Commit Graph

281 Commits

Author SHA1 Message Date
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Marc Audy
bc88b73a29 Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763

[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
zach bethel
c6cb1e82be Deprecated and gutted FSceneRenderTargets. Moved all textures over to FSceneTextures. Refactored the renderer to use RDG textures from FSceneTextures instead.
#rb arne.schober, luke.thatcher, christopher.waters, kenzo.terelst

[CL 15040082 by zach bethel in ue5-main branch]
2021-01-11 14:49:16 -04:00
Marc Audy
bf80889353 UE5/Release-Engine-Staging to UE5/Main
This represents UE4/Main up to CL# 14958402

[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Jason Bestimt
8c91b31fae Fix for WMR not depending on RHICore
#RB:none
#FYI: zach.bethel
#JIRA: UE-104258

[CL 14939784 by Jason Bestimt in ue5-main branch]
2020-12-16 12:22:59 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
zach bethel
571aef2a2c Added RHICore module. Moved implementation of static uniform buffer bindings for D3D11.
#rb arne.schober, will.damon

[CL 14899703 by zach bethel in ue5-main branch]
2020-12-10 14:27:59 -04:00
Emil Persson
72db809300 Replace legacy LockVertexBuffer()/LockIndexBuffer()/LockStructuredBuffer() calls with the unified LockBuffer()
#rb kenzo.terelst

[CL 14898308 by Emil Persson in ue5-main branch]
2020-12-10 11:51:32 -04:00
Marc Audy
a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Jeff Fisher
7a42d64027 Horde HolographicStreamerDesktop.dll does not exist (and similar)
-Removed references  to deleted Hololens1 dlls.
#review-14670842
#rb Jules.Blok

[CL 14671768 by Jeff Fisher in ue5-main branch]
2020-11-05 18:07:16 -04:00
zach bethel
e4f467569d Removed scene render target context snapshot system.
#rb arne.schober

[CL 14615156 by zach bethel in ue5-main branch]
2020-10-29 16:32:16 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
zach bethel
05d33be488 Removal of the deprecated rendering composition graph from the engine.
#rb christopher.waters
#fyi charles.derousiers, steve.smith
#jira none

[CL 14523947 by zach bethel in ue5-main branch]
2020-10-20 11:36:46 -04:00
Jeff Fisher
11f639c3a2 Build fix for Compile errors in WindowsMixedRealityHMD.cpp and Platform.h
-Fixed wrong parameter removed.
#rb build

[CL 14495211 by Jeff Fisher in ue5-main branch]
2020-10-14 14:18:00 -04:00
Jeff Fisher
f3ba68b8c6 UEVR-1976 Hololens 1: remove support from UE5
-Removing hololens 1 remoting, which was the only way to use a hl1.  It was deprecated in 4.26.  Microsoft no longer sells the device.
#jira UEVR-1976
#review-14485874
#rb Joe.Conley

[CL 14494314 by Jeff Fisher in ue5-main branch]
2020-10-14 13:45:15 -04:00
Marc Audy
50a3d7d368 Merge Release-Engine-Staging to Main @ CL# 14467590
This represents UE4/Main @ 14432125 + some cherrypick fixes

[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Jason Bestimt
87d5b31f7d Merging Hand and keyboard Fixes for HL2 (CL 14386402)
#JIRA: UEVR-1947
#RB:steve.smith

[CL 14387015 by Jason Bestimt in ue5-main branch]
2020-09-24 11:00:45 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
brooke hubert
48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
steve smith
784389d00f Remote beta tags on WMR and HoloLens plugins.
#ROBOMERGE-SOURCE: CL 12972268 in //UE4/Release-4.25/... via CL 12972271 via CL 12972278
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12972280 by steve smith in Main branch]
2020-04-21 22:19:10 -04:00
fieldsJacksonG
9f23daa688 PR #6861: HoloLens - Fall back to DX11 Viewport when using MultiView (Contributed by fieldsJacksonG)
#jira UE-92059
#rb Jules.Blok
#lockdown Cristina.Riveron

#ROBOMERGE-SOURCE: CL 12877218 in //UE4/Release-4.25/... via CL 12877220 via CL 12877221
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12877222 by jules blok in Main branch]
2020-04-17 03:11:48 -04:00
jules blok
b4b77b549c Fix ShaderCompiler incorrectly determining Instanced Multi-View support
Only use layered swapchains for the scene render targets in the WMR plugin
Only attempt to use instanced mobile multi-view for Hololens

#jira UE-91748
#rb Steve.Smith

#ROBOMERGE-OWNER: jules.blok
#ROBOMERGE-AUTHOR: jules.blok
#ROBOMERGE-SOURCE: CL 12686399 in //UE4/Release-4.25/... via CL 12686400 via CL 12686413
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)

[CL 12686414 by jules blok in Main branch]
2020-04-09 00:37:31 -04:00