- Adding IAudioInstanceTransmitter interface to Audio extensions
- Adding IAudioInstanceTransmitter to FActiveSound
- Renaming functions with "Archetype" to "MetasoundArchetype" to avoid conflict with UOBject archetype.
- Adding transmittable info to data type registration
- Adding default input pin to receive node.
- Adding FMetasoundInstanceTransmitter for communicating to single metasound source instance.
#rb Aaron.McLeran, Rob.Gay
#jira UEAU-618
[CL 15162371 by phil popp in ue5-main branch]
- Moving Frontend UObject registration logic to FMetasoundUObjectRegistry
- Allow FMetasoundAssetBase to support multiple FMetasoundArchetypes
- Adding graph synchronization between UEdGraph and FMetasoundDocument
- Added TAssetPtr<> for tracking validity of objects that cannot be wrapped in a smart pointer.
- Added support for mono and stereo to UMetasoundSource
- Added tools for comparing FMetasoundARchetypes.
- Added LogMetasound
#rb Max.Hayes
#jira UEAU-487
[CL 14919511 by phil popp in ue5-main branch]
- Disallow removing required I/O from MetasoundSources
- Add functions to expose/iterate required I/O archetypes from Frontend
- Enable copy graph nodes using JSON MS Document Schema and pruning unused nodes
- Mock in paste code (Ethan to add validation or "fix-up" logic on MSDoc side to avoid duplication of node/I/O Ids, names, etc.)
#rb ethan.geller
#jira UEAU-547
[CL 14038324 by Rob Gay in ue5-main branch]
- Hide superfluous type info & non-preferred literal data
- Allow user to rename nodes with display name, which is independent from node string name (and supports localization)
- Add better membership checks to editor detail customizations to ensure document member renames/data org doesn't break editor
#rb ethan.geller
#rnx
#jira UEAU-546
[CL 13981474 by Rob Gay in ue5-main branch]
Implement UMetasoundSource, Archetype registry, and implement Archetype support in the metasound editor.
#rb rob.gay, phil.popp
#fyi rob.gay, phil.popp
[CL 13940440 by Ethan Geller in ue5-main branch]