SetVertexColor map to use Template map setup.

Change 3364139 on 2017/03/24 by Nick.Darnell

	Automation - Removing the option to disable taking screenshots, doesn't make sense to have that any more.  Screenshot comparison in an intergal part of the tests now.
	Automation - The system now waits for the asset registry to finish loading assets before running tests.

Change 3364149 on 2017/03/24 by Nick.Darnell

	Automation - Fixing a bug with the source control not reverting the state of screenshots before marking them for delete.

Change 3364588 on 2017/03/24 by Nick.Darnell

	Removing the allow screenshots option.

Change 3364591 on 2017/03/24 by Nick.Darnell

	Automation - Making the camera functional test actor respect the delay.

Change 3364598 on 2017/03/24 by Nick.Darnell

	Automation - Disabling Noisy rendering features now actually disables TAA, instead of enabling FXAA.

Change 3364723 on 2017/03/25 by Nick.Darnell

	Automation - Fixing the client functional test runner to pass object and package path so that in the editor we can reliably load a particular map with object path, but for actually opening the map we can use the package path when running the test since that is what works at editor and in a cooked game.

Change 3366600 on 2017/03/27 by Nick.Bullard

	Adding FuntionalTest map back as selection in New Map window

Change 3367590 on 2017/03/28 by Nick.Darnell

	Automation - Fixing a bug with initial tolerence levels.  They showed as 'Low' in the UI, but the values were in fact all set to 0.  So new screenshot tests had zero tolerence for pixel differences.

	Automation - Adding some documentation to Functional Test.

Change 3367602 on 2017/03/28 by Nick.Darnell

	Automation - Forcing more things to stream in before the screenshots are taken.

Change 3367604 on 2017/03/28 by Nick.Darnell

	Automation - Adding some flare to how disabled functional test actors appear in the editor.

Change 3368024 on 2017/03/28 by mason.seay

	Added new test to map.  Disabled since it hasn't ran at all

Change 3368109 on 2017/03/28 by mason.seay

	Updating authorship on test actors

Change 3369701 on 2017/03/29 by Nick.Bullard

	Removing old Ground Truth images. Investigating why new copies were made rather than replacing original.

Change 3373253 on 2017/03/30 by Samuel.Proctor

	Test updates for Containers. Adding coverage for native containers

Change 3373294 on 2017/03/30 by Nick.Darnell

	Automation - Fixing a bug with Tolerence levels set via blueprints, now properly configuring the tolerence amounts before the screenshot is taken.

Change 3374355 on 2017/03/31 by Samuel.Proctor

	Added testing scenarios to the test actors and fixed a few typos.

[CL 3376906 by Nick Darnell in Main branch]
2017-04-03 13:59:25 -04:00
Justin Sargent
3fec0111ab Copying //UE4/Portal-Staging to Dev-Main (//UE4/Dev-Main) (Source: //Portal/Main @ 3352026)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3351920 on 2017/03/17 by Leigh.Swift

	#jira OPP-6870: [Crash] Assertion failed: ctx->ReadOffset + length <= (uint32)ctx->CompressedData.Num() [File:D:\Build\++Portal+Release-Live+Compile\Sync\Engine\Source\Runtime\ImageWrapper\Private\PngImageWrapper.cpp] [Line: 420]
	Instead of asserting for an incorrect data size for png image being loaded, set an error on the wrapper object.
	This will result in the slate brush rendering as white box, and errors going to the log which include the png resource path.

Change 3350561 on 2017/03/16 by Justin.Sargent

	Updated the Slate standalone D3D renderer to be more fault tolerant.
	Added new HasLostDevice() function to SlateRenderer.
	If the launcher detects that it has lost the device context it will attempt to perform a full rebuild of the UI and Presentation layers, but also a full reboot of slate application and the renderer.
	The launcher will attempt to re-establish the device context for 5 minutes if not interrupted by the user. If the user interacts with the launcher while attempting to re-establish the device context it will instead pop up a system dialog explaining it is having issues with the video card and then will close the application.

Change 3341299 on 2017/03/10 by Richard.Fawcett

	Validate JSON files as we're pushing to EMS

	Added a flexible validation framework to the system files (EMS) sync operation.
	Implemented a JSON validator which by default will validate .json files.

	Adds a "ValidationRules" property to the EMS sync config file to allow each product to define its own regex patterns for filenames which should be validated with each validator.
	Configured launcher's EMS to validate .product, .v?product, .layout, .sdmeta and .panel files as JSON.

	The great news is that this validation actually discovered a minor syntactical issue with Wex.v2product during testing, which is also fixed with this submission.  \o/

	#epicfriday

Change 3336908 on 2017/03/08 by Leigh.Swift

	#jira OPP-5126: All disk size checks for BPS installations should be handled internally to BPS, the Portal code should not need to check this and can only do so less accurately.
	Removing disk space checks from portal code which block installers from running. NB: There is still a check in selective download code which provides tooltip information only.
	Moving BuildPatchInstaller disk size check to the file constructor, which is the class that most accurately knows the required amount of space. The disk check now occurs after resume and just before we start to write data.
	A secondary disk check is also made if a file fails to construct so that we can detect problems caused by change in available disk space.
	Disk space error message extended to include useful information for the user.

Change 3323366 on 2017/02/27 by Richard.Fawcett

	Fix reference to Newtonsoft in Publishing.Automation.

Change 3323205 on 2017/02/27 by Wes.Fudala

	Adding language support to the windows installer.
	Significantly expandes OneSky upload functionality.
	OPP-5438 Launcher installer should support the same language set supported by the launcher.

Change 3316926 on 2017/02/22 by Richard.Fawcett

	Prevent Amazon S3 download glitches from issuing warnings until half of the maximum retries have been attempted.

	In practice, when we download thousands of files, we _do_ get failures which need to be retried.  This means that pretty much all jobs result in warnings, which isn't appropriate. This should turn jobs green again, and only warn us when things look unusual.

	#jira OPP-6607

Change 3315996 on 2017/02/21 by Justin.Sargent

	Incrementing Portal version number

	I'm incrementing this earlier than normal due to a need to depend on a new version number for EMS layout change versioning.

Change 3312760 on 2017/02/20 by Wes.Fudala

	Users can now select desired environment/region from the UI.
	New login screen.
	Adds slid out settings menu to login screen.
	Adds region and language selection to the settings menu.
	Adds support for PortalRegions ini.
	Adds DefaultPortalRegions ini.
	Adds RegionRepository, RegionPublisher, RegionSelectService, and RegionIdentificationService.
	Adds region select option in debugtools general section.
	Adds RegionSelectService unit test with associated mocks.
	Changes the way all backend connections are configured so that values are now pulled from config files.
	Renames product region selector files to avoid some confusion with portal region files.
	Updated EmsConfigUpdater and HotfixManager so they support optional overwrite and save of ini files.
	Region publisher now restricts regions that require permissions in shipping builds.
	Fixes a bug causing items to get stuck in the download queue UI after we failed to obtain a manifest when reaching out the the backend.

	#jira OPP-6121,  OPP-5809

Change 3311664 on 2017/02/20 by Andrew.Brown

	Added GetTypeHash support for FDelegateHandle

Change 3311505 on 2017/02/20 by Richard.Fawcett

	Rename/move file(s)

Change 3309004 on 2017/02/17 by Chad.Garyet

	adding in additional platforms for the BuildPlugin commandline

Change 3299188 on 2017/02/13 by Leigh.Swift

	#jira OPP-6711: [CRASH] Assertion failed: IsComplete()
	Race condition in portal hack allowed an installer to attempt to execute complete delegate before being complete.

Change 3294197 on 2017/02/09 by Richard.Fawcett

	Adding ValidPrereqIds.json

	This is needed now because the script to enforce correct prereq ids reaches out to Perforce to access this file!

	#jira OPP-6583

Change 3294059 on 2017/02/09 by Richard.Fawcett

	Fix comment on PostBuild parameter to reference correct name of "Manifest" property.

Change 3293377 on 2017/02/08 by Richard.Fawcett

	Remove need for a metadata file containing name of generated manifest when using randomized manifest filenames.

Change 3282865 on 2017/02/02 by Richard.Fawcett

	Simplify params to BuildGraph's ChunkTask / PostBuildTask

	Also, downgrade warnings to simple log messages when falling back to legacy manifest filename construction to ease transition into randomized manifest filenames for game teams.
	#jira OPP-6435

Change 3282809 on 2017/02/02 by Leigh.Swift

	#jira OPP-6564: BPT will crash if the FileIgnoreList input instructs the build streamer to ignore every build file.
	A race condition for getting to the first scanner creation code, vs the build stream exiting with no data. If the former wins, a scanner will be created without enough data to scan.
	Scanners are now no longer created if the buildstream provided no data.

Change 3280848 on 2017/02/01 by Leigh.Swift

	#jira OPP-3864: BuildPatchServices will log a FATAL error on shutdown even if it's fine to be shutting down.
	When BPS is shutdown, it will only set error states and cancellation logic if any installers are actually created.

Change 3280839 on 2017/02/01 by Leigh.Swift

	Fixing whitespace damage incoming from Dev-Staging

Change 3280820 on 2017/02/01 by Andrew.Brown

	Copying //Portal/Dev-Main-Staging to Main (//Portal/Main)

Change 3280797 on 2017/02/01 by Leigh.Swift

	#jira OPP-6649: BPS sends undocumented analytics events.
	Adding documentation for the following events:
	Patcher.Error.Download
	Patcher.Warning.ChunkAborted
	Patcher.Error.Cache
	Patcher.Error.Construction
	Patcher.Error.Prerequisites

Change 3278887 on 2017/01/31 by Richard.Fawcett

	Downgrade cleanup warnings to normal log output.

	The conditions which used to trigger these warnings are now considered to be normal behavior, in a world in which we carry out cross-app game promotions.

	This results in a perma-yellow state for cleanup, which is unhelpful.

	#nojira

Change 3278738 on 2017/01/31 by Richard.Fawcett

	Tweak Conan launch parameters

Change 3277066 on 2017/01/30 by Richard.Fawcett

	Remove temporary code which cleans up P:\Builds\UnrealEngineLauncher\BuildGraph, as the location no longer exists.

Change 3274907 on 2017/01/27 by Leigh.Swift

	#jira OPP-6615: Receiving a whisper while in game may minimize game client.
	Refactoring SWindow ActivateOnFirstShown bool to be ActivationPolicy to give more accurate control.
	This also allows fixing of misuses of previous ActivateOnFirstShown variables in the implementations, which appear to mostly be interpreting it as 'AlwaysActivate'.
	The upgrade path is therefore ActivateOnFirstShown true/false becomes ActivationPolicy Always/Never.
	Moving initial minimize and maximise logic for FWindowsWindow into the Show() call on first show to gain control of activation and respect the provided policy.
	Refactoring existing uses to use the new variables/functions instead.
	The refactor of existing code is focused on preserving current always activate behaviour as opposed to changing behaviour to actually only activate on first show.

Change 3273466 on 2017/01/26 by Alex.Fennell

	New build of OpenSSL libraries    #JIRA OPP-6408
	PriceEngine configuration and fixes for bugs it introduced.

Change 3268045 on 2017/01/23 by Richard.Fawcett

	Re-adding Funcom folk to Conan chunk notification emails

Change 3267709 on 2017/01/23 by Richard.Fawcett

	Fix launch arguments for Conan Exiles editor.
	Temporarily remove FunCom recipients from notification list to avoid spamming.

Change 3265774 on 2017/01/20 by Chad.Garyet

	Merge of Engine/Build/Buildfarm over to //Portal from Dev-Build

Change 3264674 on 2017/01/19 by Alex.Fennell

	On demand catalog requests

Change 3263654 on 2017/01/19 by Leigh.Swift

	#jira OPP6562: Support looking up tagging and sdmeta info and using it in build diff output
	Adding tag use understanding to the manifest diff tool of BPT.
	Adding Selective Download feature support to PPT for it's diff tool, making use of portal's metadata for the feature.

Change 3263623 on 2017/01/19 by Richard.Fawcett

	Fix issue where ManifestFilename is not always available at post build time.

	#jira OPP-6606

Change 3262013 on 2017/01/18 by Richard.Fawcett

	Remote potential for success email being sent on third party chunk failure

Change 3261914 on 2017/01/18 by Richard.Fawcett

	Fix for user content generation job not specifying a manifest filename.

Change 3261800 on 2017/01/18 by Richard.Fawcett

	Implement streaming S3 downloads to disk, rather than just to memory

	This is needed because C# has a 2 billion maximum array dimension, so files > 2GB can't be downloaded using the existing code.

