- Clean-up Generator property UX
- Add invert flag to EnvelopeFollower to allow AudioBus to gate source
#rb phil.popp
#jira none
[CL 14460466 by Rob Gay in ue5-main branch]
Hide Modulation properly when disabled from SoundBase
- Move canonical modulation destinations on SoundBase to struct and making a simple customized display that looks up whether modulation is enabled
- Remove dead code/bModulationEnabled property from SoundBase from earlier attempt to use UObject reflection to hide modulation parameters on sound assets
#rb phil.popp
#jira UEAU-598
Fix Modulation Debugger to use new au. commands properly
- Fix bugs around general display of generator debug data
#jira UE-100492
#rb phil.popp
Fix missing array entry manipulators on Modulation Mix Stage property
#rb lauren.barnes
- Clean-up Generator property UX
- Add invert flag to EnvelopeFollower to allow AudioBus to gate source
#rb phil.popp
- Fix missing AudioDeviceId assignment in AudioModulationSystem (bad merge?)
#rb phil.popp
[CL 14447765 by Rob Gay in ue5-main branch]
Remove CreateIfNotFound parameter to FConfigCacheIni::Find.
This was creating thousands of fstat calls peeking for the existence of Saved/Config/WindowsEditor/GameplayTagsEditorState.ini when opening the Project Settings dialog. This we make frequent calls (in a recursive manner) into the config system, but no file or config is created (where false is passed), and we keep statting it thousands of times
Callers that pass false for this fail to land on any config properties because they don't exist to begin with.
Callers that pass true for this still basically get what they want. Since we did not stub the file out upon Find(), there is no disk state difference between Find() and config system shutdown (where dirty config files are saved to disk). So saving is still manual, and there is no implication from
CreateIfNotFound communicated to the FConfigFile about whether it is meant to be saved or not. So by and large this semantic is meaningless except with the existence of the new config file of the config file map (which creates the optimization of skipping the subsequent stats).
SSettingsEditor::ReloadCategories before: 2290ms
SSettingsEditor::ReloadCategories after: 1669ms
Tested with a BuildCookRun of ShooterGame, and running with it in Editor for a few days.
#jira UE-95853
[CL 14258235 by geoff evans in ue5-main branch]