Change 3261675 on 2017/01/18 by Richard.Fawcett

	Support for overriding, or generating randomized unique manifest filenames to avoid automated harvesting from CDN

	BuildGraph's ChunkTask takes three new parameters ...
	* ManifestFilename (string)        - The filename of the manifest to produce. If omitted, the value of RandomizeManifestFilename will determine how the manifest filename is determined.
	* RandomizeManifestFilename (bool) - If true, we'll generate a random, unique manifest filename. If false (default), we'll use legacy behavior of combining app name and build version.
	* LocalManifestDir (string)        - Required if RandomizedManifestFilename is true. This directory will receive local copies of any manifest file produced, and a metadata file containing the name of the most recently produced manifest

	BuildGraph's PostBuildTask takes two new parameters ...
	* ManifestFilename (string)        - The filename of the manifest to post. If omitted, we'll use the value from the metadat file in LocalManifestDir is this is set, otherwise use legacy behavior.
	* LocalManifestDir (string)        - A directory containing local copies of manifest files, along with a metadata file containing the name of the manifest file produced by the most recent ChunkTask operation.

	Support added to the launcher build script's to use the new parameters to randomize its manifest filename, and post the randomized filename to MCP.

	Use of a contructor of BuildPatchToolStagingInfo which does not specify a manifest filename is now considered deprecated, and will output a warning.

	Remove requirement of having a BuildPatchToolStagingInfo when performing a chunking operation, instead just passing in the specific values we need from it as parameters in their own right.

	Remove support for non-chunk based manifests from C# wrapper, as these are no longer supported in BuildPatchTool itself.

	#jira OPP-6432

Change 3261647 on 2017/01/18 by Leigh.Swift

	Adding some cleanup to the end of some BPT functional tests so that they do not affect proceeding tests and cause red-herring warning output.

Change 3261639 on 2017/01/18 by Richard.Fawcett

	Update app name of Conan to ConanExiles to match back-end catalog.
	Fix Conan launch exe and args so that launcher can detect when product is running.  Was previously using a batch file which terminates after launching editor.

Change 3258815 on 2017/01/16 by Wes.Fudala

	UTM and product info will be parsed from installer name and passed to the launcher.  UTM info will be passed along as part of all analytics events.
	#jira OPP-6404: Add user funnel tracking

Change 3258809 on 2017/01/16 by Wes.Fudala

	Back out changelist 3258800.
	Backing out changes that were intended to be made in a different stream.

Change 3258800 on 2017/01/16 by Wes.Fudala

	App version is now also appended to user agent string.

Change 3256999 on 2017/01/13 by Richard.Fawcett

	Fix issue where JSON file included in Publishing csproj is not reliably copied to output folder on build farm.

Change 3256941 on 2017/01/13 by Richard.Fawcett

	Move configuration for Third Party build pipeline out of code and into its own configuration file.

	#epicfriday

Change 3255072 on 2017/01/12 by Richard.Fawcett

	Add additional logging around multithreaded upload of files to S3.
	Fix bug ensuring that the failure of any single part of multi-part upload results in the whole file being failed.

	#jira OPP-6392

Change 3253672 on 2017/01/11 by Richard.Fawcett

	Add support for third-party Conan editor.

	Alter third party process so it doesn't crash if version.txt doesn't already exist in the third party S3 bucket, to allow us to setup in advance of third party publishing their first version.

Change 3251901 on 2017/01/10 by Barnabas.McManners

	Compile fix on mac,  fix for hidden method in AutomationTest define. Without this GoogleMock.spec.cpp wont compile on mac.
	#nojira
	#ReviewedBy Leigh.Swift

Change 3250907 on 2017/01/09 by Justin.Sargent

	Changed the automation controller to uses a non-zero exit code when performing a 'quit' command if tests failed.

Change 3245328 on 2017/01/03 by Justin.Sargent

	Enabling the logic to lowercase all C++ members exposed to javascript.
	Added additional to-lowering behavior to UObject binding.
	#jira OPP-6494

Change 3240667 on 2016/12/20 by Andrew.Brown

	Copying //Tasks/Portal/Dev-OPP-6109-DedicatedServer to Dev-Main (//Portal/Dev-Main)

Change 3236972 on 2016/12/15 by Bob.Ferreira

	Updating compliation changes for AutomationDriver

Change 3236567 on 2016/12/15 by Richard.Fawcett

	Ensure that third party product chunking uses latest CL across our P4 depot in its version number.

Change 3236188 on 2016/12/15 by Richard.Fawcett

	Combine all launcher purchases into single workflow using the new quickPurchase API call as the initial request.

	#jira OPP-6257

Change 3231134 on 2016/12/12 by Alex.Fennell

	Improving fail case handling for the waiting room service

	#jira OPP-5648

Change 3228514 on 2016/12/09 by Richard.Fawcett

	Change filetype

Change 3227080 on 2016/12/08 by Barnabas.McManners

	Merging CL 3226840 from Dev Editor

	Fixing a bug in FText formatting where it would ignore the rebuild and Rebuild as Source arguments for the format string itself

	#jira OPP-6485

Change 3219810 on 2016/12/02 by Ben.Marsh

	UAT: Fix unzip output being completely discarded. Switch it to just be verbose instead.

Change 3219602 on 2016/12/02 by Ben.Marsh

	Add the -q (quiet) option to the Mac unzip command, since it's creating too much log output to be useful.

[CL 3355309 by Justin Sargent in Main branch]
2017-03-20 18:49:23 -04:00
Andrew Grant
c60ffc4e26 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3316439)
#lockdown Nick.Penwarden

Change 3315047 on 2017/02/21 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion

	HTN code first check in #UE4

	#rb none
	#test currently unused

Change 3314042 on 2017/02/21 by Jason.Bestimt@Jason.Bestimt_Dev-General

	#ORION_DG - DAILY Main @ CL 3313484

	#RB:none
	#Tests:none

Change 3313355 on 2017/02/20 by Uriel.Doyon@uriel.doyon_PC2_Orion

	Changed the preliminary GPU benchmark workloads to take into account the target workload.
	This is to prevent running the last test with poor performance, risking a driver reset.
	#jira OR-29915
	#rb marcus.wassmer
	#test Run the game triggering benchmarks

Change 3312553 on 2017/02/20 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion

	Implemented a simple AITask for running EQS queries #UE4

	#rb Lukasz.Furman
	#test golden path

Change 3311661 on 2017/02/20 by Jason.Bestimt@Jason.Bestimt_Dev-General

	#ORION_DG - Merge MAIN @ CL 3311631

	#RB:none
	#Tests:none

Change 3310392 on 2017/02/17 by Daniel.Lamb@daniel.lamb_T3905_6612

	Unreal pak now outputs to named log files instead of timestamps.
	#rb Trivial
	#test Cook deploy paragon
	#jira OR-36057

Change 3310196 on 2017/02/17 by Clayton.Langford@RDU-WD-8359_3635_Paragon_DevGen

	Created an event to be fired whenever a GameplayCue is routed that passes all relevant info about that GC. Added a listener in OrionPhasedFunctionalTest that parses that event into a string and stores it in an array to be accessed from a test phase later.

	#test PIE
	#rb Ben.Salem, Adric.Worley

Change 3308437 on 2017/02/16 by Jason.Bestimt@Jason.Bestimt_Dev-General

	#ORION_DG - Merge MAIN @ CL 3308413
	(Prep for Merge up)

	#RB:none
	#Tests:none

Change 3306497 on 2017/02/16 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Fix for compilation issue with USE_MALLOC_STOMP
	#rb none
	#tests compiled with malloc_stomp

Change 3306468 on 2017/02/16 by Cody.Haskell@OrionStream

	#Orion

	- Text popup work for Shield. If you click on an OrionEditableTextBox while running the game with -gfn, a special popup is called. Should do nothing normally.

	#rb none
	#tests PIE, golden path.

Change 3305945 on 2017/02/16 by David.Ratti@David.Ratti_G6218_Orion.Dev-General

	Remove unused/deprecated UGameplayEffectExtension class
	#rb #tests none

Change 3304630 on 2017/02/15 by Jason.Bestimt@Jason.Bestimt_Dev-General

	#ORION_DG - Merge Mieszko stuff from MAIN to DG

	#RB:none
	#TestS:none

	#!codereview: mieszko.zielinski

Change 3303785 on 2017/02/15 by jason.bestimt@Jason.Bestimt_Dev-General

	#ORION_MAIN - Merge 38.3 @ CL 3303224

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3303718 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#!ROBOMERGE-SAYS: Unresolved conflicts. jason.bestimt, please merge this change by hand.
	//Orion/Dev-General/OrionGame/Content/UI/DeckBuilder/DeckBuilderRoot.uasset - can't integrate exclusive file already opened
	//Orion/Dev-General/OrionGame/Content/UI/Master_Layouts/FrontEnd.uasset - can't integrate exclusive file already opened
	#!codereview: jason.bestimt

Change 3302382 on 2017/02/14 by Alexis.Matte@amatte-orion-dev-general

	Fix import of morph target when there is no animation
	#jira UE-41383
	#jira OR-35859
	#rb none
	#test none

Change 3301538 on 2017/02/14 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 38.3 @ CL 3301392

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3301481 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3299985 on 2017/02/13 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream

	added time limit to "get out of overlap" move for minons to avoid getting stuck in moving to inaccessbile spots
	#jira OR-35834
	#rb Mieszko.Zielinski
	#tests PIE

Change 3299732 on 2017/02/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion

	Tweaked the way EQS tests of negative score get normalized #UE4

	#rb none
	#test golden path + math
	#!codereview Lukasz.Furman, John.Abercrombie

Change 3299724 on 2017/02/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion

	Generic AI interface extensions #UE4

	Mostly getters

	#rb none
	#test golden path

Change 3299717 on 2017/02/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion

	A little tweak to VisLog's point labels drawing - if there's only one point in a set it will no longer append '_0' to the label #UE4

	#rb none
	#test PIE

Change 3299527 on 2017/02/13 by Paul.Moore@OrionWorkspace_Dev-General

	#orion #mms
	- Update libWebSockets binaries to fix Linux server web socket connections.
	#tests matchmaking, mms
	#rb none

Change 3299278 on 2017/02/13 by David.Ratti@David.Ratti_G6218_Orion.Dev-General

	Ability Task Pass: tasks should not broadcast out (back into ability graph) if the owning ability has completed EndAbility.
	#rb none
	#tests pie, golden path

Change 3297884 on 2017/02/10 by Paul.Moore@OrionWorkspace_Dev-General

	#mms
	- Enable SSL module for PS4 (needed by OpenSSL when using WebSockets).
	- Turn on verbose logging for WebSockets module for initial MMS debugging.
	#tests PS4
	#rb none

Change 3296911 on 2017/02/10 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral

	Encode user search string so we support special characters

	#rb RyanG
	#tests Replays

Change 3296746 on 2017/02/10 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 38.3 @ CL 3296659

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3296735 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3296705 on 2017/02/10 by Daniel.Lamb@daniel.lamb_T3905_6612

	Added support to the cooker for iterating shared builds.
	#rb Not used yet
	#test Fast cook paragon

Change 3295747 on 2017/02/09 by Paul.Moore@OrionWorkspace_Dev-General

	#orion #mms
	- Integrated WS upgrade header functionality with latest Fortnite libws changes.
	- Added "ws" and "wss" protocols to web socket manager context.
	#rb rob.cannaday
	#!codereview rob.cannaday, james.hopkin
	#tests win64, ps4

Change 3295579 on 2017/02/09 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral

	Fix for replay backward compatibility from John.Pollard
	#tests #rb na

	Merging using OrionScratchReleaseMapping

Change 3295506 on 2017/02/09 by Rolando.Caloca@rolando.caloca_T3903_OrionMainS

	O - Added option for force recompute tangents using skin cache
	#rb none
	#jira UE-41541
	#tests Editor run, toggle, restart

Change 3295461 on 2017/02/09 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream

	fixed huge interpolation times for linear network smoothing on stationary characters,
	fixed mismatch in movement Base between NavWalking server and Walking client, causing some stationary characters to float in midair

	copy of CL# 3295439
	#jira OR-35664, OR-35572
	#rb none
	#tests game

Change 3294954 on 2017/02/09 by Paul.Moore@OrionWorkspace_Dev-General

	#orion #mms

	- Integrating Fortnite WebSocket changes into Orion that fixes some win10 issues.

	#!codereview rob.cannaday, james.hopkin
	#tests compile ps4, linux, win64
	#rb none

Change 3294947 on 2017/02/09 by Daniel.Lamb@daniel.lamb_T3905_6612

	The generate stub return result is considered as success when saving cooked packages.
	Fixes bug with cooking blueprint nativized packages.
	#rb Trivial
	#test Cook paragon

Change 3293307 on 2017/02/08 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Fix for issue in last checkin - need to clear activecontext regardless
	#rb none
	#tests solo smoke with nullrhi

Change 3293284 on 2017/02/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion

	Allow setting the per-frame time limit for processing queued bunches separately for instant replays, since they may have more strict timing/framerate requirements.

	#rb john.pollard
	#tests golden path

Change 3293148 on 2017/02/08 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Fixed invalid memory access* with nullrhi and suppressed IME warning if no valid window handle exists

	(*Likely only an issue when running with memory validation)

	#rb none
	#tests verified invalid access exception no longer occurs with nullrhi
	#!review-3293149 @Matt.Khulenschmidt

Change 3293103 on 2017/02/08 by Max.Chen@Max.Chen_T4664_Orion_Main

	Sequencer: Fix build

	#jira OR-34918
	#rb none
	#tests none

Change 3292921 on 2017/02/08 by Max.Chen@Max.Chen_T4664_Orion_Main

	Sequencer: Force local player to maintain x fov axis.

	#jira OR-34918
	#rb david.ratti
	#tests Render/PIE a level sequence and test that the camera isn't zoomed in.

Change 3292869 on 2017/02/08 by David.Ratti@David.Ratti_G6218_Orion.Dev-General

	Yet more logging for OR-35448
	#rb #tests none

Change 3292821 on 2017/02/08 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: rob.cannaday
	PS4 libwebsockets build fix
	Update build cs files to point to PS4 file location
	Copy libwebsocket include directory from Fortnite to Orion
	#rb paul.moore
	#tests compile/link Win64 Development Editor, PS4 Debug, Linux Development Server

	#!ROBOMERGE-SOURCE: CL 3292820 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3292277 on 2017/02/08 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge DMM @ CL 3292219

	#RB:none
	#Tests:none

	[CODEREVIEW] paul.moore, benjamin.crocker
	#QAReview

	#!ROBOMERGE-SOURCE: CL 3292276 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3292211 on 2017/02/08 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Pulling new ags library from Release-4.15 and reverting hack that disabled feature for AMD users
	#rb Marcus.Wassmer
	#tests compiled

Change 3292167 on 2017/02/08 by David.Ratti@David.Ratti_G6218_Orion.Dev-General

	Additional logging for OR-35448
	#rb none
	#tests pie

Change 3289462 on 2017/02/06 by Ben.Salem@ben.salem_OrionMain

	Adding priority filters to Automation tests, also commands to filter on priority levels.
	#rb adric worley
	#tests Compiled, ran a few commands to verify it works.

Change 3288801 on 2017/02/06 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 (38.3) @ CL 3288681

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3288800 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3288750 on 2017/02/06 by Daniel.Lamb@daniel.lamb_T3905_6612

	Fixed issue when cooking client and server platforms in single cook some packages would be marked incorrectly because they would be stripped when from client / server.
	#rb Andrew.Grant
	#test Cook paragon

Change 3288624 on 2017/02/06 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Unlocked network version
	#rb #tests na
	OR-35603

Change 3288612 on 2017/02/06 by Daniel.Lamb@daniel.lamb_T3905_6612

	Added more ini settings to the iterative ini blacklist.
	#rb Trivial
	#test Iterative Cook Paragon

Change 3288184 on 2017/02/06 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Downgraded warning to display
	#!review-3288185 @David.Ratti
	#rb none
	#tests none

Change 3287634 on 2017/02/06 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ 3287498

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3287619 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3286668 on 2017/02/03 by Alexis.Matte@amatte-orion-dev-general

	Fix a crash when importing a LOD containing different material with less sections
	#rb none
	#test none

Change 3286112 on 2017/02/03 by Alexis.Matte@amatte-orion-dev-general

	Fix the re-import skeletal mesh regression, where all material disapear.
	#jira UE-41294
	#rb matt.kuhlenschmidt
	#test see the jira

Change 3285859 on 2017/02/03 by Daniel.Lamb@daniel.lamb_T3905_6612

	Fixed merge error from last checkin with the DDC commandlet
	#!codereview Matthew.Griffin
	#test DDC commandlet paragon
	#rb None

Change 3285637 on 2017/02/03 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion

	Pass in the DemoNetDriver pointer to the ConcurrentWithSlateTickTask instead of accessing it from the world in the task itself.

	#rb john.pollard
	#tests golden path

Change 3285479 on 2017/02/03 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion

	Made bot communicate ults when they're up, not when they're using it #Orion

	CL also contains a bit of code shuffling around, preparing ground for HTN plug in

	#rb none
	#test golden path

Change 3285125 on 2017/02/03 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ CL 3285078

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3285124 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3283996 on 2017/02/02 by Michael.Trepka@Michael.Trepka_PC_Orion-Dev-General

	Added UGameUserSettings::GetRecommandedResolutionScale() to replace UOrionGameUserSettings::GetDefaultResolutionScale(). This makes things less confusing (UGameUserSettings::GetRecommandedResolutionScale() returns scale recommended based on results of the benchmark and UGameUserSettings::GetDefaultResolutionScale() returns scale based on user settings) and fixes a regression introduced in 3257936 (OR-35544)

	#rb Cody.Haskell
	#tests Tested on PC

Change 3283951 on 2017/02/02 by Daniel.Lamb@daniel.lamb_T3905_6612

	Ensure DDC commandlet calls begincacheforcookedplatformdata correctly.
	#rb None
	#!codereview Matthew.Griffin
	#test DDC commandlet paragon.

Change 3283874 on 2017/02/02 by Lina.Halper@Lina.Halper_Orion

	fix for invalid resource issue

	#rb: none
	#code review: Daniel.Wright
	#tests: compile and editor with wolf

Change 3283621 on 2017/02/02 by Laurent.Delayen@laurent.delayen_Work2016_Orion

	Femme WIP whip aiming for Q ability.

	#rb none
	#tests Femme

Change 3283216 on 2017/02/02 by jason.bestimt@Jason.Bestimt_Dev-General

	#ORION_MAIN - Merge 37.2 @ CL 3282900

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3283199 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3282954 on 2017/02/02 by Lina.Halper@Lina.Halper_Orion

	It becomes invalid on the resource, so checking null, but still wip on verifying this with Daniel Wright. He's sick out.

	#rb:none
	#tests: compile
	#code review:Daniel.Wright
	#Jira: OR-35418

Change 3281993 on 2017/02/01 by Daniel.Lamb@daniel.lamb_T3905_6612

	Removed default unattended flag.
	#rb Trivial
	#test PS4 cook run paragon.

Change 3281990 on 2017/02/01 by Daniel.Lamb@daniel.lamb_T3905_6612

	Potential fix for deterministic cooking issue with UMovieSceneSignedObjects.
	#rb Andrew.Grant
	#!codereview Max.Preussner
	#test Cook and run paragon ps4.

Change 3281610 on 2017/02/01 by Laurent.Delayen@laurent.delayen_Work2016_Orion

	AimOffsetLookAt is now thread safe.

	#rb lina.halper
	#tests femme

Change 3281609 on 2017/02/01 by Laurent.Delayen@laurent.delayen_Work2016_Orion

	Fixed 'Convert to AimOffset LookAt' option being broken in Persona.

	#rb lina.halper
	#tests works for Femme now.

Change 3281019 on 2017/02/01 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ CL 3280498

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3281018 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3280813 on 2017/02/01 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: matthew.griffin
	Prevent inclusion of NotForLicensees files when staging CrashReportClient config files
	#rb none
	#tests none

	#!ROBOMERGE-SOURCE: CL 3280812 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3279921 on 2017/01/31 by Yanni.Tripolitis@yanni.tripolitis_Dev_General_Cary

	Fixed an error in the Round MF, that was somehow "leaked" into Paragon from Odin.

	#lockdown Billy.Rivers, Adam.Bellefeuil

	#!codereview Tim.Elek

Change 3279178 on 2017/01/31 by Daniel.Lamb@daniel.lamb_T3905_6612

	Fixed up diff files commandlet stack information
	#rb Joe.Conley
	#test Diff cooked packages

Change 3279084 on 2017/01/31 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Merging //UE4/Main at 3276432  through Orion-Staging
	#rb #tests na

Change 3279078 on 2017/01/31 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ CL 3279032

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3279077 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3277908 on 2017/01/30 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_37 - Fix for "-game" crash with missing meta data

	#RB:none
	#Tests:none

	[CodeReviewed]: andrew.grant, jamie.dale, mieszko.zielinski

	#!ROBOMERGE-SOURCE: CL 3277901 in //Orion/Release-37/... via CL 3277902 via CL 3277904 via CL 3277905
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3277520 on 2017/01/30 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Workaround for OR-35418
	#!ROBOMERGE: Main
	#rb none
	#tests verified ShortSoloGame test completes without a crash

Change 3277357 on 2017/01/30 by Daniel.Lamb@daniel.lamb_T3905_6612

	Fixed the rebuild lighting commandlet.
	#rb Trivial
	#test Rebuild lighting dev general

Change 3277322 on 2017/01/30 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ CL 3277275

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3277296 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3277210 on 2017/01/30 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping test changes:

	Fixed issue where with -stdout messages would be duplicated due to FeedbackContextAnsi echoing to stdout by default
	Changed stdout output to postfix instead of trail newlines
	Firstpass of finding and displaying crash callstacks in Orion Test Framework.

	#rb none
	#tests ran test framework with tests that purposefully crashed/checked

	#!ROBOMERGE-SOURCE: CL 3276889 in //Orion/Release-37/... via CL 3277207 via CL 3277208 via CL 3277209
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3276774 on 2017/01/29 by Andrew.Grant@andrew.grant.T6730.orion.floating

	Fix for non-unity issue.
	#tests compiled
	#rb none
	#!ROBOMERGE: Main, DUI

Change 3276594 on 2017/01/28 by Lina.Halper@Lina.Halper_Orion

	Checked in potential fix for nonunity build issue

	#rb:none
	#tests:compile

Change 3275806 on 2017/01/27 by Ben.Salem@ben.salem_OrionMain

	Adding in a checkpointing system for automated test passes where, if a client crashes while running a pass, on reboot and reissue of the automation command the test pass will start off where it left off, skipping the crashing test.
	#rb clayton.langford
	#tests Ran several dozen test passses. Seriously.
	#!codereview steve.white, bob.ferreira, clayton.langford, adric.worley

Change 3275803 on 2017/01/27 by Shaun.Kime@shaun.kime_RDU-WD-9788_oriondevgen

	Paragon has retainer widgets with no World set. When encountered, they can cause the scene list to be desynchronized with the rendering thread.
	This logic resolves the issue by registering a null scene in this case, properly setting the slate scene index for subsequent slate draw calls.

	#rb nick.darnell
	#jira OR-34919
	#TESTS na

Change 3275533 on 2017/01/27 by Max.Chen@Max.Chen_T4664_Orion_Main

	Sequencer: Switch to static pointer to fix crash when tearing down curve editor.

	#jira UE-40796
	#rb andrew.rodham
	#tests none

Change 3275093 on 2017/01/27 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ CL 3273298

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3273417 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3274700 on 2017/01/26 by Lina.Halper@Lina.Halper_Orion

	#Anim curve crash on cooking
	- fixed crash during cooking while accessing default value of material
	- this code doesn't have to run during cooking with inactive world, so I'm checking that

	#code review: Daniel.Wright, Chris.Bunner, Jurre.DeBaare
	#rb: none
	#tests: cooking

Change 3274129 on 2017/01/26 by Lina.Halper@Lina.Halper_Orion

	Fixed safer to get featurelevel

	#rb: Daniel.Wright
	#tests: compile/wolf

Change 3274012 on 2017/01/26 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream

	fixed crash in navigation grids
	#jira OR-35356
	#rb none
	#tests PIE

Change 3273803 on 2017/01/26 by Lina.Halper@Lina.Halper_Orion

	Fixed issue with animation curve getting reset to 0.f
	- the issue is that skeleton contains material flag types, so now it just keeps setting the value
	- even after I fix validation check, it still cleared it due to the material curve not found anymore, so added to support default value setting

	#jira: OR-34563
	#rb: Martin.Wilson, Chris.Bunner, Benn.Gallagher
	#code review: Martin.Wilson, Daniel.Wright
	#tests: wolf, coil

Change 3273257 on 2017/01/26 by Alexis.Matte@amatte-orion-dev-general

	Isolate by material slot instead of section index. Add UI to isolate and highlight material in the material panel
	#rb matt.kuhlenschmidt
	#jira UE-41131
	#tests none

Change 3272527 on 2017/01/25 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: chris.bunner
	Ensure FSceneRenderTargets snapshot copies default clear colors.
	#tests Golden path on lowest and high settings
	#rb None
	#lockdown Jason.Bestimt
	#jira OR-34905

	#!ROBOMERGE-SOURCE: CL 3272507 in //Orion/Release-37.1/... via CL 3272521 via CL 3272525
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3272244 on 2017/01/25 by Rolando.Caloca@rolando.caloca_T3903_OrionMainS

	Show more info when a material instance failed to compile
	#jira OR-34626
	#tests Forced crash in the debugger
	#rb Daniel.Wright

Change 3272109 on 2017/01/25 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: philip.buuck
	Fix bad merge from Main

	#rb Dan.Hertzka
	#tests PIE
	[CodeReviewed] Andrew.Grant
	#lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3272106 in //Orion/Release-37.1/... via CL 3272107 via CL 3272108
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3271721 on 2017/01/25 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream

	jungle minions will spawn navigation obstacles when they are stuck in static geometry, fixed issues with falling off cliffs
	#jira OR-35054
	#rb Mieszko.Zielinski
	#tests PIE

Change 3271432 on 2017/01/25 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ CL 3271043

	#RB:none
	#Tests:none

	#!ROBOMERGE-SOURCE: CL 3271429 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

[CL 3322856 by Andrew Grant in Main branch]
2017-02-25 19:37:22 -05:00
Andrew Grant
fc4e09feb7 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3271386)
#lockdown Nick.Penwarden

Change 3270776 on 2017/01/24 by Laurent.Delayen

	Fixed missing call to CacheBones in AnimNode_SubInstance. Fixes Mudang crash.

	#c0der3view benn.ghallager, lina.halper
	#tests does not crash
	#rb none

Change 3270483 on 2017/01/24 by Shaun.Kime

	Removing the ensure and making it behave safely whenever the scene count is out of sync. Since Paragon isn't using the primary driving feature of MaterialParameterCollections in the UI that required this feature, Nick Darnell and I deemed this okay.

	#jira OR-34919
	#rb  nick.darnell
	#tests PIE and golden path

Change 3270067 on 2017/01/24 by Laurent.Delayen

	Fixed crash when recompiling Mudang's AnimBP. (SubInstances array holding null references)

	#rb benn.ghallager
	#tests doesn not crash

Change 3269760 on 2017/01/24 by Daniel.Lamb

	Added more files to inisettings blacklist.
	#rb Trivial
	#test cook paragon.

Change 3269578 on 2017/01/24 by jason.bestimt

	#ORION_MAIN - Merge 37.2 @ CL 3269468

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3269570 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

	#R0BOMERGE-SAYS: Unresolved conflicts. jason.bestimt, please merge this change by hand.
	//R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Grux/Abilities/Stampede/GA_Grux_Stampede.uasset
	//R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Ice/Icons/Minimap_char_portrait_Ice.uasset
	//R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Ice/Icons/PORT_Ice.uasset
	#c0der3view: jason.bestimt

Change 3269141 on 2017/01/23 by Mieszko.Zielinski

	TSimpleCellGrid::InvalidCell refactor to avoid it being a static member variable #UE4

	#rb Lukasz.Furman
	#test golden path

Change 3268953 on 2017/01/23 by Jason.Bestimt

	#ORION_DG - R0BOMERGE resolution from MAIN to DG of compile fix and banner stuff

	#RB:none
	#Tests:none

	#c0der3view: matt.schembari, andrew.grant

Change 3268576 on 2017/01/23 by John.Pollard

	Add DemoNetDriver to the level collection earlier to remove small window where World->DemoNetDriver could be null as a result of FScopedLevelCollectionContextSwitch

	#rb RyanG
	#tests Live game play + replays + instant replay

Change 3268119 on 2017/01/23 by Daniel.Lamb

	Added support for splitting up chunks into maximum sizes.
	#rb Andrew.Grant
	#test Cook paragon ps4 windows windowserver

Change 3268020 on 2017/01/23 by Dan.Hertzka

	Moving TreeFilterHandler.h out into Slate/Public via branch & delete

	#c0der3view Nick.Darnell
	#rb none
	#tests compile

Change 3267820 on 2017/01/23 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37.2 @ CL 3267733

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3267817 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3266798 on 2017/01/20 by Daniel.Lamb

	Make the diff files commandlet more helpful.
	#rb Trivial
	#test Diff files commandlet.

Change 3266795 on 2017/01/20 by Daniel.Lamb

	Fixed issue with Cooked packages trying to load dependencies from a dependency offset which is incorrect.
	#rb Gil.Gribb
	#c0der3view Gil.Gribb
	#test Load cooked packages using the editor.

Change 3266310 on 2017/01/20 by Daniel.Lamb

	Fixed issue with cook ont he fly not resolving string asset reference redirectors on load.
	Added fastcook to the iterative cook detection.
	#rb Jamie.Dale
	#test Cook Paragon

Change 3265879 on 2017/01/20 by Jon.Lietz

	fixing PS4 compile error

	#rb none
	#tests compiles
	#c0der3view andrew.grant

Change 3265756 on 2017/01/20 by Jon.Lietz

	quest evaluator

	- added in an ability type that will evaluate in game events and increments player stats for quests, these abilities can be granted by quests or the hero data
	- added support to the ability system to have ability specs not replicated to the client, this will allow for passive only abillities for quest evaluation to only live and exicute on the dedicated server
	-  now support loading in data for quest info asynchronously
	- orion quests can now grant evaluator abilities to the players that own the quests
	- AOrionPlayerState_Game::GiveAbilityData() now grabs all the abilities from active quests
	- at the end of the match unload any data loaded by the quests

	#RB david.ratti
	#test granting abilities

Change 3265658 on 2017/01/20 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37 @ CL 3265610

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3265627 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3265530 on 2017/01/20 by Robert.Manuszewski

	Making sure all package dependencies are loaded before post loading its objects

	#jira OR-34891
	#tests Golden path x 12
	#rb none

Change 3265126 on 2017/01/19 by Frank.Gigliotti

	Notifies for abilities waiting on input confirmation;

	* Ability tasks waiting for input confirmation will now notify the ability when it begins and ends waiting.

	#RB Dave.Ratti
	#Tests PIE

Change 3264489 on 2017/01/19 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: andrew.grant
	Merged fix from 36.2.
	#rb #tests na

	#R0BOMERGE-SOURCE: CL 3264488 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3263948 on 2017/01/19 by Andrew.Grant

	Non-unity fixes.
	#tests compiled WIn64 editor
	#rb na
	#R0BOMERGE: Main, 37

Change 3263755 on 2017/01/19 by Laurent.Delayen

	OR-34970 FRootMotionSource_ConstantForce now has DisablePartialEndTick set, so we end up with a consistent velocity when the root motion ends.
	Added VelocityOnFinishMode to UAbilityTask_ApplyRootMotionConstantForce so we can optionally override or clamp velocity.
	CVarDebugRootMotionSources now displays Velocity and LastPreAdditiveVelocity on HUD to help debugging RootMotionSources.

	#rb frank.gigliotti
	#tests Ice Q

Change 3263616 on 2017/01/19 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37 @ CL 3263608

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3263613 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3262543 on 2017/01/18 by Eric.Newman

	Added GetAttributeSetValues feature to Ability System.  Allows for pulling attribute rows without needing an Actor or AbilitySystemComponent
	#rb david.ratti
	#c0der3view david.ratti
	#tests used to export paragon hero attributes
	#jira TON-25429

Change 3262414 on 2017/01/18 by Laurent.Delayen

	Fixed crash opening up Ice's AnimBP.

	#rb lina.halper
	#c0der3view thomas.sarkanen
	#tests opening up AnimBP doesn't crash anymore.

Change 3262291 on 2017/01/18 by Ryan.Gerleve

	Cache the network role of AbilitySystemComponents in PreNetReceive, to make sure the role is correct during serialization if properties are received before BeginPlay.
	Factor out the caching into its own function to reduce code duplication.

	#rb david.ratti
	#tests golden path, bug repro
	#jira OR-31424

Change 3262062 on 2017/01/18 by Max.Chen

	Sequencer: Fixed crash caused by lingering persistent evaluation data

	Copy from Release-4.15

	#jira UE-40775
	#rb andrew.rodham
	#tests none

Change 3262061 on 2017/01/18 by Max.Chen

	Sequencer: Evaluation templates are now only fully rebuilt in PIE, and will not re-cycle track identifiers
	  - This addresses issues with newly compiled tracks recycling the persistent data of old stale tracks.
	  - This commit also ensures we don't fully rebuild templates in the editor when in Sequencer

	Copy from Release-4.15

	#jira UE-40775
	#rb andrew.rodham
	#tests none

Change 3261946 on 2017/01/18 by Jason.Bestimt

	#ORION_DG - Fix for event tracks in sequencer

	#RB:none
	#Tests:none

	#R0BOMERGE: MAIN
	#c0der3view: Max.Chen, andrew.rodham, scott.james

Change 3261812 on 2017/01/18 by Mieszko.Zielinski

	Made bos' perception component vlog information #Orion

	#rb Lukasz.Furman
	#test golden path

Change 3261731 on 2017/01/18 by Benn.Gallagher

	Readded fix to clothing index buffer overflow (lost in merge a while back)
	#tests Editor, assigned clothing to skel mesh
	#rb Tom.Sarkanen

Change 3261730 on 2017/01/18 by Robert.Manuszewski

	Build script sdk upgrade

	#rb none
	#tests Ran the script that was upgraded

Change 3261392 on 2017/01/17 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: andrew.grant
	non-unity fix
	#rb none
	#tests compiled

	#R0BOMERGE-SOURCE: CL 3261391 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3261096 on 2017/01/17 by Laurent.Delayen

	OR-33666 Removed 'bImpartsVelocityOnRemoval' for additive root motion sources, as that can create a 'bouncing' effect when Velocity is modified externally.

	#rb frank.gigliotti
	#tests Preflight QA test  https://jira.it.epicgames.net/browse/PQATC-8713

Change 3261030 on 2017/01/17 by Laurent.Delayen

	Fix crash in Persona.

	#rb none
	#tests doesn't crash

Change 3260561 on 2017/01/17 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: andrew.grant
	Merging Fix from UE 4.15

	Look at the body instance's desired collision enabled value rather than the primitive component's current collision enabled value when determining whether physics state should be created
	#rb Ori.Cohen
	#jira UE-39994
	#tests na

	#R0BOMERGE-SOURCE: CL 3260557 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3260553 on 2017/01/17 by Ryan.Gerleve

	Change cvar in UDemoNetDriver::ShouldSaveCheckpoint to use GetValueOnAnyThread. Fixes OR-34759.

	#rb john.pollard
	#tests bug repro, golden path

Change 3260202 on 2017/01/17 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 37/36.2 @ CL 3260077

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3260201 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3259560 on 2017/01/16 by Marcus.Wassmer

	Fix reflections
	#rb none
	#c0der3view Brian.Karis
	#tests added some reflections

Change 3259348 on 2017/01/16 by Daniel.Lamb

	Moved automation maps from alwayscookmaps to AllAutomationMaps.
	#rb Andrew.Grant
	#test Cook Paragon + Fast Cook Paragon + Preflight Cook Paragon

Change 3259113 on 2017/01/16 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: andrew.grant
	#ORION_MAIN - Merge 36.2 @ CL 3258788

	#RB:none
	#Tests:compiled Win64 editor

	#R0BOMERGE-SOURCE: CL 3258986 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3259090 on 2017/01/16 by Chris.Bunner

	Duplicating CL 3246830: Allow AllocGBuffer call when in simple-forward so dummy uniform buffer creation can occur.
	#rb None
	#tests Editor, -game, epic and min settings

Change 3258910 on 2017/01/16 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - DAILY DG @ CL 3258854

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3258871 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3258807 on 2017/01/16 by Rolando.Caloca

	O - Fix for outlines
	#rb Chris.Bunner
	#tests Ran sovereign2 game
	#c0der3view Andrew.Grant

Change 3258637 on 2017/01/16 by Charles.Anderson

	Removing wrongly added files (agrant)

Change 3258601 on 2017/01/16 by Andrew.Grant

	Temp fix for rendering crash by disabling custom depth rendering
	#rb na
	#tests PIE'd

Change 3258590 on 2017/01/16 by Tom.Wright

	One of these files are not syncing properly in my UnrealGameSync so I'm adding them manually (the .exe).

Change 3258523 on 2017/01/16 by Andrew.Grant

	Removing intermediate build file that was checked in
	#rb #tests na

Change 3258464 on 2017/01/16 by Andrew.Grant

	Fixes for non-unity
	#R0BOMERGE: Main
	#tests compiled Win64
	#rb na

Change 3258208 on 2017/01/15 by Mieszko.Zielinski

	FMetaNavMeshPath's Waypoints have been expanded to store user flags. #UE4

	#rb none
	#test golden path

Change 3258042 on 2017/01/14 by andrew.grant

	Merging test framework changes from //Orion/Release-36.2 to Main (//Orion/Main)
	#rb #tests preflighted

	#R0BOMERGE-SOURCE: CL 3258036 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

	#R0BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
	//R0BOMERGE_ORION_Dev_General/OrionGame/Build/OrionBuild.xml
	#c0der3view: andrew.grant, jason.bestimt

Change 3258035 on 2017/01/14 by Andrew.Grant

	Disable MfMedia plugin by default

Change 3257936 on 2017/01/14 by Andrew.Grant

	Merging from //UE4/Main @ 3253977 through Orion-Staging
	#rb na
	#tests QA smoke in staging, built locally, preflighted

Change 3257583 on 2017/01/13 by Daniel.Lamb

	Removed nomcp from the commandline when running on PC
	#rb Trivial
	#test Buildcookrun paragon windows

Change 3257320 on 2017/01/13 by Cody.Haskell

	#Orion

	- Ansel Integration into Replay Mode
	- Updated Ansel SDK
	- Bug Fix for Ansel plugin
	- Made it not look terrible when you pause the game in regular replay mode

	#rb Andrew
	#r3view-3256093 @andrew.grant
	#tests Golden Path, compiles on PS4
	#lockdown Andrew.Grant

Change 3257239 on 2017/01/13 by Frank.Gigliotti

	ApplyRootMotionJumpForce end velocity options;

	* "ApplyRootMotionJumpForce" task now supports setting the end velocity.

	* Moved root motion end velocity options from the individual tasks into the base class.

	* Fixed a property on UAbilityTask_ApplyRootMotionConstantForce not replicating properly.

	#RB None
	#Tests PIE

Change 3256173 on 2017/01/12 by Laurent.Delayen

	Added additional debug message to ShowResaveMessage.

	#rb lina.halper
	#test loaded broken Femme assets.

Change 3256082 on 2017/01/12 by Andrew.Grant

	Temp fix for BuildHealth warning. Following up with BP team
	#rb none
	#tests verifierd compile warnings are gone

Change 3255991 on 2017/01/12 by Ben.Woodhouse

	Cherry pick NV gpu hang fix from //ue4/release-4.14 @3238182
	Disable timestamp queries on pre-Maxwell nvidia hardware. Local testing suggests that this is the major cause of instability in the UE4.14 release.

	It's possible that we could be more targeted by only excluding Fermi and older hardware, but identifying fermi hardware by device ID is difficult in practice, since the range overlaps with Kepler.
	#jira OR-22580
	#rb none (r3viewed for 4.14 by Marcus Wassmer)
	#tests run locally on PC (change is windows-specific)

Change 3255185 on 2017/01/12 by John.Nielson

	Made it so that PS4 compiles without warning from misordered initialization.

	#RB: r3view
	#r3view-3255186: Andrew.Grant
	#Test: None

Change 3254885 on 2017/01/11 by Michael.Trepka

	CIS fix

	#rb none
	#tests none

Change 3254568 on 2017/01/11 by Andrew.Grant

	Merging relay fix from //Orion/Release-36.2 to Dev-General (//Orion/Dev-General)
	#rb #tests na

Change 3254544 on 2017/01/11 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: andrew.grant
	Robomerging previous fix to Dev-Gen
	#rb #tests na

	#R0BOMERGE-SOURCE: CL 3254532 in //Orion/Release-36.1/... via CL 3254537 via CL 3254540
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3254204 on 2017/01/11 by Michael.Trepka

	Added title bar area to the game layer manager, so that games can easily setup custom title bar content when using borderless windows. Disabled/hidden by default

	#rb none
	#tests Tested in editor build on PC

Change 3254074 on 2017/01/11 by Ryan.Gerleve

	Fix for gameplay tags not being recorded in client replays.

	#rb david.ratti
	#tests golden path, replays

Change 3254035 on 2017/01/11 by Laurent.Delayen

	OR-28756 Added WaitForMovementInput Ability Task to use with Emote ability.

	#rb dave.ratti, frank.gigliotti
	#tests Kallari's emotes

Change 3253736 on 2017/01/11 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 36.2 @ CL 3253668

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3253715 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3252981 on 2017/01/10 by Daniel.Lamb

	Added async load package delegate.
	#rb Trivial
	#test BuildCookRun Paragon with local server

Change 3252975 on 2017/01/10 by Daniel.Lamb

	Added EditorPerProjectUserSettings to the ignore config field for iterative cooking
	#rb None
	#test cook paragon.

Change 3252784 on 2017/01/10 by Daniel.Lamb

	Integrated fix for rebuild lighting commandlet from Greg Korman @ Impulse Gear.
	#rb Daniel.Lamb
	#test Rebuild lighting Paragon

Change 3252460 on 2017/01/10 by Aaron.Eady

	#jira UE-40390 Fix crash saving blueprint with an inherited DataTable/CurveTable reference. Delta serialization meant that the necessary name wasn't in the name table, so adding it manually now.
	#rb robert.manuszewski
	Copied from CL #3252418
	Written by Ben.Zeigler
	#c0der3view Ben.Zeigler, David.Ratti, Andrew.Grant
	#tests PIE

Change 3252222 on 2017/01/10 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 36.2 @ CL 3252019

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3252221 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3251379 on 2017/01/09 by Ori.Cohen

	Fix build

	#rb none
	#tests none

Change 3251242 on 2017/01/09 by buildmachine

	BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs.
	#rb none
	#lockdown Nick.Penwarden
	#tests none

Change 3251240 on 2017/01/09 by buildmachine

	BuildPhysX.Automation: Deploying PhysX & APEX Win32 libs.
	#rb none
	#lockdown Nick.Penwarden
	#tests none

Change 3251224 on 2017/01/09 by buildmachine

	BuildPhysX.Automation: Deploying PhysX & APEX Linux_x86_64-unknown-linux-gnu libs.
	#rb none
	#lockdown Nick.Penwarden
	#tests none

Change 3251220 on 2017/01/09 by buildmachine

	BuildPhysX.Automation: Deploying PhysX & APEX PS4 libs.
	#rb none
	#lockdown Nick.Penwarden
	#tests none

Change 3251206 on 2017/01/09 by Ori.Cohen

	Add logging to possible physx infinite loop.

	#JIRA OR-32515
	#rb Dave.Ratti
	#tests none

Change 3250847 on 2017/01/09 by Daniel.Lamb

	Added excution time stat to unrealpak.
	#rb Trivial
	#test BuildCookRun Paragon with timing info.

Change 3250761 on 2017/01/09 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 36.2 @ CL 3250717

	#RB: none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3250759 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3249410 on 2017/01/06 by Chris.Bunner

	Duplicating CL 3249213: Fixed up logic for windowed/fullscreen output display selection when working with HDR. Now selects the most appropriate display if HDR enabled, else current monitor window is on. FullscreenDisplay commandline functions regardless of HDR support.
	#rb None
	#tests -game windowed/fullscreen behavior

Change 3249285 on 2017/01/06 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 36.2 @ CL 3249117

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3249278 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3247989 on 2017/01/05 by Dan.Hertzka

	Re-adding the null checks from CL 3247771 in Release-36 (the R0BOMERGEd submit didn't include these for some reason)

	#c0der3view Andrew.Grant
	#rb none
	#tests Compiled and didn't crash on editor startup
	#R0BOMERGE: Main

Change 3247790 on 2017/01/05 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: andrew.grant
	Robomerging!
	#tests #rb na

	#R0BOMERGE-SOURCE: CL 3247786 in //Orion/Release-36/... via CL 3247787 via CL 3247788 via CL 3247789
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3247717 on 2017/01/05 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 36.2 @ CL 3247673

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3247716 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3247575 on 2017/01/05 by David.Ratti

	-Fix crash if GE has a null linked target GE
	-Change FGameplayEFfectContext::Ability to be AbilityCDO via TWeakObjectPtr rather than a TSubclass. TSubclass is not weak, so if a class was GC'd while still in a GEEC somewhere, it could crash.

	#rb none
	#tests pie

Change 3247032 on 2017/01/04 by Ori.Cohen

	Touch engine file to re-link physx libs
	#JIRA OR-32839

	#rb none
	#tests none

Change 3247006 on 2017/01/04 by buildmachine

	BuildPhysX.Automation: Deploying PhysX & APEX PS4 libs.
	#rb none
	#lockdown Nick.Penwarden
	#tests none

Change 3246987 on 2017/01/04 by Ori.Cohen

	Add newline for ps4

	#rb none
	#tests none

Change 3246986 on 2017/01/04 by buildmachine

	BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs.
	#rb none
	#lockdown Nick.Penwarden
	#tests none

Change 3246981 on 2017/01/04 by buildmachine

	BuildPhysX.Automation: Deploying PhysX & APEX Linux_x86_64-unknown-linux-gnu libs.
	#rb none
	#lockdown Nick.Penwarden
	#tests none

Change 3246969 on 2017/01/04 by buildmachine

	BuildPhysX.Automation: Deploying PhysX & APEX Win32 libs.
	#rb none
	#lockdown Nick.Penwarden
	#tests none

Change 3246921 on 2017/01/04 by Ori.Cohen

	Fix automation to include #tests none

	#rb none
	#tests none

Change 3246900 on 2017/01/04 by Ori.Cohen

	Fix newline issues for ps4.

	#rb none
	#tests none

Change 3246666 on 2017/01/04 by Chad.Garyet

	Updating physx build to include switch and linux-arm64
	integrate/resolve from dev-physics-upgrade
	#c0der3view ori.cohen

Change 3246450 on 2017/01/04 by Arciel.Rekman

	Fix for sweeps taking too long time (OR-32839).

	- Exhaustive investigation uncovered apparent numerical problems in this code (when compiling with clang 3.9.x with -ffast-math).
	- Current solution can result in overshoot for certain trace extents, but they are not expected to be a practical problem in Unreal.
	- NVidia is aware and will investigate a better solution.

	#rb Ori.Cohen
	#c0der3view Ori.Cohen
	#tests Compiled Linux server with the changed PhysX and continuously ran bot matches for about a day.

Change 3246229 on 2017/01/04 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 36.2 @ CL 3246134

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3246204 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3245068 on 2017/01/03 by Lukasz.Furman

	improving obstacle grid avoidance: adjusting start location when inside obstacle, fixes for string pulling
	#jira OR-33318
	#rb none
	#c0der3view Mieszko.Zielinski
	#tests PIE

Change 3244698 on 2017/01/03 by Lukasz.Furman

	compilation fix: removed optimization pragmas from AISense_Sight.cpp
	#rb none
	#tests none

Change 3244679 on 2017/01/03 by David.Ratti

	Unify linked gameplay effect spec creation:
	-Linked GEs
	-Conditional Execution GEs
	-Overflow GEs
	-Expiration GEs (premature/routine)

	These now create the dependant GE Spec the same way, by duplicating the original context and copying spec tags, MINUS the original GE's asset tags. Actor tags are still recaptured at the moment the spec is created.

	#rb Lietz
	#tests golden path
	#c0der3view Billy.Bramer, Fred.Kimberley

Change 3244499 on 2017/01/02 by Mieszko.Zielinski

	Major AI tactics upgrade #Orion

	Introduction of new objective dealing algorithm (CSP inspired)
	Bots can now place wards
	Bots can now destroy wards and other appopriately marked up OrionDamagableActors (content change in following CL, allows bots to see these actors)
	Switched OrionAIBot.CurrentEnemy to AActor type
	Removed code related to Jungle Rig objectives

	#rb none
	#test golden path

Change 3242918 on 2016/12/22 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 36.2 @ CL 3242890

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3242917 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3241817 on 2016/12/21 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 36.2 @ CL 3241745

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3241811 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3240916 on 2016/12/20 by Ben.Marsh

	Add metadata properties to jobs that create promotable artifacts and execute promotions, for consumption by the pipeline tool. Properties are added to /job[XXX]/Pipeline/Promotable-<Platform>-<Type> or /Promotion-<Platform>-<Type>.

	#rb none
	#c0der3view David.Vossel, Trevor.Pounds
	#tests Ran through preflight

Change 3240857 on 2016/12/20 by Lina.Halper

	Added ensure to track marker sync crash

	#rb: Laurent.Delayen
	#code r3view: Martin.Wilson
	#tests: PIE with  mudangs

Change 3240856 on 2016/12/20 by Laurent.Delayen

	Potential fix for sync marker crash.

	#rb lina.halper
	#c0der3view martin.wilson, lina.halper
	#tests Mudang

Change 3240813 on 2016/12/20 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 36.2 @ CL 3240768

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3240812 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3239624 on 2016/12/19 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 36.2 @ CL 3239590

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3239623 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3238573 on 2016/12/16 by Andrew.Grant

	Moved console vars to source file to avoid multiple definitions (OR-33470)
	#rb none
	#tests compiled

Change 3238077 on 2016/12/16 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 36 @ CL 3238017

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3238059 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3237176 on 2016/12/15 by Laurent.Delayen

	Moved FloatRK4SpringInterpolator and VectorRK4Interpolator from Orion to Engine.

	#rb ori.cohen
	#c0der3view lina.halper, james.golding
	#tests Twinblast and Ice

Change 3236911 on 2016/12/15 by Lukasz.Furman

	changed navgrid projection to use 2D poly search for more accurate results
	#orion
	#rb none
	#tests PIE

Change 3236660 on 2016/12/15 by Jamie.Dale

	Updating Orion text block to upper-case its text in a localized way

	This also prevents it clobbering the text property value with the transformed text, resulting in key stability issues.

	#jira OR-32716
	#rb Dan.Hertzka
	#tests Ran Orion and verified that the "all caps" text was correct, and responded to live-culture changes
	#R0BOMERGE: Main, Release-36

Change 3236658 on 2016/12/15 by Jamie.Dale

	Adding FText::ToLower and FText::ToUpper

	These also track history and rebuild when the text they were generated from is changed.

	#jira OR-32716
	#rb Dan.Hertzka
	#tests Ran Orion and verified that the "all caps" text was correct, and responded to live-culture changes
	#R0BOMERGE: Main, Release-36

Change 3236501 on 2016/12/15 by Lukasz.Furman

	enabled navigation grid avoidance for jungle minions
	#jira OR-33318
	#rb Mieszko.Zielinski
	#tests PIE

Change 3236479 on 2016/12/15 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 36 @ CL 3236423

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3236474 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3236399 on 2016/12/15 by Andrew.Grant

	Fixed pkg warning "Patch created by newer SDK must contain sce_module files" by not excluding "libSceNpToolkit.prx"
	#rb none
	#tests none
	#R0BOMERGE: Main,36

Change 3236280 on 2016/12/15 by Benn.Gallagher

	Fixed crash when clothing cooked data is updated on a client that is not powerful enough to run multithreaded physics (2 or fewer cores)
	#rb Ori.Cohen
	#jira OR-33248
	#tests - Editor + PIE, running through multiple character viewer screens in menu (as per repro), forced single threaded physics and re-ran tests

Change 3235666 on 2016/12/14 by Matt.Schembari

	Merging 3200968 from Dev-Editor for OR-32947.

	#c0der3view Andrew.Grant,Arthur.Flew
	#tests compile

	-------
	Fixed localization gather including texts that were instanced or otherwise unchanged

	- It now uses the archetype when exporting to diff against the default property value, and will only gather text that has changed from the default.
	- UMG widgets that are instanced from another UMG asset now only gather overridden values, and skip all child instances.

	#rb Nick.Darnell

	---------

Change 3235315 on 2016/12/14 by Adric.Worley

	Fix FText parse warning spam when dragging in world outliner

	#jira UE-29099
	#tests editor
	#rb Matt.Kuhlenschmidt

Change 3235177 on 2016/12/14 by Sam.Zamani

	Chat toxicity info added to every out-going party/team chat message
	Added optional "chat-info" XML element to XMPP chat stanzas being sent to a MUC room
	The chat info is added to the room's configuration via ChatInterface OSS
	Currently capturing playlist id, team size, and party size with each chat message

	OGS-479 Add extra attributes to XMPP chat messages for toxicity processing

	#rb: josh.markiewicz, rob.cannaday
	#coderview: ian.fox
	#tests: none

Change 3235093 on 2016/12/14 by Arciel.Rekman

	Linux: switched PhysX/APEX debug info to DWARF3 and rebuilt the libs

	- Also fixed an unrelated compile error (by suppressing the warning - do not merge back to main).

	#rb Ori.Cohen, Andrew.Grant
	#c0der3view Ori.Cohen, Andrew.Grant
	#tests Compiled the server

Change 3234913 on 2016/12/14 by Andrew.Grant

	Duplicated 3200382 from Dev-Core as suspected fix for OR-33328
	#rb #tests na

Change 3234910 on 2016/12/14 by Laurent.Delayen

	Added AnimNotifyState_DisableRootMotion to turn off root motion during a RootMotion Montage, and give control back to the player.

	#rb martin.wilson
	#tests Ice RootMotion Ult networked.

Change 3234823 on 2016/12/14 by Lukasz.Furman

	added capsule support for local navigation grids
	#orion
	#rb none
	#tests PIE

Change 3234768 on 2016/12/14 by Lukasz.Furman

	fixed crash in registering debug scene proxies of gameplay debugger tool
	#orion
	#rb none
	#tests PIE

Change 3234682 on 2016/12/14 by Chad.Garyet

	Adding physx build to dev-general

Change 3234643 on 2016/12/14 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 35.2/36 @ CL 3234401

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3234640 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3234597 on 2016/12/14 by Wes.Hunt

	Merging RealMoneyPurchaseComplete delegate from CatalogHelper into Orion
	* Hooked it up so CatalogHelper doesn't take a persistent reference to the analytics provider.

	Extensive refactor of Orion's AnalyticsProvider lifetime and management.
	* More tightly controlled provider lifetime, eliminated need to recreate the providers unnecessarily.
	* Made provider access functions simpler and clarified creation vs. access (no more lazy getters).
	* Improved handling of GameSessionIDs and UserIDs outside of match to improve data clarity for the analytics backend.

	Details:
	AnalyticsProviderET
	* Added Get/SetAppID APIs to allow the AppID to change without recreating the provider (needed for CompQA support, which isn't always known when the provider is created).
	* SetAppID and SetSessionID now flush their cached events before changing them.
	* SetUserID still does not Flush because we inadvertently rely on this so the UserID can be set several frames later and all events will be sent with a valid UserID.
	OrionAnalytics
	* Simplified contract for correctly creating a new provider: CreateAnalyticsProvider now takes an AccountID and GameSessionID so the provider can be fully initialized with a single call.
	* Exposed CreateAppID function so the places where the AppID needed to dynamically change (CompQA purposes) could use shared Orion naming conventions.
	* Exposed SetDefaultAttributes function so game code could share the logic for setting default attributes.
	* Add assert to CreateAnalyticsProvider because we never expect it to fail, and outside code doesn't have to do it.
	DemoNetDriver
	* Exposed UDemoNetDriver::GetDemoSessionID to allow analytics to set a consistent GameSessionID during replay that is NOT the game session ID of the original match, which was throwing heartbeat events for replays into the same session on the backend, if the replay was watched fast enough.
	OrionGameInstance
	* Server's analytics provider moved to GameInstance as it's lifetime is more appropriate than the GameMode.
	* SetUserID now works in PIE, and sets it to PIE_INSTANCE so we don't pollute our account data with random GUIDs
	GameInstanceCommon
	* When playing back a replay, use the DemoNetDriver's SessionID instead of the Game Session ID of the game being replayed.
	OrionGameMode_MOBA
	* Moved Login functionality to GameMode_Base so it will work properly in all Orion GameModes (ie, DraftLobby).
	OrionGameMode_Base
	* Removed SetAnalyticsProvider. This was confusing the interface and making it seem like providers could change dynamically (they couldn't).
	* GetAnalyticsProvider changed to just get it from the GameInstance where it is really stored now.
	OrionPlayerController_Base
	* Removed SetAnalyticsProvider. No external code should be changing the provider.
	* Exposed an explicit CreateAnalyticsProvider so GetAnalyticsProvider() no longer has to lazily create the provider.
	* Added some asserts on preconditions to CreateAnalyticsProvider to ensure we are not creating them at the wrong times.
	OrionGameSession
	* The Server Analytics provider now sets a UserID that is a combination of the machine name, PID, and a GUID unqiue to that run. This makes server analytics easier to trace back to servers.
	OrionGameState_Base
	* CreateGameSessionID renamed to StoreGameSessionID to better reflect that it isn't creating anything.
	* Remove the code that sets a random GUID for non game modes, which was just confusing the session handling code on the analytics backend.
	* Ensure that demo playback sets the demo session ID and not the replayed game's session ID.
	OrionGameStateMain
	* GameSessionID is always set to the empty string for non game modes.
	McpContext
	* InitAnalytics no longer needs to create the analytics provider or restart any session, etc. It just sets the new AppID (if we now know we are CompQA) and the UserID (since we just logged in).

	#c0der3view:john.pollard,ryan.gerleve,josh.markiewicz
	#rb josh.markiewicz
	#tests extensive runs of the game, dedicated server, menu, and match traveral, and replay watching. Also editor, PIE standalone, PIE w/ dedicated server, and nomcp configurations to ensure no crashes and the providers are created as expected, not recreated, and get the proper Session and GameSessionIDs at the expected times.

	#R0BOMERGE-AUTHOR: david.nikdel
	#CatalogHelper #Analytics:
	- Added a RealMoneyPurchaseComplete multicast delegate to CatalogHelper mostly intended for apps to be able to listen for this event (not as a completion delegate) and do their own analytics events.
	- Rolled up a bunch of the params into a struct for forward compatibility
	- Moved the ECom.ClientInAppPurchase code into a helper on the struct (would like to get this out of catalog helper now that the delegate is there)
	[c0der3viewed]: Ian.Fox, Wes.Hunt

	#R0BOMERGE-SOURCE: CL 3209122 in //WEX/Release-05/... via CL 3209123
	#R0BOMERGE-BOT: OGS (BattleBreakers -> Main)
	#AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209125 by Jason.Bestimt on 2016/11/23 12:33:06.
	#R0BOMERGE-AUTHOR: david.nikdel
	Why does the compiler think a parameter can "hide" a non-static member from an outer class. That is most definitely not in scope...

	#R0BOMERGE-SOURCE: CL 3209212 in //WEX/Release-05/... via CL 3209213
	#R0BOMERGE-BOT: OGS (BattleBreakers -> Main)
	#AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209214 by Jason.Bestimt on 2016/11/23 14:00:12.
	#R0BOMERGE-AUTHOR: david.nikdel
	#CatalogHelper: Change to AnalyticsProvider to shared reference
	[c0der3viewed]: Ian.Fox

	#R0BOMERGE-SOURCE: CL 3209222 in //WEX/Release-05/... via CL 3209223
	#R0BOMERGE-BOT: OGS (BattleBreakers -> Main)
	#AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209225 by Jason.Bestimt on 2016/11/23 14:07:47.
	#R0BOMERGE-AUTHOR: wes.hunt
	Ensure that Heartbeat events will not clog the retry queue if the data router cannot be reached.
	* Renamed to Usage.Heartbeat and Context to match the more "non-gamey" naming we want to move to (also can't have WorldExplorers prefix).
	* Removed the Analytics provider from McpCatalogHelper and use the callback delegate instead. This removes analytics assumptions from the McpCatalog code and allows the analytics provider references to not leak outside of WExpAnalytics. This allows us to put ensures in the shutdown code to make sure it doesn't leak and sessions are closed when we expect. Also cleaned up some code that tried to work around the fact that outside code held onto a reference when trying to end the session.
	[c0der3viewed]:david.nikdel
	#jira wex-4038

	#R0BOMERGE-SOURCE: CL 3209575 in //WEX/Main/WEX/Plugins/...
	#R0BOMERGE-BOT: OGS (BattleBreakers -> Main)
	#AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209653 by Jason.Bestimt on 2016/11/24 01:43:48.

Change 3233911 on 2016/12/13 by Andrew.Grant

	Duplicating 3203865 from //UE4/Dev-Sequencer/...
	#tests #rb na

Change 3233789 on 2016/12/13 by Olaf.Piesche

	Replicating 3233289 from Dev-Rendering - light component distance fade properties not initialized

	#c0der3view marcus.wassmer
	#rb marcus.wassmer

	#tests build

Change 3233016 on 2016/12/13 by Ryan.Gerleve

	Fix for conditional properties being evaluated incorrectly when recording replay checkpoints. Fixes heroes appearing as grey boxes in deathcam and replays.

	#jira OR-32926
	#tests golden path, deathcam, replays
	#rb john.pollard

Change 3232909 on 2016/12/13 by Laurent.Delayen

	Renamed USkeletalMeshComponent::IsPlayingRootMotion() to ::IsPlayingNetworkedRootMotionMontage() to better match what the function does, and match definitions in ACharacter. (Also checks for RootMotionMode to be FromMontageOnly).
	Added proper IsPlayingRootMotion() to match ACharacter.
	Also constified these functions.

	#rb Martin.Wilson
	#tests Ice Root Motion ult

Change 3232336 on 2016/12/13 by David.Ratti

	Spot merge async loading fix
	#rb Gil
	#tests cooked build front end store

Change 3231733 on 2016/12/12 by Andrew.Grant

	Added code to dump out deferred engine commands when frametime is above desired
	#rb Michael.Noland
	#tests compiled, ran server
	#R0BOMERGE: Main

Change 3231406 on 2016/12/12 by Laurent.Delayen

	CharacterMovementComponent: allow physics rotation to be performed during AnimRootMotion.

	#rb none
	#tests Ice

Change 3230272 on 2016/12/10 by Andrew.Grant

	Fix for automation code being dead-stripped
	#rb none
	#tests verified automation works

Change 3229976 on 2016/12/09 by Ryan.Gerleve

	Fix multiple UI/HUD issues during deathcam playback:
	No longer switch the local player's PlayerController during deathcam playback. The game player controller will now set it viewtarget to the hero in the deathcam replay.
	Add an option for the recording DemoNetDriver to not spawn a spectator controller at all.
	Clean up some hacks that were needed when the player controller did switch to make the card shop close properly.
	Remove other code that was related to the player controller switch.
	Add a deathcam camera component to hero characters and activate it during deathcam playback.
	Factor out the code common to the spectator chase camera and the deathcam camera into a helper struct that both camera components use.
	Client notifies the server when it starts and stops deathcam, so the server knows not to update the client's viewtarget for the duration.

	#jira OR-32433, OR-32568, OR-31299, OR-31197
	#rb john.pollard, jon.lietz
	#tests golden path, deathcam, replays

Change 3229790 on 2016/12/09 by Lina.Halper

	#DUPEFIX of CL 3219688
	Merging using //Orion/Dev-General_to_//UE4/Dev-Framework

	Expected fix for cooking issue of animation

	#rb: Martin.Wilson
	#code r3view: Martin.Wilson, Laurent.Delayen
	#tests: none

Change 3228731 on 2016/12/09 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 35.2 @ CL 3228573

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3228715 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3228602 on 2016/12/09 by Benn.Gallagher

	Added temporary CVar to fix broken clothing imports due to errant transposition of bone bind matrices on apx file import.
	This should not be integrated to main - hoping on a fix soon from Nvidia for this issue to be fully solved, this just gets our content creators back up and running while Nvidia investigates
	#tests Win64 Editor, importing clothing files for Twinblast and Fallen Angel
	#rb Lina.Halper

Change 3227456 on 2016/12/08 by Andrew.Grant

	Stopped _BUiltData from being dirtied by autosave (copied from 3223169 in Dev-Editor)
	#rb #tests na

Change 3227417 on 2016/12/08 by David.Ratti

	Fix category on gameplay tag settings
	#rb none
	#tests none

Change 3227401 on 2016/12/08 by David.Ratti

	GameplayTag category restrictions remapping support. This allows engine properties to specify categories that can be specified/expanded by projects.

	Added categories for gameplayeffect tags

	#rb BenZ
	#tests editor, golden path

	#c0der3view Billy.Bramer, Fred.Kimberly

Change 3227368 on 2016/12/08 by Uriel.Doyon

	Simple forward shading now disables self shadowed translucency (because it samples an invalid volumetric light buffer).
	#jira OR-32645
	#tests Loaded editor,  tested in game at different quality settings
	#rb daniel.wright

Change 3227243 on 2016/12/08 by David.Ratti

	Spot integrate CL 3225990 to fix tag sorting
	#rb none
	#tests compile

Change 3227029 on 2016/12/08 by Laurent.Delayen

	Fixed crash when creating a new Montage from scratch.

	#rb Lina.Halper
	#tests no more crashing when creating a montage from scratch

Change 3226877 on 2016/12/08 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 35.2 @ CL 3226846

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3226876 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3226157 on 2016/12/07 by Aaron.McLeran

	Implementing UE-39421 fix into Orion-DevGeneral2

	#rb none
	#tests Be able to view sound class graphs without destroying links.

Change 3225422 on 2016/12/07 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - PhysX libs null merge from 35.2

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3225413 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3224772 on 2016/12/07 by David.Ratti

	Fix for Rentry in gameplaycue GetWorld functions
	#rb none
	#tests golden path

Change 3224771 on 2016/12/07 by David.Ratti

	Reset RemoetInstanceHasended in UGameplayAbility::PreActivate
	#rb none
	#tests pie

Change 3224752 on 2016/12/07 by Ben.Marsh

	Merge CL 3224750 from //UE4/Main: Removing -forcelogflush parameter from UAT invocations of the editor to improve cook times.

	#rb none
	#tests preflight

Change 3224691 on 2016/12/07 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 35.2 @ CL 3224223

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3224690 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3224166 on 2016/12/06 by Daniel.Lamb

	Reenabled iterative cooking inisettings saving.
	#rb Trivial
	#test Cook paragon

Change 3223965 on 2016/12/06 by Uriel.Doyon

	Building texture streaming data for materials does not wait for pending shaders to finish compilation anymore.
	Added more options to allow the user to cancel this build also.
	#rb daniel.wright
	#tests modified different shaders in the material editor and also in the material instance editor

Change 3223953 on 2016/12/06 by Frank.Gigliotti

	Root motion time stamp reset;

	* The character movement time stamp is now decremented by MinTimeBetweenTimeStampResets instead of being reset to 0.

	* The character movement time stamp reset is now applied to the start times on root motions.  This fixes root motions being stuck on since the time stamp could potentially never reach the start time.

	* Changed how root motion detects invalid start times since a negative start time is now valid.

	#RB zak.middleton, laurent.delayen
	#c0der3view zak.middleton, laurent.delayen
	#Tests PIE

Change 3223463 on 2016/12/06 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 35.2 @ CL 3223380

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3223458 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3223219 on 2016/12/06 by Daniel.Lamb

	Added more stats to saving asset registry code.
	#rb None
	#test cook

Change 3222459 on 2016/12/05 by Uriel.Doyon

	"Texture Streaming Build" now updates the map check after execution.
	Removed texture streaming data for primitives hidden in game.
	Fixed an issue where build all would not rebuild texture streaming data.
	#rb none
	#jira OR-32771
	#tests rebuilt texture streaming data in different maps

Change 3222246 on 2016/12/05 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: andrew.grant
	Suppress warning when converting from int when the dest is floating point and the converted values are the same
	#rb none
	#tests verified converting -1 to -1.000 no longer results in a warning

	#R0BOMERGE-SOURCE: CL 3222245 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3221951 on 2016/12/05 by Daniel.Lamb

	More stats into saving asset registry.
	#rb None
	#test cook paragon

Change 3221518 on 2016/12/05 by Daniel.Lamb

	Added some more ini settings parsing stats.
	Removed SaveCurrentIniSettings when not using iterative builds as it is slow will reenable when it's fast again.
	#rb None
	#test Cook paragon

Change 3221475 on 2016/12/05 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: andrew.grant
	Fix for atrac9 logging issue on PS4
	#rb none
	#tests compiled PS4 client in unity

	#R0BOMERGE-SOURCE: CL 3221474 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3221403 on 2016/12/05 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 35.2 @ CL 3221235

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3221399 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3221247 on 2016/12/05 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: andrew.grant
	Third-try at fixing non-unity compile issue
	#rb none
	#tests compiled PS4 client

	#R0BOMERGE-SOURCE: CL 3221242 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3219738 on 2016/12/02 by Daniel.Lamb

	Integrate Dev-Platform -> Dev-General
	Added support to rebuild lightmaps commandlet for building lightmaps in seperate files.
	#rb Daniel.Wright
	#test rebuild lighting Custom QAGame maps.
	#jira OR-31907

Change 3219133 on 2016/12/02 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: guillaume.abadie
	Cherry picks Dev-Rendering's 3209305: Fix contact shadow's assemption on objects thickness

	#rb None

	#R0BOMERGE-SOURCE: CL 3219131 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3219081 on 2016/12/02 by Andrew.Grant

	Merging material fixes in 3208490 from
	//UE4/Dev-Rendering/... to //Orion/Dev-General/...
	#rb none
	#tests compiled WIn64 editor

Change 3218980 on 2016/12/02 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 35.2 @ CL 3218942

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3218979 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3218970 on 2016/12/02 by Andrew.Grant

	Second attempt at unity / non-unity fix
	#rb none
	#tests compiled PS4 Client

Change 3218807 on 2016/12/02 by Andrew.Grant

	Fix for non-unity issue
	#rb none
	#tests compiled Win64 editor

Change 3218472 on 2016/12/01 by Andrew.Grant

	Temp fix to allow checked-out blueprint to compile
	#rb none
	#tests none

Change 3218417 on 2016/12/01 by Andrew.Grant

	Merging //UE4/Main @ 3205566 through //UE4/Orion-Stating
	#rb #tests na

Change 3218140 on 2016/12/01 by Arciel.Rekman

	Linux: report server hangs by crashing the hung thread (UE-39164).

	#rb Michael.Trepka
	#c0der3view Bart.Hawthorne, Andrew.Grant.
	#tests none in this branch

	(Merging 3218133 from Dev-Platform to to //Orion/Dev-General)

Change 3216959 on 2016/12/01 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 35.2 @ CL 3216930

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3216954 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3216341 on 2016/11/30 by Michael.Noland

	Engine: Reduced the length of the hitch when turning off ToggleDebugCamera while showdebug was active by removing expired strings from the back of the array instead of the front
	(the underlying issue of strings accumulating while not being displayed / processed is covered by UE-39226)
	#rb marc.audy
	#tests showdebug significancemanager + toggledebugcamera + wait 30 s + toggledebugcamera

Change 3216233 on 2016/11/30 by Andrew.Grant

	Generate symbols for PS4 as a post-build UBT step
	At runtime do a better job of searching paths for symbols
	#rb Marcus.Wassmer
	#tests verified symbols are generated and valid

Change 3215522 on 2016/11/30 by David.Ratti

	Fixes from Simon for particle significance overriding explicit call to SetEmitterEnabled by game code.

	#rb none
	#tests pie
	#c0der3view Simon.Tovey

Change 3215444 on 2016/11/30 by Aaron.McLeran

	OR-19392 (and now) OR-32017  Reintroducing CL 2943174 after it was lost due to integration issues!

	#rb none
	#tests none

Change 3215110 on 2016/11/30 by jason.bestimt

	#ORION_MAIN - Merge 35.2 @ CL 3215050

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3215097 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

	#R0BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
	//R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Rampage/Skins/Rampage_v001_IceBlue/M_RampageV001_MASTER.uasset
	#c0der3view: jason.bestimt

Change 3213268 on 2016/11/29 by jason.bestimt

	#ORION_MAIN - Merge 35.2 @ CL 3213062

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3213118 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

	#R0BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
	//R0BOMERGE_ORION_Dev_General/OrionGame/Source/BlueprintContext/Private/BannerContext.cpp
	#c0der3view: jason.bestimt

Change 3212226 on 2016/11/28 by Aaron.McLeran

	OR-32363 Client ensure with USoundWave::GetResourceSize() v35 DevGen

	Ensure is not valid since it's possible for the sound wave to have its resource size queried before its finished decoded in the case of precache on load.

	Rather than report ResourceSize (the compressed asset size), we're going to just report the fully decompressed data size (RawPCMDataSize) since that's what it will be when it finishes decoding.

	#tests none
	#rb zak.middleton

Change 3208273 on 2016/11/22 by Tim.Elek

	Fix for Tonemapping sharpen black border for HDR

	#rb marc.olano
	#c0der3view marcus.wassmer, jordan.walker, andrew.grant

Change 3207881 on 2016/11/22 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: andrew.grant
	If a requested package can't be found and async loading is not an option, load the object instead of hoping that FlushAsyncLoading() will make things right...

	This flaw was spotted while investigating OR-31699 which was due to a different issue, but should have been handled by this codepath.

	#rb none
	#tests Faked a condition where a package  wasn't loaded on the client but became referenced by a object from the server
	[c0der3viewed] Ben.Ziegler

	#R0BOMERGE-SOURCE: CL 3207880 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3207807 on 2016/11/22 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: andrew.grant
	Fix for OR-31699
	While preloading packages check that a package has actually been loaded. Previously this could result in a package failing to load because FindObjectFast would return it to itself (!)
	#rb none
	[c0der3viewed] Michael.Noland
	#tests verified can load into Monolith and get the shadow buff

	#R0BOMERGE-SOURCE: CL 3207806 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3207756 on 2016/11/22 by David.Ratti

	rollback networking changes since they seem to be causing side effects and v35 isnt the version to take chances on
	#rb none
	#tests compile

Change 3206348 on 2016/11/21 by Dan.Hertzka

	Re-added lost type checking changes to the widget BP compiler when evaluating whether to bind a widget

	Also added the type check when renaming a widget - if the property name is taken by a BindWidget property, but the widget isn't of a valid type, the rename now fails

	#c0der3view Nick.Darnell
	#rb Nick.Darnell
	#tests Widget BP binding

Change 3205882 on 2016/11/21 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 34.3 @ CL 3205612

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3205880 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3205802 on 2016/11/21 by Daniel.Lamb

	Fixed commandlet used for diffing cooked packages and generating serialization callstacks.
	#rb None
	#test Diff cooked package commandlet

Change 3204959 on 2016/11/18 by Ryan.Gerleve

	World time is no longer adjusted when scrubbing in replays. Fixes several issues related to deathcam. Originally done to to fix ability cooldowns in replays, but shouldn't be necessary.

	#rb john.pollard
	#jira OR-30918, OR-31268, OR-31302
	#tests golden path, deathcam, replays

Change 3204805 on 2016/11/18 by Frank.Gigliotti

	Don't clamp root motion finish velocity if it doesn't need it.

	#RB None
	#Tests PIE

Change 3204327 on 2016/11/18 by Mieszko.Zielinski

	Extended UBTDecorator_IsAtLocation with an option of using regular geometric distances rather than pathfollowing-based test #UE4

	#rb Lukasz.Furman
	#test golden path

Change 3204078 on 2016/11/18 by Ryan.Gerleve

	Flip incorrect sort when there are multiple viewpoints in the significance manager (duplicate of CL 3203997 from Dev-Framework).
	Fixes objects having incorrect significance in deathcam playback.

	#rb marc.audy
	#tests golden path, deathcam

Change 3204041 on 2016/11/18 by John.Pollard

	Fix issue where old player controller from draft lobby was hanging around, causing replication warnings

	#rb BartH
	#tests Replays

Change 3203971 on 2016/11/18 by John.Pollard

	Fix assert that can occur in player controller iterator when last element cast's to nullptr

	#rb BartH
	#tests Live + replays

Change 3203843 on 2016/11/18 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 34.3 @ CL 3203682

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3203842 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3202948 on 2016/11/17 by Daniel.Lamb

	Disabled warning about invalidating cook due to unparsable ini setting.
	This occurs when you don't have any previously cooked content (like on build machine).
	#jira OR-31916
	#rb trivial
	#test cook paragon

Change 3202798 on 2016/11/17 by David.Ratti

	Fix logic error around bSuppressGameplayCues
	#rb none
	#tests compile

Change 3202761 on 2016/11/17 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: david.ratti
	Use FObjectKey instead of UClass* for function acceleration map. Speculative fix for rare client crash.

	#rb none
	#test pie

	#R0BOMERGE-SOURCE: CL 3202552 in //Orion/Release-34.3/... via CL 3202760
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3202688 on 2016/11/17 by Michael.Noland

	Engine: Adding stats to performance assassians GetAllActorsWithInterface and GetAllActorsWithTag to make them clearer in dumphitches reports (also in GetAllActorsOfClass, which is usually fine unless used with something really broad like AActor or AStaticMeshActor)
	#rb none
	#tests Compiled and ran on PS4

Change 3202687 on 2016/11/17 by Michael.Noland

	Engine: Changed console variables and commands to allow using ? immediately following the command (without a space) to bring up the help text, in addition to the existing behavior of using ? as the first parameter
	#tests Tested with/without spaces on both a console variable and a console command
	#rb nick.darnell

Change 3202686 on 2016/11/17 by Michael.Noland

	Engine: Made help console command open the generated HTML file via LaunchURL on windows
	#tests Tested help command on Windows (LaunchURL with file:// use is only enabled for Windows now, but will be tested on Mac and possibly enabled later)
	#rb nick.darnell

Change 3202622 on 2016/11/17 by Ryan.Gerleve

	Support duplication of UReflectionCaptureComponents that were loaded from cooked data. Needed to support deathcam in Monolith.

	#rb daniel.wright
	#tests golden path on monolith with deathcam enabled on PS4

Change 3202575 on 2016/11/17 by Dan.Hertzka

	Blur widget updates
	- Renamed to SBackgroundBlur/UBackgroundBlur
	- Split SBackgroundBlur out into its own file
	- Added bApplyAlphaToBlur - when true, the strength of the blur is modulated by the widget alpha
	- Updated BlurRadius to be TOptional, so we auto-calculate radius when it isn't set
	- Added a UBackgroundBlurSlot, but left it unattached so it can be done in dev-editor (and update based on the engine version)
	- Updated OrionBlurWidget to export dll symbols and set up default low quality fallback image

	#c0der3view Matt.Kuhlenschmidt
	#rb none
	#tests PIE & widget designer

Change 3202533 on 2016/11/17 by Mieszko.Zielinski

	Fixed new toggleable nav links not working in client-server environment #Orion

	#rb none
	#test golden path

Change 3202456 on 2016/11/17 by Mieszko.Zielinski

	Introduced a new constant to Recast soruces to be used as initial value of tile salt variables #UE4

	#rb none
	#test golden path

Change 3202414 on 2016/11/17 by Chris.Bunner

	Clamp eye adapation working area to match scene viewrect.
	#rb Marcus.Wassmer
	#tests Editor
	#jira OR-31821

Change 3202205 on 2016/11/17 by David.Ratti

	Networking fix:
	-Fix ensure about Delayed Prediction Key being flushed while invalid
	-Fix issue where predicted GE would be removed due to prediction key catch up, but would be added to the removed predicted GE list, causing the later replicated GE to be ignored incorrrectly. This can cause cooldowns to not appear on client, making abilities appear to not function.

	#rb none
	#tests golden path, latency
	#c0der3view Frank.Gigliotti

Change 3202063 on 2016/11/17 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: nicholas.davies
	#jira OR-31641 Chat logs overlap text box when pressing enter
	Jamie Dale fix for adjusting text spacing when lines are removed from TextLayouts
	[c0der3viewed] Jamie.Dale
	#RB Jamie.Dale
	#TESTS Chat should no longer overlap when more than 40 messages have been added

	#R0BOMERGE-SOURCE: CL 3202062 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3201964 on 2016/11/17 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 34.3 @ CL 3201880

	#RB:none
	#Tests:none

	#R0BOMERGE-SOURCE: CL 3201956 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3201426 on 2016/11/16 by Mieszko.Zielinski

	Implemented a generic way to set up simple point navigation links that could be disabled at runtime on static navmesh #Orion

	#rb none
	#test golden path

Change 3201174 on 2016/11/16 by John.Pollard

	Increase number of retries when refreshing viewer fails + refactor so that a refresh doesn't starve other REST calls

	#rb BartH
	#tests Replays

Change 3200669 on 2016/11/16 by Jason.Bestimt

	#R0BOMERGE-AUTHOR: andrew.grant
	Merging test framework changes from Release-34 to resolve some known conflicts
	#rb #tests na

	#R0BOMERGE-SOURCE: CL 3200668 in //Orion/Main/...
	#R0BOMERGE-BOT: ORION (Main -> Dev-General)

Change 3199192 on 2016/11/15 by Lina.Halper

	Extra ensure for the crash with OR-31795

	#jira: OR-31795
	#rb: Laurent.Delayen
	#tests: cooked, and test AI_Test with 9 bots

Change 3199187 on 2016/11/15 by Aaron.McLeran

	UE-35533 Implementing from CL 3112097 Dev-Framework for joey

	#tests Perform tests described in JIRA

	#rb Jeff.Campeau

Change 3199094 on 2016/11/15 by Eric.Newman

	Only ping Slate last interaction time for analog input outside the deadzone
	Orion now only reports handled for analog  movements outside the deadzone
	#c0der3view matt.kulhenschmidt,chris.gagnon
	#rb cody.haskell
	#tests golden path w/ ps4 controller on PC

Change 3199085 on 2016/11/15 by Laurent.Delayen

	Potential fix for https://jira.it.epicgames.net/browse/OR-31795

	#rb lina.halper
	#tests twinblast ult multiPIE

Change 3198934 on 2016/11/15 by Frank.Gigliotti

	Fixed out of sync root motion ability tasks;

	* Root motion ability tasks were out of sync and ending before the root motion was finished.  The tasks now wait for the root motion to say it is done.

	#RB Laurent.Delayen
	#Tests PIE

Change 3198486 on 2016/11/15 by David.Ratti

	Iniitalize EffectContext to default ASC EffectContext when no context is specified in AddGameplayCue_Internal. Fixes some GC translation issues.

	#rb none
	#tests pie

Change 3198424 on 2016/11/15 by Rob.Cannaday

	Fix JSON_SERIALIZE_OBJECT_SERIALIZABLE macro in write mode not beginning a JSON object
	#rb ian.fox
	#tests class using JSON macros that writes a named subobject (BEGIN_JSON_SERIALIZER/JSON_SERIALIZE_OBJECT_SERIALIZABLE("name", obj)/END_JSON_SERIALIZER)

Change 3198418 on 2016/11/15 by Rob.Cannaday

	More profiling for hitch when receiving friend request
	#jira OR-30503
	#rb ian.fox
	#tests front end add/remove friend
	#lockdown nicholas.davies

Change 3198214 on 2016/11/15 by David.Ratti

	Ability System: Added support for some advanced client prediction with the intention of removing latency from the effective duration of predictive gameplay effects.

	1. Predicted GameplayEffect reconciliation.
	Predicted GEs are now reconciled with their replicated counter parts. Previously the predicted GE would be removed when the replicated one came in. Now we reconcile the predicted GE with the replicated GE, and throw out the replicated GE as if it was never added. To the outside, the predicted GE becomes the replicated GE seamlessly.

	2. Server retry client activation fails.
	When a client ability activation fails on the server, the server can retry the activation for a few frames before officially failing it. This is to combat minor discrepencies caused by different server frame rate or jitter in networking conditions. The common example is that we handle RPCs at the top of the frame, before we update timer manager and removed expired GEs or end animations.

	Both features can be disabled with -DisableAdvancedClientPrediction. They can be toggled individually via config file.

	#QAr3view:
	1. Verify ping time no longer affects attack speed OR-30123. We still expect packet loss to have some effect on rate of fire.

	2. Be on the look out for "ability stuck" type of issues

	3. If there are resources, I would like to get 2 people to give qualitative feedback on this. Have them lane 1v1 for ~7 minutes with 200 ms of ping (no packet loss). Do this twice, once normally and again with -DisableAdvancedClientPrediction on both client AND server. Do it blind: don't tell them which run has which setting, just see if they notice differences. The hope is that your LMB attacks feel consistent with respect to timing and match what the UI shows in terms of cooldown. I would recommend testing with Murdock and maybe a melee like Crunch

	#rb frank
	#c0der3view Frank.Gigliotti, Billy.Bramer, Fred.Kimberley
	#tests pie, golden path

Change 3197309 on 2016/11/14 by Laurent.Delayen

	Additional debugging info for https://jira.it.epicgames.net/browse/OR-31266

	#rb none
	#tests riftmage + venus VS riftmage multiPIE

Change 3196654 on 2016/11/14 by Laurent.Delayen

	Additional debug info to track down https://jira.it.epicgames.net/browse/OR-31677

	#rb none
	#tests compiles

[CL 3276432 by Andrew Grant in Main branch]
2017-01-27 23:32:44 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00